Added WIP dual analog camera and widescreen UI patches

This commit is contained in:
Mr-Wiseguy 2023-12-01 10:56:20 -05:00
parent ddaac3cd8f
commit d71b86c1da
10 changed files with 2380 additions and 11 deletions

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@ -64,8 +64,12 @@ add_custom_command(OUTPUT ${CMAKE_SOURCE_DIR}/patches/patches.elf
) )
# Recompile patches elf into patches.c # Recompile patches elf into patches.c
add_custom_command(OUTPUT ${CMAKE_SOURCE_DIR}/RecompiledPatches/patches.c add_custom_command(OUTPUT
COMMAND RecompPort patches.toml ${CMAKE_SOURCE_DIR}/RecompiledPatches/patches.c
${CMAKE_SOURCE_DIR}/RecompiledPatches/recomp_overlays.inl
${CMAKE_SOURCE_DIR}/RecompiledPatches/funcs.h
${CMAKE_SOURCE_DIR}/src/recomp/patch_loading.cpp
COMMAND RecompPort patches.toml && touch ${CMAKE_SOURCE_DIR}/src/recomp/patch_loading.cpp
WORKING_DIRECTORY ${CMAKE_SOURCE_DIR} WORKING_DIRECTORY ${CMAKE_SOURCE_DIR}
DEPENDS ${CMAKE_SOURCE_DIR}/patches/patches.elf DEPENDS ${CMAKE_SOURCE_DIR}/patches/patches.elf
) )

792
patches/camera_patches.c Normal file
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@ -0,0 +1,792 @@
#include "patches.h"
#include "input.h"
#include "z64quake.h"
RecompCameraMode recomp_camera_mode = RECOMP_CAMERA_DUALANALOG;
VecGeo recomp_camera_pos = { .r = 66.0f, .pitch = 0, .yaw = 0 };
float recomp_camera_yaw_vel = 0.0f;
float recomp_camera_pitch_vel = 0.0f;
float recomp_deadzone = 0.2f;
float recomp_camera_x_sensitivity = 1500.0f;
float recomp_camera_y_sensitivity = -500.0f;
// float recomp_camera_acceleration = 500.0f;
void update_recomp_camera_params(Camera* camera) {
recomp_camera_pos.yaw = Math_Atan2S(-camera->at.x + camera->eye.x, -camera->at.z + camera->eye.z);
// recomp_printf("Camera at: %.2f %.2f %.2f\n"
// " eye: %.2f %.2f %.2f\n"
// " yaw: %d",
// camera->at.x, camera->at.y, camera->at.z,
// camera->eye.x, camera->eye.y, camera->eye.z,
// recomp_camera_pos.yaw);
float input_x, input_y;
recomp_get_camera_inputs(&input_x, &input_y);
// Math_StepToF(&recomp_camera_yaw_vel, input_x * recomp_camera_x_sensitivity, recomp_camera_acceleration);
// Math_StepToF(&recomp_camera_pitch_vel, input_y * recomp_camera_y_sensitivity, recomp_camera_acceleration);
if (fabsf(input_x) > recomp_deadzone) {
recomp_camera_yaw_vel = input_x * recomp_camera_x_sensitivity;
}
else {
recomp_camera_yaw_vel = 0;
}
if (fabsf(input_y) > recomp_deadzone) {
recomp_camera_pitch_vel = input_y * recomp_camera_y_sensitivity;
}
else {
recomp_camera_pitch_vel = 0;
}
recomp_camera_pos.pitch += recomp_camera_pitch_vel;
recomp_camera_pos.yaw += recomp_camera_yaw_vel;
}
extern s32 sUpdateCameraDirection;
static s32 sIsFalse = false;
extern s32 sCameraInitSceneTimer;
extern s16 sCameraNextUID;
extern s32 sCameraInterfaceFlags;
extern s32 sCameraHudVisibility;
extern s32 sCameraLetterboxSize;
extern s32 sCameraNegOne1;
#define CAM_DATA_IS_BG (1 << 12) // if not set, then cam data is for actor cutscenes
