Rename cmake project, embed data for custom code directly into executable instead of a separate file
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parent
86d805de8d
commit
de35dfc8a8
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@ -1,5 +1,5 @@
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cmake_minimum_required(VERSION 3.20)
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project(MMRecomp)
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project(Zelda64Recompiled)
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set(CMAKE_C_STANDARD 17)
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set(CMAKE_CXX_STANDARD 20)
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set(CMAKE_CXX_STANDARD_REQUIRED ON)
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@ -66,6 +66,7 @@ target_include_directories(PatchesLib PRIVATE
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target_sources(PatchesLib PRIVATE
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${CMAKE_SOURCE_DIR}/RecompiledPatches/patches.c
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${CMAKE_SOURCE_DIR}/RecompiledPatches/patches_bin.c
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)
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set_source_files_properties(${CMAKE_SOURCE_DIR}/RecompiledPatches/patches.c PROPERTIES COMPILE_FLAGS -fno-strict-aliasing)
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@ -77,6 +78,12 @@ add_custom_command(OUTPUT ${CMAKE_SOURCE_DIR}/patches/patches.elf
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BYPRODUCTS ${CMAKE_SOURCE_DIR}/patches/patches.bin}
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)
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# Generate patches_bin.c from patches.bin
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add_custom_command(OUTPUT ${CMAKE_SOURCE_DIR}/RecompiledPatches/patches_bin.c
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COMMAND file_to_c ${CMAKE_SOURCE_DIR}/patches/patches.bin mm_patches_bin ${CMAKE_SOURCE_DIR}/RecompiledPatches/patches_bin.c ${CMAKE_SOURCE_DIR}/RecompiledPatches/patches_bin.h
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DEPENDS ${CMAKE_SOURCE_DIR}/patches/patches.elf ${CMAKE_SOURCE_DIR}/patches/patches.bin
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)
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# Recompile patches elf into patches.c
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add_custom_command(OUTPUT
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${CMAKE_SOURCE_DIR}/RecompiledPatches/patches.c
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@ -89,7 +96,7 @@ add_custom_command(OUTPUT
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)
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# Main executable
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add_executable(MMRecomp)
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add_executable(Zelda64Recompiled)
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set (SOURCES
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${CMAKE_SOURCE_DIR}/ultramodern/audio.cpp
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@ -153,7 +160,7 @@ set (SOURCES
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${CMAKE_SOURCE_DIR}/lib/RmlUi/Backends/RmlUi_Platform_SDL.cpp
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)
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target_include_directories(MMRecomp PRIVATE
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target_include_directories(Zelda64Recompiled PRIVATE
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${CMAKE_SOURCE_DIR}/include
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${CMAKE_SOURCE_DIR}/lib/concurrentqueue
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${CMAKE_SOURCE_DIR}/lib/GamepadMotionHelpers
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@ -170,7 +177,7 @@ target_include_directories(MMRecomp PRIVATE
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${CMAKE_BINARY_DIR}/shaders
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)
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target_compile_options(MMRecomp PRIVATE
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target_compile_options(Zelda64Recompiled PRIVATE
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-march=nehalem
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-fno-strict-aliasing
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-fms-extensions
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@ -185,23 +192,23 @@ if (WIN32)
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URL_HASH MD5=d8173db078e54040c666f411c5a6afff
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)
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FetchContent_MakeAvailable(sdl2)
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target_include_directories(MMRecomp PRIVATE
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target_include_directories(Zelda64Recompiled PRIVATE
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${sdl2_SOURCE_DIR}/include
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)
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target_link_directories(MMRecomp PRIVATE
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target_link_directories(Zelda64Recompiled PRIVATE
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${sdl2_SOURCE_DIR}/lib/x64
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)
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# Copy SDL2 and dxc DLLs to output folder as post build step
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add_custom_command(TARGET MMRecomp POST_BUILD
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add_custom_command(TARGET Zelda64Recompiled POST_BUILD
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COMMAND ${CMAKE_COMMAND} -E copy_if_different
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"${sdl2_SOURCE_DIR}/lib/x64/SDL2.dll"
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"${CMAKE_SOURCE_DIR}/lib/RT64-HLE/src/contrib/dxc/bin/x64/dxil.dll"
