Modernize the usage of variants
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ada320a184
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da641df089
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@ -10,7 +10,7 @@
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#include <cstring>
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#include "blockingconcurrentqueue.h"
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#include "utils.hpp"
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#include "ultra64.h"
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#include "ultramodern.hpp"
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#include "config.hpp"
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@ -328,8 +328,8 @@ void gfx_thread_func(uint8_t* rdram, moodycamel::LightweightSemaphore* thread_re
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// Try to pull an action from the queue
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Action action;
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if (events_context.action_queue.wait_dequeue_timed(action, 1ms)) {
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// Determine the action type and act on it
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if (const auto* task_action = std::get_if<SpTaskAction>(&action)) {
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match(action,
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[&](const SpTaskAction& action){
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// Turn on instant present if the game has been started and it hasn't been turned on yet.
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if (ultramodern::is_game_started() && !enabled_instant_present) {
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rt64.enable_instant_present();
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@ -346,23 +346,26 @@ void gfx_thread_func(uint8_t* rdram, moodycamel::LightweightSemaphore* thread_re
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rt64.send_dl(&task_action->task);
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auto rt64_end = std::chrono::high_resolution_clock::now();
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dp_complete();
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// printf("RT64 ProcessDList time: %d us\n", static_cast<u32>(std::chrono::duration_cast<std::chrono::microseconds>(rt64_end - rt64_start).count()));
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}
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else if (const auto* swap_action = std::get_if<SwapBuffersAction>(&action)) {
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},
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[&](const SwapBuffersAction &action)
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{
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events_context.vi.current_buffer = events_context.vi.next_buffer;
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rt64.update_screen(swap_action->origin);
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display_refresh_rate = rt64.get_display_framerate();
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}
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else if (const auto* config_action = std::get_if<UpdateConfigAction>(&action)) {
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},
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[&](const UpdateConfigAction &action)
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{
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ultramodern::GraphicsConfig new_config = cur_config;
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if (old_config != new_config) {
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if (old_config == new_config) return;
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rt64.update_config(old_config, new_config);
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old_config = new_config;
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}
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}
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else if (const auto* load_shader_cache_action = std::get_if<LoadShaderCacheAction>(&action)) {
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},
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[&](const LoadShaderCacheAction &action)
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{
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rt64.load_shader_cache(load_shader_cache_action->data);
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}
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);
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}
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}
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// TODO move recomp code out of ultramodern.
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@ -3,6 +3,7 @@
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#include <set>
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#include "blockingconcurrentqueue.h"
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#include "utils.hpp"
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#include "ultra64.h"
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#include "ultramodern.hpp"
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@ -87,12 +88,16 @@ void timer_thread(RDRAM_ARG1) {
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// Lambda to process a timer action to handle adding and removing timers
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auto process_timer_action = [&](const Action& action) {
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// Determine the action type and act on it
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if (const auto* add_action = std::get_if<AddTimerAction>(&action)) {
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active_timers.insert(add_action->timer);
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} else if (const auto* remove_action = std::get_if<RemoveTimerAction>(&action)) {
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active_timers.erase(remove_action->timer);
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match(action,
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[&active_timers](const AddTimerAction& action)
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{
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active_timers.insert(action->timer);
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},
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[&active_timers](const RemoveTimerAction& action)
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{
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active_timers.erase(action->timer);
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}
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);
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};
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while (true) {
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@ -0,0 +1,12 @@
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#include <variant>
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template<class... Ts>
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struct overloaded : Ts...
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{
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using Ts::operator()...;
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};
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template<class T, class... Ts>
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auto match(const T& event, Ts&&... args){
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return std::visit(overloaded{std::forward<Ts>(args)...}, event);
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}
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