More vanilla bug fix exports (#497)
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0f92410620
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@ -541,11 +541,24 @@ RECOMP_EXPORT void recomp_set_no_bow_epona_fix(bool new_val) {
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no_bow_epona_fix = new_val;
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no_bow_epona_fix = new_val;
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}
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}
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bool h_and_d_no_sword_fix = false;
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// @recomp_export void recomp_set_h_and_d_no_sword_fix(bool new_val): Set whether to enable the fix for playing Honey and Darling without a sword.
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RECOMP_EXPORT void recomp_set_h_and_d_no_sword_fix(bool new_val) {
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h_and_d_no_sword_fix = new_val;
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}
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extern s16 sPictoState;
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extern s16 sPictoState;
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extern s16 sPictoPhotoBeingTaken;
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extern s16 sPictoPhotoBeingTaken;
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extern void* gWorkBuffer;
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extern void* gWorkBuffer;
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u16 func_801A5100(void);
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u16 func_801A5100(void);
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#define ON_EPONA (player->stateFlags1 & PLAYER_STATE1_800000)
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#define EPONA_FIX_ACTIVE (no_bow_epona_fix && ON_EPONA)
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#define AT_H_AND_D (play->sceneId == SCENE_BOWLING)
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#define H_AND_D_FIX_ACTIVE (h_and_d_no_sword_fix && AT_H_AND_D)
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// @recomp Patched to update status of extra buttons via set_extra_item_slot_status.
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// @recomp Patched to update status of extra buttons via set_extra_item_slot_status.
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RECOMP_PATCH void Interface_UpdateButtonsPart1(PlayState* play) {
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RECOMP_PATCH void Interface_UpdateButtonsPart1(PlayState* play) {
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InterfaceContext* interfaceCtx = &play->interfaceCtx;
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InterfaceContext* interfaceCtx = &play->interfaceCtx;
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@ -555,11 +568,11 @@ RECOMP_PATCH void Interface_UpdateButtonsPart1(PlayState* play) {
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if (gSaveContext.save.cutsceneIndex < 0xFFF0) {
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if (gSaveContext.save.cutsceneIndex < 0xFFF0) {
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gSaveContext.hudVisibilityForceButtonAlphasByStatus = false;
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gSaveContext.hudVisibilityForceButtonAlphasByStatus = false;
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if ((player->stateFlags1 & PLAYER_STATE1_800000) || CHECK_WEEKEVENTREG(WEEKEVENTREG_08_01) ||
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if (ON_EPONA || CHECK_WEEKEVENTREG(WEEKEVENTREG_08_01) ||
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(!CHECK_EVENTINF(EVENTINF_41) && (play->unk_1887C >= 2))) {
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(!CHECK_EVENTINF(EVENTINF_41) && (play->unk_1887C >= 2))) {
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// Riding Epona OR Honey & Darling minigame OR Horseback balloon minigame OR related to swamp boat
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// Riding Epona OR Honey & Darling minigame OR Horseback balloon minigame OR related to swamp boat
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// (non-minigame?)
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// (non-minigame?)
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if ((player->stateFlags1 & PLAYER_STATE1_800000) && (player->currentMask == PLAYER_MASK_BLAST) &&
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if (ON_EPONA && (player->currentMask == PLAYER_MASK_BLAST) &&
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(gSaveContext.bButtonStatus == BTN_DISABLED)) {
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(gSaveContext.bButtonStatus == BTN_DISABLED)) {
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// Riding Epona with blast mask?
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// Riding Epona with blast mask?
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restoreHudVisibility = true;
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restoreHudVisibility = true;
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@ -611,7 +624,7 @@ RECOMP_PATCH void Interface_UpdateButtonsPart1(PlayState* play) {
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set_extra_item_slot_status(BTN_DISABLED);
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set_extra_item_slot_status(BTN_DISABLED);
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} else {
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} else {
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// @recomp_use_export_var no_bow_epona_fix: Part of the no bow Epona fix.
