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bce1b12441
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c9128b6da2
Author | SHA1 | Date |
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Mr-Wiseguy | c9128b6da2 | |
Mr-Wiseguy | c6b11f8379 |
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@ -7,8 +7,6 @@ output_func_path = "RecompiledPatches"
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single_file_output = true
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single_file_output = true
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# Allow absolute symbols to be used as jump targets.
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# Allow absolute symbols to be used as jump targets.
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use_absolute_symbols = true
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use_absolute_symbols = true
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# Emit R_MIPS_32 relocations so they can be populated when loading the patch overlay.
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emit_mips_32_relocs = true
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# Point the recompiler at the symbol files so that it can resolve relocations during recompilation.
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# Point the recompiler at the symbol files so that it can resolve relocations during recompilation.
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func_reference_syms_file = "Zelda64RecompSyms/mm.us.rev1.syms.toml"
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func_reference_syms_file = "Zelda64RecompSyms/mm.us.rev1.syms.toml"
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data_reference_syms_files = [ "Zelda64RecompSyms/mm.us.rev1.datasyms.toml", "Zelda64RecompSyms/mm.us.rev1.datasyms_static.toml" ]
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data_reference_syms_files = [ "Zelda64RecompSyms/mm.us.rev1.datasyms.toml", "Zelda64RecompSyms/mm.us.rev1.datasyms_static.toml" ]
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@ -268,7 +268,7 @@ zelda64::renderer::RT64Context::RT64Context(uint8_t* rdram, ultramodern::rendere
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// Check if the selected device actually supports MSAA sample positions and MSAA for for the formats that will be used
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// Check if the selected device actually supports MSAA sample positions and MSAA for for the formats that will be used
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// and downgrade the configuration accordingly.
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// and downgrade the configuration accordingly.
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if (true) {//app->device->getCapabilities().sampleLocations) {
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if (app->device->getCapabilities().sampleLocations) {
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RT64::RenderSampleCounts color_sample_counts = app->device->getSampleCountsSupported(RT64::RenderFormat::R8G8B8A8_UNORM);
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RT64::RenderSampleCounts color_sample_counts = app->device->getSampleCountsSupported(RT64::RenderFormat::R8G8B8A8_UNORM);
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RT64::RenderSampleCounts depth_sample_counts = app->device->getSampleCountsSupported(RT64::RenderFormat::D32_FLOAT);
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RT64::RenderSampleCounts depth_sample_counts = app->device->getSampleCountsSupported(RT64::RenderFormat::D32_FLOAT);
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RT64::RenderSampleCounts common_sample_counts = color_sample_counts & depth_sample_counts;
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RT64::RenderSampleCounts common_sample_counts = color_sample_counts & depth_sample_counts;
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