94 lines
2.5 KiB
C++
94 lines
2.5 KiB
C++
#ifndef __ZELDA_CONFIG_H__
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#define __ZELDA_CONFIG_H__
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#include <filesystem>
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#include <string_view>
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#include "ultramodern/config.hpp"
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#include "recomp_input.h"
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namespace zelda64 {
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constexpr std::u8string_view program_id = u8"Zelda64Recompiled";
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constexpr std::string_view program_name = "Zelda 64: Recompiled";
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// TODO: Move loading configs to the runtime once we have a way to allow per-project customization.
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void load_config();
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void save_config();
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void reset_input_bindings();
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void reset_cont_input_bindings();
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void reset_kb_input_bindings();
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void reset_single_input_binding(recomp::InputDevice device, recomp::GameInput input);
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std::filesystem::path get_app_folder_path();
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bool get_debug_mode_enabled();
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void set_debug_mode_enabled(bool enabled);
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enum class AutosaveMode {
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On,
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Off,
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OptionCount
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};
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NLOHMANN_JSON_SERIALIZE_ENUM(zelda64::AutosaveMode, {
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{zelda64::AutosaveMode::On, "On"},
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{zelda64::AutosaveMode::Off, "Off"}
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});
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enum class TargetingMode {
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Switch,
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Hold,
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OptionCount
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};
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NLOHMANN_JSON_SERIALIZE_ENUM(zelda64::TargetingMode, {
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{zelda64::TargetingMode::Switch, "Switch"},
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{zelda64::TargetingMode::Hold, "Hold"}
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});
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TargetingMode get_targeting_mode();
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void set_targeting_mode(TargetingMode mode);
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enum class CameraInvertMode {
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InvertNone,
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InvertX,
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InvertY,
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InvertBoth,
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OptionCount
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};
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NLOHMANN_JSON_SERIALIZE_ENUM(zelda64::CameraInvertMode, {
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{zelda64::CameraInvertMode::InvertNone, "InvertNone"},
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{zelda64::CameraInvertMode::InvertX, "InvertX"},
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{zelda64::CameraInvertMode::InvertY, "InvertY"},
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{zelda64::CameraInvertMode::InvertBoth, "InvertBoth"}
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});
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CameraInvertMode get_camera_invert_mode();
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void set_camera_invert_mode(CameraInvertMode mode);
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CameraInvertMode get_analog_camera_invert_mode();
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void set_analog_camera_invert_mode(CameraInvertMode mode);
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enum class AnalogCamMode {
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On,
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Off,
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OptionCount
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};
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NLOHMANN_JSON_SERIALIZE_ENUM(zelda64::AnalogCamMode, {
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{zelda64::AnalogCamMode::On, "On"},
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{zelda64::AnalogCamMode::Off, "Off"}
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});
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AutosaveMode get_autosave_mode();
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void set_autosave_mode(AutosaveMode mode);
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AnalogCamMode get_analog_cam_mode();
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void set_analog_cam_mode(AnalogCamMode mode);
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void open_quit_game_prompt();
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};
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#endif
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