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// @recomp_use_export_var no_bow_epona_fix: Part of the no bow Epona fix.
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if (no_bow_epona_fix) {
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if (EPONA_FIX_ACTIVE) {
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if (gSaveContext.save.saveInfo.inventory.items[SLOT_BOW] == ITEM_BOW) {
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if (gSaveContext.save.saveInfo.inventory.items[SLOT_BOW] == ITEM_BOW) {
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BUTTON_ITEM_EQUIP(CUR_FORM, EQUIP_SLOT_B) = ITEM_BOW;
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BUTTON_ITEM_EQUIP(CUR_FORM, EQUIP_SLOT_B) = ITEM_BOW;
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BUTTON_STATUS(EQUIP_SLOT_B) = BTN_ENABLED;
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BUTTON_STATUS(EQUIP_SLOT_B) = BTN_ENABLED;
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@ -624,7 +637,7 @@ RECOMP_PATCH void Interface_UpdateButtonsPart1(PlayState* play) {
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Interface_LoadItemIconImpl(play, EQUIP_SLOT_B);
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Interface_LoadItemIconImpl(play, EQUIP_SLOT_B);
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} else if (gSaveContext.save.saveInfo.inventory.items[SLOT_BOW] == ITEM_NONE) {
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} else if (gSaveContext.save.saveInfo.inventory.items[SLOT_BOW] == ITEM_NONE) {
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// @recomp_use_export_var no_bow_epona_fix: Part of the no bow Epona fix.
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// @recomp_use_export_var no_bow_epona_fix: Part of the no bow Epona fix.
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if (no_bow_epona_fix) {
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if (EPONA_FIX_ACTIVE) {
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gSaveContext.buttonStatus[EQUIP_SLOT_B] = BUTTON_ITEM_EQUIP(CUR_FORM, EQUIP_SLOT_B);
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gSaveContext.buttonStatus[EQUIP_SLOT_B] = BUTTON_ITEM_EQUIP(CUR_FORM, EQUIP_SLOT_B);
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BUTTON_STATUS(EQUIP_SLOT_B) = BTN_DISABLED;
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BUTTON_STATUS(EQUIP_SLOT_B) = BTN_DISABLED;
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} else {
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} else {
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@ -635,7 +648,7 @@ RECOMP_PATCH void Interface_UpdateButtonsPart1(PlayState* play) {
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}
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}
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// @recomp_use_export_var no_bow_epona_fix: If the B button does not contain a sword, don't disable the UI.
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// @recomp_use_export_var no_bow_epona_fix: If the B button does not contain a sword, don't disable the UI.
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if (!no_bow_epona_fix || BUTTON_ITEM_EQUIP(CUR_FORM, EQUIP_SLOT_B) < ITEM_SWORD_KOKIRI ||
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if (!EPONA_FIX_ACTIVE || BUTTON_ITEM_EQUIP(CUR_FORM, EQUIP_SLOT_B) < ITEM_SWORD_KOKIRI ||
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BUTTON_ITEM_EQUIP(CUR_FORM, EQUIP_SLOT_B) > ITEM_SWORD_GILDED) {
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BUTTON_ITEM_EQUIP(CUR_FORM, EQUIP_SLOT_B) > ITEM_SWORD_GILDED) {
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BUTTON_STATUS(EQUIP_SLOT_C_LEFT) = BTN_DISABLED;
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BUTTON_STATUS(EQUIP_SLOT_C_LEFT) = BTN_DISABLED;
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BUTTON_STATUS(EQUIP_SLOT_C_DOWN) = BTN_DISABLED;
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BUTTON_STATUS(EQUIP_SLOT_C_DOWN) = BTN_DISABLED;
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@ -669,12 +682,12 @@ RECOMP_PATCH void Interface_UpdateButtonsPart1(PlayState* play) {
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BUTTON_STATUS(EQUIP_SLOT_C_RIGHT) = BTN_DISABLED;
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BUTTON_STATUS(EQUIP_SLOT_C_RIGHT) = BTN_DISABLED;
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set_extra_item_slot_status(BTN_DISABLED);
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set_extra_item_slot_status(BTN_DISABLED);
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Interface_SetHudVisibility(HUD_VISIBILITY_A_B_MINIMAP);
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Interface_SetHudVisibility(HUD_VISIBILITY_A_B_MINIMAP);
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} else if (player->stateFlags1 & PLAYER_STATE1_800000) {
