Mr-Wiseguy
878b25a1f5
Removed use of basic_ifstream<uint8_t> to fix linux
2023-10-24 11:17:23 -04:00
Mr-Wiseguy
cdd397fe8f
Restored old thread scheduler code
2023-10-23 18:01:29 -04:00
Mr-Wiseguy
1037bb5206
Windows build fixes
2023-10-23 17:51:21 -04:00
Mr-Wiseguy
f361fddd3e
More WIP linux work, upgraded libultra to include changes from BT recomp
2023-10-23 15:32:30 -04:00
Mr-Wiseguy
2865ef758e
Initial compile on linux
2023-10-23 15:03:16 -04:00
Mr-Wiseguy
5b594048db
Rewrote scheduler to use concurrent queues instead of atomic waits, added thread priorities
2023-07-07 14:21:06 -04:00
Mr-Wiseguy
0fdfc5f7fe
Build system & dependency refactoring
...
Switched to a makefile + clang build system
Now builds as a library by default
Removed SDL2 dependency
Changed RT64 integration to use zilmar spec in order to pass a window
handle
Proper unaligned loads and stores implementation
2023-06-22 18:40:39 -04:00
Mr-Wiseguy
e4dc4526f2
Fixed flash erase function implementations
2023-03-10 16:37:40 -05:00
Mr-Wiseguy
9e80499197
Dummy implementations of VI scale functions
2023-03-10 16:36:58 -05:00
Mr-Wiseguy
6ab12039ed
Made non-gfx RSP tasks execute on another thread, implemented VI registers
2023-03-05 20:16:16 -05:00
Mr-Wiseguy
f024c4db84
Implemented VI register tracking
2023-03-02 23:38:52 -05:00
Mr-Wiseguy
d994bd381d
Fixed some libultra thread implementation issues, fixed flash implementation not getting detected by the game
2023-02-21 01:26:05 -05:00
Mr-Wiseguy
ba37150ed1
Added recomp runtime library and portultra, MM initial boot
2023-02-19 22:27:35 -05:00