briaguya
cae2102017
feat: allow configuring menu accept/apply buttons
2024-06-23 19:57:27 -04:00
David Chavez
19fcd9bf31
Update to latest N64ModernRuntime ( #392 )
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- updates to new controller changes
- updates to new render context changes
- updates to new controller number changes
- fix for crash on save thread
2024-06-12 09:40:14 +02:00
David Chavez
bec699f0bd
Migrate to N64ModernRuntime ( #354 )
2024-06-05 01:12:43 +02:00
briaguya
d4898f2316
feat: allow configuring menu toggle button ( #181 )
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* feat: allow configuring menu toggle button
* fix: hide toggle menu binding config for keyboard
* fix: assign defaults for inputs that don't exist in `controls.json`
2024-05-26 09:58:51 -04:00
Wiseguy
3c34fa63c1
Adds analog camera and other controller options ( #264 )
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* Added analog cam and camera inversion options to menu, initial implementation of analog cam
* Automatically suppress inputs on the right stick while analog cam is active
* Return to automatic camera mode when pressing target
* Add aiming inversion options
* Add analog camera inversion options
2024-05-26 09:34:26 -04:00
Mr-Wiseguy
a4f61016bb
Fix navigation on deadzone option, convert backing value to int to match other sliders
2024-05-26 08:36:22 -04:00
GabrielCNoble
773cc3bbb0
joystick deadzone ( #257 )
2024-05-26 08:36:22 -04:00
thecozies
7491eabde0
Cont/kb/mouse focus priorities and behaviors reworked ( #15 )
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* ensure focus after cont/kb input + enable mouse on SDL_QUIT + force focus to prompt while open
* only force prompt focus if mouse is not active
* default kb input, mouse click switches to kb focused input
2024-05-02 01:51:09 -04:00
thecozies
1ec20de2f5
Show quit game prompt when attempting to close window ( #13 )
2024-04-30 10:30:39 -04:00
Mr-Wiseguy
b28614b128
Implemented mouse aiming
2024-04-26 01:48:26 -04:00
thecozies
8fbb7b6025
option to enable/disable background input
2024-04-21 17:33:09 -05:00
thecozies
26117389aa
gyro sensitivity option + update range inputs styling
2024-04-21 12:14:41 -05:00
thecozies
51759611e1
control rumble intensity to mimic n64 rumble pak & separate rumble from input
2024-04-16 10:58:43 -04:00
thecozies
8853fc0d7b
swap nav icons between kb and cont
2024-03-27 15:02:03 -05:00
thecozies
0784db4988
cancel scanning input with back/escape
2024-03-12 08:35:58 -05:00
Mr-Wiseguy
57475d058b
Implemented rumble, added control options menu with rumble strength and targeting mode
2024-03-04 02:13:12 -05:00
thecozies
02adf1b5f2
rename/reorder inputs
2024-03-03 14:06:34 -06:00
thecozies
24693c32c4
dpad visual + kb/cont toggle + general style updates
2024-02-24 21:57:51 -05:00
Mr-Wiseguy
e04865c715
Initial implementation of gyro aim with GamepadMotionHelpers for sensor fusion
2024-01-22 23:08:59 -05:00
Mr-Wiseguy
8e4e4b1cae
Split recomp config handling into separate file, changed "inputs" RmlUi variable to be a struct with an "array" member and named fields for each input
2024-01-21 14:04:56 -05:00
Mr-Wiseguy
d0e01cdec1
Add active_binding_input and active_binding_slot bindings in controls UI
2024-01-17 02:22:36 -05:00
Mr-Wiseguy
6ebc7256eb
Implemented rebinding inputs from UI (controller only so far) and built minimal UI for doing so
2024-01-15 21:06:52 -05:00
Mr-Wiseguy
457bc878e9
Refactored input mapping state
2024-01-14 22:49:04 -05:00
Mr-Wiseguy
ecfe2381b0
Prototype quicksave functionality, disabled for now
2024-01-13 01:39:41 -05:00
Mr-Wiseguy
5ee7eaed1f
Split default input mappings by device, disabled input while menu is open, made config menu open with escape/select, made config menu close with escape
2024-01-08 03:38:05 -05:00
Mr-Wiseguy
971d728169
Input refactor to allow arbitrary bindings
2023-12-13 02:06:56 -05:00
Mr-Wiseguy
ec23ef02fd
Added some more patch functionality, added recomp namespace
2023-11-24 17:10:21 -05:00