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} else if (ON_EPONA) {
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Interface_SetHudVisibility(HUD_VISIBILITY_A_B_MINIMAP);
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Interface_SetHudVisibility(HUD_VISIBILITY_A_B_MINIMAP);
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}
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}
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}
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}
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} else {
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} else {
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if (player->stateFlags1 & PLAYER_STATE1_800000) {
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if (ON_EPONA) {
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Interface_SetHudVisibility(HUD_VISIBILITY_A_B_MINIMAP);
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Interface_SetHudVisibility(HUD_VISIBILITY_A_B_MINIMAP);
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}
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}
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@ -686,13 +699,16 @@ RECOMP_PATCH void Interface_UpdateButtonsPart1(PlayState* play) {
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} else {
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} else {
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BUTTON_ITEM_EQUIP(CUR_FORM, EQUIP_SLOT_B) = ITEM_BOW;
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BUTTON_ITEM_EQUIP(CUR_FORM, EQUIP_SLOT_B) = ITEM_BOW;
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}
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}
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if (h_and_d_no_sword_fix) {
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BUTTON_STATUS(EQUIP_SLOT_B) = BTN_ENABLED;
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}
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BUTTON_STATUS(EQUIP_SLOT_C_LEFT) = BTN_DISABLED;
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BUTTON_STATUS(EQUIP_SLOT_C_LEFT) = BTN_DISABLED;
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BUTTON_STATUS(EQUIP_SLOT_C_DOWN) = BTN_DISABLED;
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BUTTON_STATUS(EQUIP_SLOT_C_DOWN) = BTN_DISABLED;
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BUTTON_STATUS(EQUIP_SLOT_C_RIGHT) = BTN_DISABLED;
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BUTTON_STATUS(EQUIP_SLOT_C_RIGHT) = BTN_DISABLED;
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set_extra_item_slot_status(BTN_DISABLED);
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set_extra_item_slot_status(BTN_DISABLED);
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} else {
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} else {
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// @recomp_use_export_var no_bow_epona_fix: Part of the no bow Epona fix.
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// @recomp_use_export_var no_bow_epona_fix: Part of the no bow Epona fix.
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if (no_bow_epona_fix) {
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if (EPONA_FIX_ACTIVE) {
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if (gSaveContext.save.saveInfo.inventory.items[SLOT_BOW] == ITEM_BOW) {
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if (gSaveContext.save.saveInfo.inventory.items[SLOT_BOW] == ITEM_BOW) {
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BUTTON_ITEM_EQUIP(CUR_FORM, EQUIP_SLOT_B) = ITEM_BOW;
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BUTTON_ITEM_EQUIP(CUR_FORM, EQUIP_SLOT_B) = ITEM_BOW;
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BUTTON_STATUS(EQUIP_SLOT_B) = BTN_ENABLED;
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BUTTON_STATUS(EQUIP_SLOT_B) = BTN_ENABLED;
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@ -704,9 +720,9 @@ RECOMP_PATCH void Interface_UpdateButtonsPart1(PlayState* play) {
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if (play->unk_1887C >= 2) {
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if (play->unk_1887C >= 2) {
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Interface_LoadItemIconImpl(play, EQUIP_SLOT_B);
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Interface_LoadItemIconImpl(play, EQUIP_SLOT_B);
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} else if (gSaveContext.save.saveInfo.inventory.items[SLOT_BOW] == ITEM_NONE) {
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} else if (gSaveContext.save.saveInfo.inventory.items[SLOT_BOW] == ITEM_NONE && !H_AND_D_FIX_ACTIVE) {
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// @recomp_use_export_var no_bow_epona_fix: Part of the no bow Epona fix.
