This commit is contained in:
David Chavez 2024-09-06 20:41:38 -04:00 committed by GitHub
commit e64ef01fbf
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6 changed files with 12 additions and 20 deletions

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@ -20,7 +20,7 @@ chmod a+x linuxdeploy*
mkdir -p AppDir/usr/bin
cp Zelda64Recompiled AppDir/usr/bin/
cp -r assets/ AppDir/usr/bin/
cp gamecontrollerdb.txt AppDir/usr/bin/
cp recompcontrollerdb.txt AppDir/usr/bin/
cp icons/512.png AppDir/Zelda64Recompiled.png
cp .github/linux/Zelda64Recompiled.desktop AppDir/

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@ -93,7 +93,7 @@ jobs:
run: |
mv cmake-build/Zelda64Recompiled Zelda64Recompiled
rm -rf assets/scss
tar -czf Zelda64Recompiled.tar.gz Zelda64Recompiled assets/ gamecontrollerdb.txt
tar -czf Zelda64Recompiled.tar.gz Zelda64Recompiled assets/ recompcontrollerdb.txt
- name: Archive Zelda64Recomp
uses: actions/upload-artifact@v3
with:
@ -182,7 +182,7 @@ jobs:
run: |
mv cmake-build/Zelda64Recompiled Zelda64Recompiled
rm -rf assets/scss
tar -czf Zelda64Recompiled.tar.gz Zelda64Recompiled assets/ gamecontrollerdb.txt
tar -czf Zelda64Recompiled.tar.gz Zelda64Recompiled assets/ recompcontrollerdb.txt
- name: Archive Zelda64Recomp
uses: actions/upload-artifact@v4
with:
@ -275,4 +275,4 @@ jobs:
dxil.dll
SDL2.dll
assets/
gamecontrollerdb.txt
recompcontrollerdb.txt

5
.gitignore vendored
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@ -12,7 +12,7 @@ RecompiledFuncs/
RecompiledPatches/
# Linux build output
build/
build*/
*.o
# Windows build output
@ -59,6 +59,3 @@ node_modules/
N64Recomp
RSPRecomp
.DS_Store
# Controller mappings file
gamecontrollerdb.txt

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@ -124,19 +124,8 @@ add_custom_command(OUTPUT
DEPENDS ${CMAKE_SOURCE_DIR}/patches/patches.elf
)
# Download controller db file for controller support via SDL2
set(GAMECONTROLLERDB_COMMIT "b1e4090b3d4266e55feb0793efa35792e05faf66")
set(GAMECONTROLLERDB_URL "https://raw.githubusercontent.com/gabomdq/SDL_GameControllerDB/${GAMECONTROLLERDB_COMMIT}/gamecontrollerdb.txt")
file(DOWNLOAD ${GAMECONTROLLERDB_URL} ${CMAKE_SOURCE_DIR}/gamecontrollerdb.txt
TLS_VERIFY ON)
add_custom_target(DownloadGameControllerDB
DEPENDS ${CMAKE_SOURCE_DIR}/gamecontrollerdb.txt)
# Main executable
add_executable(Zelda64Recompiled)
add_dependencies(Zelda64Recompiled DownloadGameControllerDB)
# Generate mm_shader_cache.c from the MM shader cache if it exists
if (EXISTS ${CMAKE_SOURCE_DIR}/shadercache/mm_shader_cache.bin)

6
recompcontrollerdb.txt Normal file
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@ -0,0 +1,6 @@
# Game Controller DB for SDL in 2.0.16 format
# Used for Zelda64Recomp: https://github.com/Zelda64Recomp/Zelda64Recomp
# Test configs from https://github.com/Zelda64Recomp/Zelda64Recomp/issues/399#issuecomment-2182166615
030000009b2800006000000000000000,Raphnet GC and N64 Adapter,a:b0,b:b1,dpdown:b11,dpleft:b12,dpright:b13,dpup:b10,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b2,righttrigger:b5,-rightx:b8,+rightx:b9,-righty:b6,+righty:b7,start:b3,platform:Windows,
03000000242e0000ff0b000000000000,Hyperkin N64 Adapter,a:b1,b:b2,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,lefttrigger:b7,leftx:a0,lefty:a1,rightshoulder:b5,start:b9,+righty:a2,-righty:-a2,+rightx:a5,-rightx:-a5,platform:Windows,

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@ -564,7 +564,7 @@ int main(int argc, char** argv) {
reset_audio(48000);
// Source controller mappings file
if (SDL_GameControllerAddMappingsFromFile("gamecontrollerdb.txt") < 0) {
if (SDL_GameControllerAddMappingsFromFile("recompcontrollerdb.txt") < 0) {
fprintf(stderr, "Failed to load controller mappings: %s\n", SDL_GetError());
}