Remove mention of motion blur cap from readme
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@ -72,7 +72,7 @@ Saving and loading files, going from place to place, and pausing all happen in t
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#### Linux and Steam Deck Support
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A Linux binary is available for playing on most up-to-date distros, including on the Steam Deck.
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To play on Steam Deck, extract the Linux build onto your deck. Then, in desktop mode, right click the Zelda64Recompiled executable file and select "Add to Steam" as shown. From there, you can return to Gaming mode and configure the controls as needed. See the [Steam Deck gyro aim FAQ section](#how-do-i-set-up-gyro-aiming-on-steam-deck) for more detailed instructions.
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To play on Steam Deck, extract the Linux build onto your deck. Then, in desktop mode, right click the Zelda64Recompiled executable file and select "Add to Steam". From there, you can return to Gaming mode and configure the controls as needed. See the [Steam Deck gyro aim FAQ section](#how-do-i-set-up-gyro-aiming-on-steam-deck) for more detailed instructions.
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## Planned Features
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* Dual analog control scheme (with analog camera)
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@ -108,7 +108,6 @@ You'll probably also want to change the default behavior so that you don't need
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If you want to play a modded ROM or in another language, note that support for modding and other languages will be added to the project itself in the future and will not rely on you supplying a different ROM.
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## Known Issues
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* The motion blur effect used by the game was capped to prevent ghosting at incredibly high framerates, which causes it to be less noticeable (this is only really noticeable above 120FPS). This may be fixed in the future by offering the option to render to an HDR framebuffer internally, which would allow it to be uncapped.
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* Intel GPUs on Linux may not currently work. If you have experience with Vulkan development on Linux, help here would be greatly appreciated!
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* The prebuilt Linux binary may not work correctly on some distributions of Linux. If you encounter such an issue, building the project locally yourself is recommended. A Flatpak or AppImage may be provided in the future to solve this issue. Adding the Linux version to Steam and setting "Steam Linux Runtime" as the compatibility tool or launching it via Gamescope may work around the issue. Alternatively, running the Windows version with Proton is known to work well and may also work around this issue.
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* Overlays such as MSI Afterburner and other software such as Wallpaper Engine can cause performance issues with this project that prevent the game from rendering correctly. Disabling such software is recommended.
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