Zelda64Recomp/include/rt64_layer.h

38 lines
1007 B
C++

#ifndef __RT64_LAYER_H__
#define __RT64_LAYER_H__
#include "../ultramodern/ultramodern.hpp"
#include "../ultramodern/config.hpp"
namespace RT64 {
struct Application;
}
namespace ultramodern {
struct WindowHandle;
struct RT64Context {
public:
~RT64Context();
RT64Context(uint8_t* rdram, WindowHandle window_handle, bool developer_mode);
bool valid() { return static_cast<bool>(app); }
void update_config(const GraphicsConfig& old_config, const GraphicsConfig& new_config);
void enable_instant_present();
void send_dl(const OSTask* task);
void update_screen(uint32_t vi_origin);
void shutdown();
void set_dummy_vi();
uint32_t get_display_framerate();
private:
std::unique_ptr<RT64::Application> app;
};
RT64::UserConfiguration::Antialiasing RT64MaxMSAA();
bool RT64SamplePositionsSupported();
}
void set_rt64_hooks();
#endif