typedef s32 (*CameraUpdateFunc)(Camera*);
typedef struct {
/* 0x0 */ s16 val;
/* 0x2 */ s16 param;
} CameraModeValue; // size = 0x4
typedef struct {
/* 0x0 */ s16 funcId;
/* 0x2 */ s16 numValues;
/* 0x4 */ CameraModeValue* values;
} CameraMode; // size = 0x8
typedef struct {
/* 0x0 */ u32 validModes;
/* 0x4 */ u32 flags;
/* 0x8 */ CameraMode* cameraModes;
} CameraSetting;
extern CameraUpdateFunc sCameraUpdateHandlers[];
extern CameraSetting sCameraSettings[];
Vec3f Camera_CalcUpVec(s16 pitch, s16 yaw, s16 roll);
f32 Camera_fabsf(f32 f);
s32 Camera_GetBgCamIndex(Camera* camera, s32* bgId, CollisionPoly* poly);
f32 Camera_GetFocalActorHeight(Camera* camera);
f32 Camera_GetRunSpeedLimit(Camera* camera);
s32 Camera_IsDekuHovering(Camera* camera);
s32 Camera_IsMountedOnHorse(Camera* camera);
s32 Camera_IsUnderwaterAsZora(Camera* camera);
s32 Camera_IsUsingZoraFins(Camera* camera);
void Camera_UpdateInterface(s32 interfaceFlags);
f32 Camera_Vec3fMagnitude(Vec3f* vec);
s32 func_800CB7CC(Camera* camera);
s32 func_800CB854(Camera* camera);
Vec3s Camera_Update(Camera* camera) {
Vec3f viewAt;
Vec3f viewEye;
Vec3f viewUp;
Vec3f focalActorPos;
s32 bgId;
s32 sp98;
s32 changeCamSceneDataType;
CollisionPoly* sp90;
CollisionPoly* sp8C;
f32 runSpeedLimit;
f32 speed;
f32 viewFov;
DynaPolyActor* meshActor;
PosRot focalActorPosRot;
ShakeInfo camShake;
Actor* focalActor = camera->focalActor;
VecGeo sp3C;
s16 bgCamIndex;
s16 numQuakesApplied;
f32 focalActorFloorHeight;
// Camera of status CUT only updates to this point
if (camera->status == CAM_STATUS_CUT) {
return camera->inputDir;
}
sUpdateCameraDirection = false;
sIsFalse = false;
if (camera->play->view.unk164 == 0) {
if (camera->focalActor != NULL) {
// Updates camera info on the actor it's tracking
if (camera->focalActor == &GET_PLAYER(camera->play)->actor) {
focalActorPosRot = Actor_GetWorldPosShapeRot(camera->focalActor);
} else {
focalActorPosRot = Actor_GetWorld(camera->focalActor);
}
camera->unk_0F0.x = focalActorPosRot.pos.x - camera->focalActorPosRot.pos.x;
camera->unk_0F0.y = focalActorPosRot.pos.y - camera->focalActorPosRot.pos.y;
camera->unk_0F0.z = focalActorPosRot.pos.z - camera->focalActorPosRot.pos.z;
// bg related to tracked actor
sp98 = 0;
if (Camera_IsMountedOnHorse(camera)) {
if (((Player*)focalActor)->rideActor->floorPoly != NULL) {
sp90 = ((Player*)focalActor)->rideActor->floorPoly;
camera->bgId = ((Player*)focalActor)->rideActor->floorBgId;
camera->focalActorFloorHeight = ((Player*)focalActor)->rideActor->floorHeight;
sp98 = 3;
}
} else if (func_800CB7CC(camera)) {
if (camera->focalActor->floorPoly != NULL) {
sp90 = camera->focalActor->floorPoly;
camera->bgId = camera->focalActor->floorBgId;
camera->focalActorFloorHeight = camera->focalActor->floorHeight;
sp98 = 1;
}
} else {
focalActorPos = focalActorPosRot.pos;
focalActorPos.y += Camera_GetFocalActorHeight(camera);