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// @recomp_use_export_var no_bow_epona_fix: Part of the no bow Epona fix.
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if (no_bow_epona_fix) {
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if (EPONA_FIX_ACTIVE) {
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gSaveContext.buttonStatus[EQUIP_SLOT_B] = BUTTON_ITEM_EQUIP(CUR_FORM, EQUIP_SLOT_B);
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gSaveContext.buttonStatus[EQUIP_SLOT_B] = BUTTON_ITEM_EQUIP(CUR_FORM, EQUIP_SLOT_B);
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BUTTON_STATUS(EQUIP_SLOT_B) = BTN_DISABLED;
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BUTTON_STATUS(EQUIP_SLOT_B) = BTN_DISABLED;
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} else {
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} else {
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@ -729,7 +745,7 @@ RECOMP_PATCH void Interface_UpdateButtonsPart1(PlayState* play) {
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}
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}
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// @recomp_use_export_var no_bow_epona_fix: If the B button does not contain the bow, don't disable the UI.
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// @recomp_use_export_var no_bow_epona_fix: If the B button does not contain the bow, don't disable the UI.
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if (!no_bow_epona_fix || BUTTON_ITEM_EQUIP(CUR_FORM, EQUIP_SLOT_B) == ITEM_BOW) {
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if ((!no_bow_epona_fix || BUTTON_ITEM_EQUIP(CUR_FORM, EQUIP_SLOT_B) == ITEM_BOW) && !H_AND_D_FIX_ACTIVE) {
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BUTTON_STATUS(EQUIP_SLOT_C_LEFT) = BTN_DISABLED;
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BUTTON_STATUS(EQUIP_SLOT_C_LEFT) = BTN_DISABLED;
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BUTTON_STATUS(EQUIP_SLOT_C_DOWN) = BTN_DISABLED;
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BUTTON_STATUS(EQUIP_SLOT_C_DOWN) = BTN_DISABLED;
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BUTTON_STATUS(EQUIP_SLOT_C_RIGHT) = BTN_DISABLED;
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BUTTON_STATUS(EQUIP_SLOT_C_RIGHT) = BTN_DISABLED;
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@ -753,8 +769,11 @@ RECOMP_PATCH void Interface_UpdateButtonsPart1(PlayState* play) {
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BUTTON_STATUS(EQUIP_SLOT_C_RIGHT) = BTN_DISABLED;
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BUTTON_STATUS(EQUIP_SLOT_C_RIGHT) = BTN_DISABLED;
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set_extra_item_slot_status(BTN_DISABLED);
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set_extra_item_slot_status(BTN_DISABLED);
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Interface_SetHudVisibility(HUD_VISIBILITY_A_B_MINIMAP);
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Interface_SetHudVisibility(HUD_VISIBILITY_A_B_MINIMAP);
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} else if (player->stateFlags1 & PLAYER_STATE1_800000) {
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} else if (ON_EPONA) {
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Interface_SetHudVisibility(HUD_VISIBILITY_A_B_MINIMAP);
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Interface_SetHudVisibility(HUD_VISIBILITY_A_B_MINIMAP);
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} else if (H_AND_D_FIX_ACTIVE) {
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Interface_LoadItemIconImpl(play, EQUIP_SLOT_B);
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Interface_SetHudVisibility(HUD_VISIBILITY_B);
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}
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}
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}
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}
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} else if (sPictoState != PICTO_BOX_STATE_OFF) {
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} else if (sPictoState != PICTO_BOX_STATE_OFF) {
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