#ifndef __TRANSFORM_IDS_H__ #define __TRANSFORM_IDS_H__ #define CAMERA_TRANSFORM_ID_START 0x10U #define SKYBOX_TRANSFORM_ID_START 0x100U #define PARTICLE_TRANSFORM_ID_START 0x200U #define SOARING_WINGS_TRANSFORM_ID 0x300U #define SOARING_CAPSULE_TRANSFORM_ID 0x301U #define ACTOR_TRANSFORM_LIMB_COUNT 128 #define ACTOR_TRANSFORM_ID_COUNT (ACTOR_TRANSFORM_LIMB_COUNT * 2) // One ID for each limb and another for each post-draw #define ACTOR_TRANSFORM_ID_START 0x1000000U #endif