focalActorFloorHeight = BgCheck_EntityRaycastFloor5_3(camera->play, &camera->play->colCtx, &sp90, &bgId,
camera->focalActor, &focalActorPos);
if (focalActorFloorHeight != BGCHECK_Y_MIN) {
camera->bgId = bgId;
camera->focalActorFloorHeight = focalActorFloorHeight;
sp98 = 2;
}
}
if ((sp98 != 0) && (Camera_fabsf(camera->focalActorPosRot.pos.y - camera->focalActorFloorHeight) < 11.0f)) {
meshActor = DynaPoly_GetActor(&camera->play->colCtx, camera->bgId);
if (meshActor != NULL) {
camera->floorNorm.x = COLPOLY_GET_NORMAL(sp90->normal.x);
camera->floorNorm.y = COLPOLY_GET_NORMAL(sp90->normal.y);
camera->floorNorm.z = COLPOLY_GET_NORMAL(sp90->normal.z);
camera->unk_0F0.x -= meshActor->actor.world.pos.x - camera->meshActorPos.x;
camera->unk_0F0.y -= meshActor->actor.world.pos.y - camera->meshActorPos.y;
camera->unk_0F0.z -= meshActor->actor.world.pos.z - camera->meshActorPos.z;
camera->meshActorPos = meshActor->actor.world.pos;
}
}
// Set camera speed
runSpeedLimit = Camera_GetRunSpeedLimit(camera) * 1.5f;
speed = Camera_Vec3fMagnitude(&camera->unk_0F0);
camera->xzSpeed = OLib_ClampMaxDist(speed, runSpeedLimit);
camera->speedRatio = OLib_ClampMaxDist(speed / runSpeedLimit, 1.8f);
camera->focalActorPosRot = focalActorPosRot;
if (camera->camId == CAM_ID_MAIN) {
Camera_UpdateWater(camera);
Camera_UpdateHotRoom(camera);
Camera_EarthquakeDay3(camera);
Camera_SetSwordDistortion(camera);
}
/**
* This section is about updating the camera setting based on the camera scene data
*
*/
// If doorTimer1 is active, set CAM_STATE_10 which suppresses bg camera scene data from being read
if (camera->doorTimer1 != 0) {
Camera_SetStateFlag(camera, CAM_STATE_10);
} else if (!(camera->stateFlags & CAM_STATE_2)) {
camera->nextCamSceneDataId = -1;
}
changeCamSceneDataType = 0; // default to no change in the cam scene data
bgId = camera->bgId;
// Sets the next cam scene data Index based on the bg surface
if ((camera->stateFlags & CAM_STATE_0) && (camera->stateFlags & CAM_STATE_2) &&
!(camera->stateFlags & CAM_STATE_10) &&
(!(camera->stateFlags & CAM_STATE_9) || Camera_IsUnderwaterAsZora(camera)) &&
!(camera->stateFlags & CAM_STATE_15) && !Camera_IsMountedOnHorse(camera) &&
!Camera_RequestGiantsMaskSetting(camera) && !Camera_IsDekuHovering(camera) && (sp98 != 0)) {
bgCamIndex = Camera_GetBgCamIndex(camera, &bgId, sp90);
if ((bgCamIndex != -1) && (camera->bgId == BGCHECK_SCENE)) {
if (Camera_IsUsingZoraFins(camera) == 0) {
camera->nextCamSceneDataId = bgCamIndex | CAM_DATA_IS_BG;
}
}
focalActorPos = focalActorPosRot.pos;
focalActorPos.y += Camera_GetFocalActorHeight(camera);
focalActorFloorHeight =
BgCheck_CameraRaycastFloor2(&camera->play->colCtx, &sp8C, &bgId, &focalActorPos);
if ((focalActorFloorHeight != BGCHECK_Y_MIN) && (sp8C != sp90) && (bgId == BGCHECK_SCENE) &&
((camera->focalActorFloorHeight - 2.0f) < focalActorFloorHeight)) {
bgCamIndex = Camera_GetBgCamIndex(camera, &bgId, sp8C);
