Compare commits

..

No commits in common. "c9128b6da263e79c5bbaff6e27d1b021394c5e07" and "bce1b124419c0a49e9eb5006d6a7eee9a487b544" have entirely different histories.

2 changed files with 3 additions and 1 deletions

View File

@ -7,6 +7,8 @@ output_func_path = "RecompiledPatches"
single_file_output = true single_file_output = true
# Allow absolute symbols to be used as jump targets. # Allow absolute symbols to be used as jump targets.
use_absolute_symbols = true use_absolute_symbols = true
# Emit R_MIPS_32 relocations so they can be populated when loading the patch overlay.
emit_mips_32_relocs = true
# Point the recompiler at the symbol files so that it can resolve relocations during recompilation. # Point the recompiler at the symbol files so that it can resolve relocations during recompilation.
func_reference_syms_file = "Zelda64RecompSyms/mm.us.rev1.syms.toml" func_reference_syms_file = "Zelda64RecompSyms/mm.us.rev1.syms.toml"
data_reference_syms_files = [ "Zelda64RecompSyms/mm.us.rev1.datasyms.toml", "Zelda64RecompSyms/mm.us.rev1.datasyms_static.toml" ] data_reference_syms_files = [ "Zelda64RecompSyms/mm.us.rev1.datasyms.toml", "Zelda64RecompSyms/mm.us.rev1.datasyms_static.toml" ]

View File

@ -268,7 +268,7 @@ zelda64::renderer::RT64Context::RT64Context(uint8_t* rdram, ultramodern::rendere
// Check if the selected device actually supports MSAA sample positions and MSAA for for the formats that will be used // Check if the selected device actually supports MSAA sample positions and MSAA for for the formats that will be used
// and downgrade the configuration accordingly. // and downgrade the configuration accordingly.
if (app->device->getCapabilities().sampleLocations) { if (true) {//app->device->getCapabilities().sampleLocations) {
RT64::RenderSampleCounts color_sample_counts = app->device->getSampleCountsSupported(RT64::RenderFormat::R8G8B8A8_UNORM); RT64::RenderSampleCounts color_sample_counts = app->device->getSampleCountsSupported(RT64::RenderFormat::R8G8B8A8_UNORM);
RT64::RenderSampleCounts depth_sample_counts = app->device->getSampleCountsSupported(RT64::RenderFormat::D32_FLOAT); RT64::RenderSampleCounts depth_sample_counts = app->device->getSampleCountsSupported(RT64::RenderFormat::D32_FLOAT);
RT64::RenderSampleCounts common_sample_counts = color_sample_counts & depth_sample_counts; RT64::RenderSampleCounts common_sample_counts = color_sample_counts & depth_sample_counts;