#ifndef __RECOMP_DEBUG_H__ #define __RECOMP_DEBUG_H__ #include #include namespace zelda64 { struct SceneWarps { int index; std::string name; std::vector entrances; }; struct AreaWarps { std::string name; std::vector scenes; }; extern std::vector game_warps; void do_warp(int area, int scene, int entrance); void set_time(uint8_t day, uint8_t hour, uint8_t minute); } #endif