Commit Graph

27 Commits

Author SHA1 Message Date
briaguya cae2102017 feat: allow configuring menu accept/apply buttons 2024-06-23 19:57:27 -04:00
David Chavez 19fcd9bf31
Update to latest N64ModernRuntime (#392)
- updates to new controller changes
- updates to new render context changes
- updates to new controller number changes
- fix for crash on save thread
2024-06-12 09:40:14 +02:00
David Chavez bec699f0bd
Migrate to N64ModernRuntime (#354) 2024-06-05 01:12:43 +02:00
briaguya d4898f2316
feat: allow configuring menu toggle button (#181)
* feat: allow configuring menu toggle button

* fix: hide toggle menu binding config for keyboard

* fix: assign defaults for inputs that don't exist in `controls.json`
2024-05-26 09:58:51 -04:00
Wiseguy 3c34fa63c1
Adds analog camera and other controller options (#264)
* Added analog cam and camera inversion options to menu, initial implementation of analog cam
* Automatically suppress inputs on the right stick while analog cam is active
* Return to automatic camera mode when pressing target
* Add aiming inversion options
* Add analog camera inversion options
2024-05-26 09:34:26 -04:00
Mr-Wiseguy a4f61016bb Fix navigation on deadzone option, convert backing value to int to match other sliders 2024-05-26 08:36:22 -04:00
GabrielCNoble 773cc3bbb0 joystick deadzone (#257) 2024-05-26 08:36:22 -04:00
thecozies 7491eabde0
Cont/kb/mouse focus priorities and behaviors reworked (#15)
* ensure focus after cont/kb input + enable mouse on SDL_QUIT + force focus to prompt while open

* only force prompt focus if mouse is not active

* default kb input, mouse click switches to kb focused input
2024-05-02 01:51:09 -04:00
thecozies 1ec20de2f5
Show quit game prompt when attempting to close window (#13) 2024-04-30 10:30:39 -04:00
Mr-Wiseguy b28614b128 Implemented mouse aiming 2024-04-26 01:48:26 -04:00
thecozies 8fbb7b6025 option to enable/disable background input 2024-04-21 17:33:09 -05:00
thecozies 26117389aa gyro sensitivity option + update range inputs styling 2024-04-21 12:14:41 -05:00
thecozies 51759611e1 control rumble intensity to mimic n64 rumble pak & separate rumble from input 2024-04-16 10:58:43 -04:00
thecozies 8853fc0d7b swap nav icons between kb and cont 2024-03-27 15:02:03 -05:00
thecozies 0784db4988 cancel scanning input with back/escape 2024-03-12 08:35:58 -05:00
Mr-Wiseguy 57475d058b Implemented rumble, added control options menu with rumble strength and targeting mode 2024-03-04 02:13:12 -05:00
thecozies 02adf1b5f2 rename/reorder inputs 2024-03-03 14:06:34 -06:00
thecozies 24693c32c4 dpad visual + kb/cont toggle + general style updates 2024-02-24 21:57:51 -05:00
Mr-Wiseguy e04865c715 Initial implementation of gyro aim with GamepadMotionHelpers for sensor fusion 2024-01-22 23:08:59 -05:00
Mr-Wiseguy 8e4e4b1cae Split recomp config handling into separate file, changed "inputs" RmlUi variable to be a struct with an "array" member and named fields for each input 2024-01-21 14:04:56 -05:00
Mr-Wiseguy d0e01cdec1 Add active_binding_input and active_binding_slot bindings in controls UI 2024-01-17 02:22:36 -05:00
Mr-Wiseguy 6ebc7256eb Implemented rebinding inputs from UI (controller only so far) and built minimal UI for doing so 2024-01-15 21:06:52 -05:00
Mr-Wiseguy 457bc878e9 Refactored input mapping state 2024-01-14 22:49:04 -05:00
Mr-Wiseguy ecfe2381b0 Prototype quicksave functionality, disabled for now 2024-01-13 01:39:41 -05:00
Mr-Wiseguy 5ee7eaed1f Split default input mappings by device, disabled input while menu is open, made config menu open with escape/select, made config menu close with escape 2024-01-08 03:38:05 -05:00
Mr-Wiseguy 971d728169 Input refactor to allow arbitrary bindings 2023-12-13 02:06:56 -05:00
Mr-Wiseguy ec23ef02fd Added some more patch functionality, added recomp namespace 2023-11-24 17:10:21 -05:00