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"${CMAKE_SOURCE_DIR}/lib/RT64-HLE/src/contrib/dxc/bin/x64/dxcompiler.dll"
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$<TARGET_FILE_DIR:MMRecomp>)
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$<TARGET_FILE_DIR:Zelda64Recompiled>)
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endif()
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target_link_libraries(MMRecomp PRIVATE
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target_link_libraries(Zelda64Recompiled PRIVATE
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PatchesLib
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RecompiledFuncs
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SDL2
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@ -230,14 +237,14 @@ else()
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set (DXC "LD_LIBRARY_PATH=${PROJECT_SOURCE_DIR}/lib/RT64-HLE/src/src/contrib/dxc/lib/x64" "${PROJECT_SOURCE_DIR}/src/contrib/dxc/bin/x64/dxc")
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endif()
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build_vertex_shader(MMRecomp "shaders/InterfaceVS.hlsl" "shaders/InterfaceVS.hlsl")
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build_pixel_shader (MMRecomp "shaders/InterfacePS.hlsl" "shaders/InterfacePS.hlsl")
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build_vertex_shader(Zelda64Recompiled "shaders/InterfaceVS.hlsl" "shaders/InterfaceVS.hlsl")
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build_pixel_shader (Zelda64Recompiled "shaders/InterfacePS.hlsl" "shaders/InterfacePS.hlsl")
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target_sources(MMRecomp PRIVATE ${SOURCES})
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target_sources(Zelda64Recompiled PRIVATE ${SOURCES})
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set_property(TARGET MMRecomp PROPERTY VS_DEBUGGER_WORKING_DIRECTORY "${CMAKE_SOURCE_DIR}")
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set_property(TARGET Zelda64Recompiled PROPERTY VS_DEBUGGER_WORKING_DIRECTORY "${CMAKE_SOURCE_DIR}")
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add_custom_command(TARGET MMRecomp POST_BUILD
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add_custom_command(TARGET Zelda64Recompiled POST_BUILD
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COMMAND ${CMAKE_COMMAND} -E copy
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${CMAKE_BINARY_DIR}/${RT64_DLL}
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${CMAKE_SOURCE_DIR}
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@ -5,8 +5,8 @@
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{
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"type": "default",
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"project": "CMakeLists.txt",
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"projectTarget": "MMRecomp.exe",
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"name": "MMRecomp.exe",
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"projectTarget": "Zelda64Recompiled.exe",
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"name": "Zelda64Recompiled.exe",
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"currentDir": "${workspaceRoot}"
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}
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]
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@ -15,6 +15,7 @@
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#include "recomp_config.h"
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#include "xxHash/xxh3.h"
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#include "../ultramodern/ultramodern.hpp"
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#include "../../RecompiledPatches/patches_bin.h"
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#ifdef _WIN32
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#define EXPORT __declspec(dllexport)
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@ -310,24 +311,8 @@ extern "C" void load_overlays(uint32_t rom, int32_t ram_addr, uint32_t size);
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extern "C" void unload_overlays(int32_t ram_addr, uint32_t size);
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void read_patch_data(uint8_t* rdram, gpr patch_data_address) {
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const char patches_data_file_path[] = "patches/patches.bin";
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std::ifstream patches_data_file{ patches_data_file_path, std::ios::binary };
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if (!patches_data_file) {
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fprintf(stderr, "Failed to open patches data file: %s\n", patches_data_file_path);
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exit(EXIT_FAILURE);
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}
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patches_data_file.seekg(0, std::ios::end);
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size_t patches_data_size = patches_data_file.tellg();
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patches_data_file.seekg(0, std::ios::beg);
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std::unique_ptr<uint8_t[]> patches_data = std::make_unique<uint8_t[]>(patches_data_size);
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patches_data_file.read(reinterpret_cast<char*>(patches_data.get()), patches_data_size);
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for (size_t i = 0; i < patches_data_size; i++) {
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MEM_B(i, patch_data_address) = patches_data[i];
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for (size_t i = 0; i < sizeof(mm_patches_bin); i++) {
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MEM_B(i, patch_data_address) = mm_patches_bin[i];
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}
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}
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