Deprecate offline list.
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@ -398,13 +398,7 @@ float zelda64::renderer::RT64Context::get_resolution_scale() const {
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}
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void zelda64::renderer::RT64Context::load_shader_cache(std::span<const char> cache_binary) {
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// TODO figure out how to avoid a copy here.
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std::istringstream cache_stream{std::string{cache_binary.data(), cache_binary.size()}};
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if (!app->rasterShaderCache->loadOfflineList(cache_stream)) {
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printf("Failed to preload shader cache!\n");
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assert(false);
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}
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// Deprecated.
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}
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RT64::UserConfiguration::Antialiasing zelda64::renderer::RT64MaxMSAA() {
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