Commit Graph

352 Commits

Author SHA1 Message Date
Mr-Wiseguy 899bbb205e Added origin adjustment for item equip animation in pause screen, disabled some WIP patches 2023-12-24 02:01:22 -05:00
Mr-Wiseguy 1a6af79048 Fix some outdated comments about audio 2023-12-24 00:10:23 -05:00
Mr-Wiseguy ed9e21c864 Update RT64 to fix UI alignment 2023-12-23 23:58:13 -05:00
Mr-Wiseguy bce34bfe0f Simplify logic for audio resampling, fixes it on less ideal input/output sample rate ratios 2023-12-23 23:57:22 -05:00
Mr-Wiseguy f2eeb00e09 Switched to manual resampling to avoid reopening SDL2 audio device which was causing stutters 2023-12-23 20:23:35 -05:00
Mr-Wiseguy fc55b53655 Update RT64 for new barriers 2023-12-23 15:38:00 -05:00
Mr-Wiseguy 32cb89ed76 Added MM decomp as submodule and added workaround file to avoid needing to build it 2023-12-18 19:26:47 -05:00
Mr-Wiseguy 92a95eecc7 Add freetype binary git submodule to replace vcpkg 2023-12-18 19:10:15 -05:00
Mr-Wiseguy a8e6cd112e Disable infinite magic cheat 2023-12-17 21:43:09 -05:00
Mr-Wiseguy b3e4ab13ca Update RT64 to fix crash caused by offset scissors going into negative coordinate ranges 2023-12-17 21:25:49 -05:00
Mr-Wiseguy 0a6b8d0da3 Add fullscreen shortcut 2023-12-17 16:32:13 -05:00
Mr-Wiseguy 8612c95b0a Update RT64 to fix ghosting in title screen 2023-12-17 16:23:26 -05:00
Mr-Wiseguy 73db5cb6d8 Fixed saving lockup caused by incorrect fields in message queue struct, updated RT64 2023-12-17 15:39:46 -05:00
Mr-Wiseguy 971d728169 Input refactor to allow arbitrary bindings 2023-12-13 02:06:56 -05:00
Mr-Wiseguy b11e652a20 Map C-Up camera input to D-pad Up in dual analog mode 2023-12-03 23:35:17 -05:00
Mr-Wiseguy 9391253c7e Tag matrix groups for actors 2023-12-03 19:32:27 -05:00
Mr-Wiseguy a487014623 Made RT64 into a submodule, redid UI patching using new extended gbi alignment commands 2023-12-03 13:14:54 -05:00
Mr-Wiseguy f5bbe1d784 Change touch in CMakeLists to use cmake command instead 2023-12-01 11:37:23 -05:00
Mr-Wiseguy d71b86c1da Added WIP dual analog camera and widescreen UI patches 2023-12-01 10:56:20 -05:00
Mr-Wiseguy ddaac3cd8f Pull in symbols from the decomp elf automatically when building the patches elf 2023-11-27 23:39:18 -05:00
Mr-Wiseguy e0ac016936 Update RT64, split UI immutable sampler into its own descriptor set 2023-11-24 18:12:58 -05:00
Mr-Wiseguy ec23ef02fd Added some more patch functionality, added recomp namespace 2023-11-24 17:10:21 -05:00
Mr-Wiseguy 3b06ad52f0 Check RT64 initialization return status 2023-11-24 14:49:23 -05:00
Mr-Wiseguy 5e4d826760 Add scss 2023-11-20 10:01:53 -05:00
Mr-Wiseguy f324253052 Reorganized loose files in src into src/recomp folder 2023-11-12 20:09:29 -05:00
Mr-Wiseguy 244d37e3c8 Renamed everything ultra related to "ultramodern" 2023-11-12 19:40:02 -05:00
Mr-Wiseguy 8188aee2c1 Removed use of std::exit and changed recomp runtime to exit normally, added helpers for getting recompiled args and returning values, added example of patch code calling native code 2023-11-12 14:47:38 -05:00
Mr-Wiseguy 398988a961 Added function patching, began reorganizing UI code, added native file dialog library 2023-11-11 17:42:07 -05:00
Mr-Wiseguy 91611c9c33 Delayed game start, made UI hot reload include all files, passed input
events to UI
2023-11-05 14:34:27 -05:00
Mr-Wiseguy 346e298eb1 Moved window event handling out of gfx thread so resizing doesn't freeze gameplay, added full document hot reloading for UI 2023-11-04 12:45:22 -04:00
Mr-Wiseguy 458ccd81fc Merged everything into one heap for the UI because copy descriptors isn't implemented yet 2023-11-02 01:57:50 -04:00
Mr-Wiseguy 6fdf66b296 Integrated RmlUi, fully moved over to cmake 2023-11-02 01:20:12 -04:00
Mr-Wiseguy dd30250623 Hooked up RT64 draw callbacks, fixed incorrect iobuf for reading ROM 2023-10-30 22:41:05 -04:00
Mr-Wiseguy b457b3d19a Added release with debug info configuration for VS 2023-10-29 12:13:41 -04:00
Mr-Wiseguy 352b28b1fd Added cmake build system 2023-10-29 12:13:41 -04:00
Mr-Wiseguy 878b25a1f5 Removed use of basic_ifstream<uint8_t> to fix linux 2023-10-24 11:17:23 -04:00
Mr-Wiseguy cdd397fe8f Restored old thread scheduler code 2023-10-23 18:01:29 -04:00
Mr-Wiseguy 1037bb5206 Windows build fixes 2023-10-23 17:51:21 -04:00
Mr-Wiseguy f361fddd3e More WIP linux work, upgraded libultra to include changes from BT recomp 2023-10-23 15:32:30 -04:00
Mr-Wiseguy 2865ef758e Initial compile on linux 2023-10-23 15:03:16 -04:00
Mr-Wiseguy 5b594048db Rewrote scheduler to use concurrent queues instead of atomic waits, added thread priorities 2023-07-07 14:21:06 -04:00
Mr-Wiseguy 0fdfc5f7fe Build system & dependency refactoring
Switched to a makefile + clang build system
Now builds as a library by default
Removed SDL2 dependency
Changed RT64 integration to use zilmar spec in order to pass a window
handle
Proper unaligned loads and stores implementation
2023-06-22 18:40:39 -04:00
Mr-Wiseguy 73308e3500 Removed most remaining platform-specific code 2023-04-27 18:16:27 -04:00
Mr-Wiseguy e4dc4526f2 Fixed flash erase function implementations 2023-03-10 16:37:40 -05:00
Mr-Wiseguy 9e80499197 Dummy implementations of VI scale functions 2023-03-10 16:36:58 -05:00
Mr-Wiseguy 937c64f544 Reduced audio buffer size compensation by 1 vertical refresh 2023-03-05 20:16:55 -05:00
Mr-Wiseguy 6ab12039ed Made non-gfx RSP tasks execute on another thread, implemented VI registers 2023-03-05 20:16:16 -05:00
Mr-Wiseguy f024c4db84 Implemented VI register tracking 2023-03-02 23:38:52 -05:00
Mr-Wiseguy e90f9974ba Implement rounding mode for cvt.w.fmt instructions 2023-03-02 22:50:47 -05:00
Mr-Wiseguy d994bd381d Fixed some libultra thread implementation issues, fixed flash implementation not getting detected by the game 2023-02-21 01:26:05 -05:00