Compare commits
5 Commits
b796532a73
...
51efeed0cc
Author | SHA1 | Date |
---|---|---|
LittleCube | 51efeed0cc | |
LittleCube | 0c712ba318 | |
Mr-Wiseguy | 4767424aee | |
LittleCube | bf4b4bd713 | |
Mr-Wiseguy | beeef1c7ef |
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@ -9,7 +9,7 @@ on:
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N64RECOMP_COMMIT:
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N64RECOMP_COMMIT:
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type: string
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type: string
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required: false
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required: false
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default: '4f61ef4be9ad4e3dddf861e7b3a7906bd255d3d5'
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default: 'd33d38161798167929b114c2b0fd445f9670e10a'
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DXC_CHECKSUM:
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DXC_CHECKSUM:
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type: string
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type: string
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required: false
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required: false
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@ -64,7 +64,7 @@ jobs:
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# Build N64Recomp & RSPRecomp
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# Build N64Recomp & RSPRecomp
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cmake -DCMAKE_BUILD_TYPE=Release -DCMAKE_CXX_COMPILER_LAUNCHER=ccache -DCMAKE_C_COMPILER_LAUNCHER=ccache -DCMAKE_CXX_COMPILER=g++-11 -DCMAKE_C_COMPILER=gcc-11 -DCMAKE_MAKE_PROGRAM=ninja -G Ninja -S . -B cmake-build
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cmake -DCMAKE_BUILD_TYPE=Release -DCMAKE_CXX_COMPILER_LAUNCHER=ccache -DCMAKE_C_COMPILER_LAUNCHER=ccache -DCMAKE_CXX_COMPILER=g++-11 -DCMAKE_C_COMPILER=gcc-11 -DCMAKE_MAKE_PROGRAM=ninja -G Ninja -S . -B cmake-build
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cmake --build cmake-build --config Release --target N64Recomp -j $(nproc)
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cmake --build cmake-build --config Release --target N64RecompCLI -j $(nproc)
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cmake --build cmake-build --config Release --target RSPRecomp -j $(nproc)
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cmake --build cmake-build --config Release --target RSPRecomp -j $(nproc)
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# Copy N64Recomp & RSPRecomp to root directory
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# Copy N64Recomp & RSPRecomp to root directory
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@ -160,7 +160,7 @@ jobs:
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# Build N64Recomp & RSPRecomp
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# Build N64Recomp & RSPRecomp
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cmake -DCMAKE_BUILD_TYPE=Release -DCMAKE_CXX_COMPILER_LAUNCHER=ccache -DCMAKE_C_COMPILER_LAUNCHER=ccache -DCMAKE_CXX_COMPILER=g++-11 -DCMAKE_C_COMPILER=gcc-11 -DCMAKE_MAKE_PROGRAM=ninja -G Ninja -S . -B cmake-build
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cmake -DCMAKE_BUILD_TYPE=Release -DCMAKE_CXX_COMPILER_LAUNCHER=ccache -DCMAKE_C_COMPILER_LAUNCHER=ccache -DCMAKE_CXX_COMPILER=g++-11 -DCMAKE_C_COMPILER=gcc-11 -DCMAKE_MAKE_PROGRAM=ninja -G Ninja -S . -B cmake-build
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cmake --build cmake-build --config Release --target N64Recomp -j $(nproc)
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cmake --build cmake-build --config Release --target N64RecompCLI -j $(nproc)
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cmake --build cmake-build --config Release --target RSPRecomp -j $(nproc)
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cmake --build cmake-build --config Release --target RSPRecomp -j $(nproc)
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# Copy N64Recomp & RSPRecomp to root directory
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# Copy N64Recomp & RSPRecomp to root directory
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@ -234,7 +234,7 @@ jobs:
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$cpuCores = (Get-CimInstance -ClassName Win32_Processor).NumberOfLogicalProcessors
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$cpuCores = (Get-CimInstance -ClassName Win32_Processor).NumberOfLogicalProcessors
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cmake -DCMAKE_BUILD_TYPE=Release -DCMAKE_CXX_COMPILER_LAUNCHER=ccache -DCMAKE_C_COMPILER_LAUNCHER=ccache -DCMAKE_MAKE_PROGRAM=ninja -G Ninja -S . -B cmake-build
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cmake -DCMAKE_BUILD_TYPE=Release -DCMAKE_CXX_COMPILER_LAUNCHER=ccache -DCMAKE_C_COMPILER_LAUNCHER=ccache -DCMAKE_MAKE_PROGRAM=ninja -G Ninja -S . -B cmake-build
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cmake --build cmake-build --config Release --target N64Recomp -j $cpuCores
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cmake --build cmake-build --config Release --target N64RecompCLI -j $cpuCores
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cmake --build cmake-build --config Release --target RSPRecomp -j $cpuCores
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cmake --build cmake-build --config Release --target RSPRecomp -j $cpuCores
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# Copy N64Recomp & RSPRecomp to root directory
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# Copy N64Recomp & RSPRecomp to root directory
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@ -740,11 +740,11 @@ RECOMP_PATCH void Sram_ResetSaveFromMoonCrash(SramContext* sramCtx) {
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}
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}
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bool loading_resets_owl_save = true;
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bool loading_deletes_owl_save = true;
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RECOMP_EXPORT void recomp_set_loading_resets_owl_save(bool new_val)
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RECOMP_EXPORT void recomp_set_loading_deletes_owl_save(bool new_val)
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{
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{
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loading_resets_owl_save = new_val;
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loading_deletes_owl_save = new_val;
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}
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}
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RECOMP_DECLARE_EVENT(recomp_on_owl_update(ObjWarpstone* this, PlayState* play));
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RECOMP_DECLARE_EVENT(recomp_on_owl_update(ObjWarpstone* this, PlayState* play));
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@ -766,7 +766,7 @@ RECOMP_PATCH void ObjWarpstone_Update(Actor* thisx, PlayState* play) {
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recomp_on_owl_save(this, play);
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recomp_on_owl_save(this, play);
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Audio_PlaySfx_MessageDecide();
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Audio_PlaySfx_MessageDecide();
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// @recomp Only use normal owl save if flag is set.
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// @recomp Only use normal owl save if flag is set.
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if (loading_resets_owl_save) {
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if (loading_deletes_owl_save) {
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play->msgCtx.msgMode = MSGMODE_OWL_SAVE_0;
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play->msgCtx.msgMode = MSGMODE_OWL_SAVE_0;
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} else {
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} else {
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Message_CloseTextbox(play);
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Message_CloseTextbox(play);
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@ -786,7 +786,7 @@ RECOMP_PATCH void ObjWarpstone_Update(Actor* thisx, PlayState* play) {
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}
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}
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// @recomp Skip the text talking about the save being deleted on load, if autosave is enabled.
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// @recomp Skip the text talking about the save being deleted on load, if autosave is enabled.
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if (recomp_autosave_enabled() || !loading_resets_owl_save) {
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if (recomp_autosave_enabled() || !loading_deletes_owl_save) {
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if (this->isTalking && play->msgCtx.currentTextId == 0xC01 && play->msgCtx.msgBufPos == 269) {
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if (this->isTalking && play->msgCtx.currentTextId == 0xC01 && play->msgCtx.msgBufPos == 269) {
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play->msgCtx.msgBufPos = 530;
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play->msgCtx.msgBufPos = 530;
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}
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}
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