if ((bgCamIndex != -1) && (bgId == BGCHECK_SCENE)) {
camera->nextCamSceneDataId = bgCamIndex | CAM_DATA_IS_BG;
changeCamSceneDataType = 1; // change cam scene data based on the bg cam data
}
}
}
if (camera->doorTimer1 != 0) {
camera->doorTimer1--;
if (camera->doorTimer1 == 0) {
Camera_UnsetStateFlag(camera, CAM_STATE_10);
changeCamSceneDataType = 5; // change cam scene data based on the cutscene cam data
}
}
if (((camera->camId == CAM_ID_MAIN) || (camera->stateFlags & CAM_STATE_6)) &&
((camera->bgId == BGCHECK_SCENE) || ((bgId == BGCHECK_SCENE) && (changeCamSceneDataType != 0))) &&
(camera->nextCamSceneDataId != -1) && (camera->doorTimer1 == 0) &&
((Camera_fabsf(camera->focalActorPosRot.pos.y - camera->focalActorFloorHeight) < 11.0f) ||
(changeCamSceneDataType != 0)) &&
(!(camera->stateFlags & CAM_STATE_9) || Camera_IsUnderwaterAsZora(camera))) {
Camera_ChangeActorCsCamIndex(camera, camera->nextCamSceneDataId);
camera->nextCamSceneDataId = -1;
if (camera->doorTimer2 != 0) {
camera->doorTimer1 = camera->doorTimer2;
camera->doorTimer2 = 0;
}
}
}
// Camera of status WAIT only updates to this point
if (camera->status == CAM_STATUS_WAIT) {
return camera->inputDir;
}
camera->behaviorFlags = 0;
Camera_UnsetStateFlag(camera, CAM_STATE_10 | CAM_STATE_DISABLE_MODE_CHANGE);
Camera_SetStateFlag(camera, CAM_STATE_4);
}
// Call the camera update function
recomp_printf(
"Camera:\n"
" setting: %d\n"
" mode: %d\n"
" funcId: %d\n", camera->setting, camera->mode, sCameraSettings[camera->setting].cameraModes[camera->mode].funcId);
sCameraUpdateHandlers[sCameraSettings[camera->setting].cameraModes[camera->mode].funcId](camera);
// @recomp
update_recomp_camera_params(camera);
// Update the interface
if (sCameraInitSceneTimer != 0) {
sCameraInitSceneTimer--;
}
if (camera->status == CAM_STATUS_ACTIVE) {
if (((sCameraInitSceneTimer != 0) || func_800CB854(camera)) && (camera->camId == CAM_ID_MAIN)) {
// Surpresses the interface for the first few frames of a scene
sCameraInterfaceFlags = CAM_INTERFACE_FLAGS(CAM_LETTERBOX_LARGE, CAM_HUD_VISIBILITY_NONE_ALT, 0);
Camera_UpdateInterface(sCameraInterfaceFlags);
} else if ((camera->play->transitionMode != TRANS_MODE_OFF) && (camera->camId != CAM_ID_MAIN)) {
sCameraInterfaceFlags = CAM_INTERFACE_FLAGS(CAM_LETTERBOX_IGNORE, CAM_HUD_VISIBILITY_IGNORE, 0);
Camera_UpdateInterface(sCameraInterfaceFlags);
} else {
Camera_UpdateInterface(sCameraInterfaceFlags);
}
}
// Camera of status UNK3 only updates to this point
if (camera->status == CAM_STATUS_UNK3) {
return camera->inputDir;
}
/**
* This section is about updating view structs from the active camera,
* which view uses to calculate the viewing/projection matrices
*/
numQuakesApplied = Quake_Update(camera, &camShake);
bgId = numQuakesApplied; // required to match
if (numQuakesApplied != 0) {
viewAt.x = camera->at.x + camShake.atOffset.x;
viewAt.y = camera->at.y + camShake.atOffset.y;
