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No commits in common. "be789d40c9ffaa43925ba47d6fbf82780d8876e4" and "a53b916ec747cd885123edcc90dbecbc73f7f6d7" have entirely different histories.
be789d40c9
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a53b916ec7
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@ -747,23 +747,18 @@ RECOMP_EXPORT void recomp_set_owls_quit_game(bool new_val)
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owls_quit_game = new_val;
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owls_quit_game = new_val;
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}
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}
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RECOMP_DECLARE_EVENT(recomp_on_owl_update(ObjWarpstone* this, PlayState* play));
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RECOMP_DECLARE_EVENT(recomp_on_owl_save(ObjWarpstone* this, PlayState* play));
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RECOMP_DECLARE_EVENT(recomp_on_owl_save(ObjWarpstone* this, PlayState* play));
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RECOMP_DECLARE_EVENT(recomp_after_owl_save(ObjWarpstone* this, PlayState* play));
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// @recomp If autosave is enabled, skip the part of the owl statue dialog that talks about the file being deleted on load, since it's not true.
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// @recomp If autosave is enabled, skip the part of the owl statue dialog that talks about the file being deleted on load, since it's not true.
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RECOMP_PATCH void ObjWarpstone_Update(Actor* thisx, PlayState* play) {
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RECOMP_PATCH void ObjWarpstone_Update(Actor* thisx, PlayState* play) {
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ObjWarpstone* this = (ObjWarpstone*)thisx;
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ObjWarpstone* this = (ObjWarpstone*)thisx;
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s32 pad;
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s32 pad;
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recomp_on_owl_update(this, play);
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if (this->isTalking) {
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if (this->isTalking) {
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if (Actor_TextboxIsClosing(&this->dyna.actor, play)) {
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if (Actor_TextboxIsClosing(&this->dyna.actor, play)) {
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this->isTalking = false;
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this->isTalking = false;
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} else if ((Message_GetState(&play->msgCtx) == TEXT_STATE_CHOICE) && Message_ShouldAdvance(play)) {
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} else if ((Message_GetState(&play->msgCtx) == TEXT_STATE_CHOICE) && Message_ShouldAdvance(play)) {
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if (play->msgCtx.choiceIndex != 0) {
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if (play->msgCtx.choiceIndex != 0) {
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recomp_on_owl_save(this, play);
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Audio_PlaySfx_MessageDecide();
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Audio_PlaySfx_MessageDecide();
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if (!owls_quit_game) {
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if (!owls_quit_game) {
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Message_CloseTextbox(play);
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Message_CloseTextbox(play);
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@ -773,7 +768,7 @@ RECOMP_PATCH void ObjWarpstone_Update(Actor* thisx, PlayState* play) {
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play->msgCtx.unk120D6 = 0;
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play->msgCtx.unk120D6 = 0;
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play->msgCtx.unk120D4 = 0;
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play->msgCtx.unk120D4 = 0;
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gSaveContext.save.owlWarpId = OBJ_WARPSTONE_GET_OWL_WARP_ID(&this->dyna.actor);
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gSaveContext.save.owlWarpId = OBJ_WARPSTONE_GET_OWL_WARP_ID(&this->dyna.actor);
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recomp_after_owl_save(this, play);
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recomp_on_owl_save(this, play);
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} else {
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} else {
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Message_CloseTextbox(play);
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Message_CloseTextbox(play);
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}
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}
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@ -16,7 +16,6 @@ void controls_play_update(PlayState* play) {
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RECOMP_PATCH void Play_Main(GameState* thisx) {
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RECOMP_PATCH void Play_Main(GameState* thisx) {
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static Input* prevInput = NULL;
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static Input* prevInput = NULL;
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PlayState* this = (PlayState*)thisx;
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PlayState* this = (PlayState*)thisx;
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recomp_on_play_main(this);
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recomp_on_play_main(this);
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// @recomp
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// @recomp
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@ -7,8 +7,6 @@ void Main_InitMemory(void);
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void Main_InitScreen(void);
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void Main_InitScreen(void);
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RECOMP_DECLARE_EVENT(recomp_on_init());
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// @recomp Patched to load the code segment in the recomp runtime.
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// @recomp Patched to load the code segment in the recomp runtime.
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RECOMP_PATCH void Main_Init(void) {
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RECOMP_PATCH void Main_Init(void) {
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DmaRequest dmaReq;
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DmaRequest dmaReq;
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@ -16,8 +14,6 @@ RECOMP_PATCH void Main_Init(void) {
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OSMesg msg[1];
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OSMesg msg[1];
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size_t prevSize;
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size_t prevSize;
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recomp_on_init();
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osCreateMesgQueue(&mq, msg, ARRAY_COUNT(msg));
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osCreateMesgQueue(&mq, msg, ARRAY_COUNT(msg));
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prevSize = gDmaMgrDmaBuffSize;
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prevSize = gDmaMgrDmaBuffSize;
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