#include #include #include #include "blockingconcurrentqueue.h" #include "utils.hpp" #include "ultra64.h" #include "ultramodern.hpp" #ifdef _WIN32 #define WIN32_LEAN_AND_MEAN #include "Windows.h" #endif // Start time for the program static std::chrono::high_resolution_clock::time_point start_time = std::chrono::high_resolution_clock::now(); // Game speed multiplier (1 means no speedup) constexpr uint32_t speed_multiplier = 1; // N64 CPU counter ticks per millisecond constexpr uint32_t counter_per_ms = 46'875 * speed_multiplier; struct OSTimer { PTR(OSTimer) unused1; PTR(OSTimer) unused2; OSTime interval; OSTime timestamp; PTR(OSMesgQueue) mq; OSMesg msg; }; struct AddTimerAction { PTR(OSTimer) timer; }; struct RemoveTimerAction { PTR(OSTimer) timer; }; using Action = std::variant; struct { std::thread thread; moodycamel::BlockingConcurrentQueue action_queue{}; } timer_context; uint64_t duration_to_ticks(std::chrono::high_resolution_clock::duration duration) { uint64_t delta_micros = std::chrono::duration_cast(duration).count(); // More accurate than using a floating point timer, will only overflow after running for 12.47 years // Units: (micros * (counts/millis)) / (micros/millis) = counts uint64_t total_count = (delta_micros * counter_per_ms) / 1000; return total_count; } std::chrono::microseconds ticks_to_duration(uint64_t ticks) { using namespace std::chrono_literals; return ticks * 1000us / counter_per_ms; } std::chrono::high_resolution_clock::time_point ticks_to_timepoint(uint64_t ticks) { return start_time + ticks_to_duration(ticks); } uint64_t time_now() { return duration_to_ticks(std::chrono::high_resolution_clock::now() - start_time); } void timer_thread(RDRAM_ARG1) { ultramodern::set_native_thread_name("Timer Thread"); ultramodern::set_native_thread_priority(ultramodern::ThreadPriority::VeryHigh); // Lambda comparator function to keep the set ordered auto timer_sort = [PASS_RDRAM1](PTR(OSTimer) a_, PTR(OSTimer) b_) { OSTimer* a = TO_PTR(OSTimer, a_); OSTimer* b = TO_PTR(OSTimer, b_); // Order by timestamp if the timers have different timestamps if (a->timestamp != b->timestamp) { return a->timestamp < b->timestamp; } // If they have the exact same timestamp then order by address instead return a < b; }; // Ordered set of timers that are currently active std::set active_timers{timer_sort}; // Lambda to process a timer action to handle adding and removing timers auto process_timer_action = [&](const Action& action) { match(action, [&active_timers](const AddTimerAction& action) { active_timers.insert(action->timer); }, [&active_timers](const RemoveTimerAction& action) { active_timers.erase(action->timer); } ); }; while (true) { // Empty the action queue Action cur_action; while (timer_context.action_queue.try_dequeue(cur_action)) { process_timer_action(cur_action); } // If there's no timer to act on, wait for one to come in from the action queue while (active_timers.empty()) { timer_context.action_queue.wait_dequeue(cur_action); process_timer_action(cur_action); } // Get the timer that's closest to running out PTR(OSTimer) cur_timer_ = *active_timers.begin(); OSTimer* cur_timer = TO_PTR(OSTimer, cur_timer_); // Remove the timer from the queue (it may get readded if waiting is interrupted) active_timers.erase(cur_timer_); // Determine how long to wait to reach the timer's timestamp auto wait_duration = ticks_to_timepoint(cur_timer->timestamp) - std::chrono::high_resolution_clock::now(); // Wait for either the duration to complete or a new action to come through if (wait_duration.count() >= 0 && timer_context.action_queue.wait_dequeue_timed(cur_action, wait_duration)) { // Timer was interrupted by a new action // Add the current timer back to the queue (done first in case the action is to remove this timer) active_timers.insert(cur_timer_); // Process the new action process_timer_action(cur_action); } else { // Waiting for the timer completed, so send the timer's message to its message queue osSendMesg(PASS_RDRAM cur_timer->mq, cur_timer->msg, OS_MESG_NOBLOCK); // If the timer has a specified interval then reload it with that value if (cur_timer->interval != 0) { cur_timer->timestamp = cur_timer->interval + time_now(); active_timers.insert(cur_timer_); } } } } void ultramodern::init_timers(RDRAM_ARG1) { timer_context.thread = std::thread{ timer_thread, PASS_RDRAM1 }; timer_context.thread.detach(); } uint32_t ultramodern::get_speed_multiplier() { return speed_multiplier; } std::chrono::high_resolution_clock::time_point ultramodern::get_start() { return start_time; } std::chrono::high_resolution_clock::duration ultramodern::time_since_start() { return std::chrono::high_resolution_clock::now() - start_time; } extern "C" u32 osGetCount() { uint64_t total_count = time_now(); // Allow for overflows, which is how osGetCount behaves return (uint32_t)total_count; } extern "C" OSTime osGetTime() { uint64_t total_count = time_now(); return total_count; } extern "C" int osSetTimer(RDRAM_ARG PTR(OSTimer) t_, OSTime countdown, OSTime interval, PTR(OSMesgQueue) mq, OSMesg msg) { OSTimer* t = TO_PTR(OSTimer, t_); // Determine the time when this timer will trigger off if (countdown == 0) { // Set the timestamp based on the interval t->timestamp = interval + time_now(); } else { t->timestamp = countdown + time_now(); } t->interval = interval; t->mq = mq; t->msg = msg; timer_context.action_queue.enqueue(AddTimerAction{ t_ }); return 0; } extern "C" int osStopTimer(RDRAM_ARG PTR(OSTimer) t_) { timer_context.action_queue.enqueue(RemoveTimerAction{ t_ }); // TODO don't blindly return 0 here; requires some response from the timer thread to know what the returned value was return 0; } #ifdef _WIN32 // The implementations of std::chrono::sleep_until and sleep_for were affected by changing the system clock backwards in older versions // of Microsoft's STL. This was fixed as of Visual Studio 2022 17.9, but to be safe ultramodern uses Win32 Sleep directly. void ultramodern::sleep_milliseconds(uint32_t millis) { Sleep(millis); } void ultramodern::sleep_until(const std::chrono::high_resolution_clock::time_point& time_point) { auto time_now = std::chrono::high_resolution_clock::now(); if (time_point > time_now) { long long delta_ms = std::chrono::ceil(time_point - time_now).count(); // printf("Sleeping %lld %d ms\n", delta_ms, (uint32_t)delta_ms); Sleep(delta_ms); } } #else void ultramodern::sleep_milliseconds(uint32_t millis) { std::this_thread::sleep_for(std::chrono::milliseconds{millis}); } void ultramodern::sleep_until(const std::chrono::high_resolution_clock::time_point& time_point) { std::this_thread::sleep_until(time_point); } #endif