viewAt.z = camera->at.z + camShake.atOffset.z;
viewEye.x = camera->eye.x + camShake.eyeOffset.x;
viewEye.y = camera->eye.y + camShake.eyeOffset.y;
viewEye.z = camera->eye.z + camShake.eyeOffset.z;
sp3C = OLib_Vec3fDiffToVecGeo(&viewEye, &viewAt);
viewUp = Camera_CalcUpVec(sp3C.pitch, sp3C.yaw, camera->roll + camShake.upRollOffset);
viewFov = camera->fov + CAM_BINANG_TO_DEG(camShake.fovOffset);
} else if (sIsFalse) {
//! condition is impossible to achieve
viewAt = camera->at;
viewEye = camera->eye;
sp3C = OLib_Vec3fDiffToVecGeo(&viewEye, &viewAt);
viewUp = camera->up;
viewFov = camera->fov;
} else {
viewAt = camera->at;
viewEye = camera->eye;
sp3C = OLib_Vec3fDiffToVecGeo(&viewEye, &viewAt);
viewUp = Camera_CalcUpVec(sp3C.pitch, sp3C.yaw, camera->roll);
viewFov = camera->fov;
}
// set view up
if (camera->viewFlags & CAM_VIEW_UP) {
camera->viewFlags &= ~CAM_VIEW_UP;
viewUp = camera->up;
} else {
camera->up = viewUp;
}
camera->quakeOffset = camShake.eyeOffset;
View_SetScale(&camera->play->view, (OREG(67) * 0.01f) + 1.0f);
camera->play->view.fovy = viewFov;
View_LookAt(&camera->play->view, &viewEye, &viewAt, &viewUp);
camera->camDir.x = sp3C.pitch;
camera->camDir.y = sp3C.yaw;
camera->camDir.z = 0;
if (!sUpdateCameraDirection) {
camera->inputDir.x = sp3C.pitch;
camera->inputDir.y = sp3C.yaw;
camera->inputDir.z = 0;
}
return camera->inputDir;
}
extern SwingAnimation D_801EDC30[4];
s32 Camera_CalcAtDefault(Camera* camera, VecGeo* eyeAtDir, f32 yOffset, s16 calcSlope);
s32 Camera_CalcAtForNormal1(Camera* camera, VecGeo* arg1, f32 yOffset, f32 forwardDist);
s32 Camera_CalcAtForScreen(Camera* camera, VecGeo* eyeAtDir, f32 yOffset, f32* focalActorPosY, f32 deltaYMax);
s16 Camera_CalcDefaultPitch(Camera* camera, s16 pitch, s16 flatSurfacePitchTarget, s16 slopePitchAdj);
void Camera_CalcDefaultSwing(Camera* camera, VecGeo* arg1, VecGeo* arg2, f32 arg3, f32 arg4, SwingAnimation* swing2,
s16* flags);
s16 Camera_CalcDefaultYaw(Camera* camera, s16 yaw, s16 target, f32 attenuationYawDiffRange,
f32 attenuationYawDiffInterpParam);
f32 Camera_ClampDist1(Camera* camera, f32 dist, f32 minDist, f32 maxDist, s16 timer);
f32 Camera_ClampDist2(Camera* camera, f32 dist, f32 minDist, f32 maxDist, s16 timer);
f32 Camera_ClampLerpScale(Camera* camera, f32 maxLerpScale);
s16 Camera_GetPitchAdjFromFloorHeightDiffs(Camera* camera, s16 viewYaw, s16 shouldInit);
f32 Camera_ScaledStepToCeilF(f32 target, f32 cur, f32 stepScale, f32 minDiff);
s16 Camera_ScaledStepToCeilS(s16 target, s16 cur, f32 stepScale, s16 minDiff);
void Camera_SetUpdateRatesFastYaw(Camera* camera);
s32 func_800CB924(Camera* camera);
s32 func_800CB950(Camera* camera);
s32 func_800CBA7C(Camera* camera);
#define GET_NEXT_RO_DATA(values) ((values++)->val)
#define RELOAD_PARAMS(camera) ((camera->animState == 0) || (camera->animState == 10) || (camera->animState == 20))
s32 Camera_Normal1(Camera* camera) {
Vec3f* eye = &camera->eye;
