Commit Graph

262 Commits

Author SHA1 Message Date
Mr-Wiseguy 5b594048db Rewrote scheduler to use concurrent queues instead of atomic waits, added thread priorities 2023-07-07 14:21:06 -04:00
Mr-Wiseguy 0fdfc5f7fe Build system & dependency refactoring
Switched to a makefile + clang build system
Now builds as a library by default
Removed SDL2 dependency
Changed RT64 integration to use zilmar spec in order to pass a window
handle
Proper unaligned loads and stores implementation
2023-06-22 18:40:39 -04:00
Mr-Wiseguy 73308e3500 Removed most remaining platform-specific code 2023-04-27 18:16:27 -04:00
Mr-Wiseguy e4dc4526f2 Fixed flash erase function implementations 2023-03-10 16:37:40 -05:00
Mr-Wiseguy 9e80499197 Dummy implementations of VI scale functions 2023-03-10 16:36:58 -05:00
Mr-Wiseguy 937c64f544 Reduced audio buffer size compensation by 1 vertical refresh 2023-03-05 20:16:55 -05:00
Mr-Wiseguy 6ab12039ed Made non-gfx RSP tasks execute on another thread, implemented VI registers 2023-03-05 20:16:16 -05:00
Mr-Wiseguy f024c4db84 Implemented VI register tracking 2023-03-02 23:38:52 -05:00
Mr-Wiseguy e90f9974ba Implement rounding mode for cvt.w.fmt instructions 2023-03-02 22:50:47 -05:00
Mr-Wiseguy d994bd381d Fixed some libultra thread implementation issues, fixed flash implementation not getting detected by the game 2023-02-21 01:26:05 -05:00
Mr-Wiseguy ba37150ed1 Added recomp runtime library and portultra, MM initial boot 2023-02-19 22:27:35 -05:00
Mr-Wiseguy 7847975e57 Initial commit that can build a static library from recompiled functions 2023-02-19 03:28:39 -05:00