Vec3f* at = &camera->at;
Vec3f* eyeNext = &camera->eyeNext;
Vec3f spD8;
f32 spD4;
f32 spD0;
Vec3f* temp;
f32 spC8;
f32 spC4;
f32 spC0;
f32 phi_f0_4;
VecGeo spB4;
VecGeo spAC;
VecGeo spA4;
VecGeo sp9C;
PosRot* sp40 = &camera->focalActorPosRot;
Normal1ReadOnlyData* roData = &camera->paramData.norm1.roData;
Normal1ReadWriteData* rwData = &camera->paramData.norm1.rwData;
s16 phi_v1_2;
s16 temp_a0_3;
f32 sp88 = Camera_GetFocalActorHeight(camera);
CameraModeValue* values = sCameraSettings[camera->setting].cameraModes[camera->mode].values;
f32 phi_f2;
f32 rand;
recomp_printf("Camera_Normal1\n");
roData->unk_00 = GET_NEXT_RO_DATA(values) * (sp88 * 0.01f * (0.8f - ((68.0f / sp88) * -0.2f)));
roData->unk_04 = GET_NEXT_RO_DATA(values) * (sp88 * 0.01f * (0.8f - ((68.0f / sp88) * -0.2f)));
roData->unk_08 = GET_NEXT_RO_DATA(values) * (sp88 * 0.01f * (0.8f - ((68.0f / sp88) * -0.2f)));
roData->unk_04 = roData->unk_08 - (roData->unk_08 - roData->unk_04);
if (RELOAD_PARAMS(camera)) {
roData->unk_20 = CAM_DEG_TO_BINANG(GET_NEXT_RO_DATA(values));
roData->unk_0C = GET_NEXT_RO_DATA(values);
roData->unk_0C = 40.0f - (40.0f - roData->unk_0C);
roData->unk_10 = GET_NEXT_RO_DATA(values);
roData->unk_14 = GET_NEXT_RO_DATA(values) * 0.01f;
roData->unk_14 = 1.0f - (1.0f - roData->unk_14);
roData->unk_18 = GET_NEXT_RO_DATA(values);
roData->unk_1C = GET_NEXT_RO_DATA(values) * 0.01f;
roData->interfaceFlags = GET_NEXT_RO_DATA(values);
}
sCameraInterfaceFlags = roData->interfaceFlags;
spA4 = OLib_Vec3fDiffToVecGeo(at, eye);
sp9C = OLib_Vec3fDiffToVecGeo(at, eyeNext);
switch (camera->animState) {
case 20:
Camera_SetUpdateRatesFastYaw(camera);
// fallthrough
case 0:
rwData->unk_0C = 1;
if (!(roData->interfaceFlags & NORMAL1_FLAG_3) && (camera->animState != 20)) {
rwData->unk_0C |= 0x1000;
}
// fallthrough
case 10:
if (camera->animState == 10) {
rwData->unk_0C = 0;
}
rwData->unk_08 = 0;
D_801EDC30[camera->camId].yaw = D_801EDC30[camera->camId].pitch = D_801EDC30[camera->camId].unk_64 = 0;
rwData->unk_0A = 0x514;
D_801EDC30[camera->camId].swingUpdateRate = roData->unk_0C;
rwData->unk_00 = sp40->pos.y;
rwData->unk_04 = camera->xzSpeed;
D_801EDC30[camera->camId].timer = 0;
sUpdateCameraDirection = false;
rwData->unk_10 = 120.0f;
break;
default:
break;
}
camera->animState = 1;
sUpdateCameraDirection = true;
if ((camera->speedRatio < 0.01f) || (rwData->unk_0A > 0x4B0)) {
if (rwData->unk_0A > -0x4B0) {
rwData->unk_0A--;
}
} else {
rwData->unk_0A = 0x4B0;
}
if (func_800CB950(camera)) {
rwData->unk_00 = sp40->pos.y;
}
if (rwData->unk_0C & 0x1000) {
spC8 = camera->speedRatio;
} else {
spC8 = ((camera->speedRatio * 3.0f) + 1.0f) * 0.25f;
}
spD8 = camera->focalActorAtOffset;
spD8.y -= sp88 + roData->unk_00;
spC4 = Camera_Vec3fMagnitude(&spD8);
if ((roData->unk_04 + roData->unk_08) < spC4) {
spC4 = 1.0f;
} else {
spC4 = spC4 / (roData->unk_04 + roData->unk_08);
}
spD0 = 0.2f;
phi_f0_4 = (camera->xzSpeed - rwData->unk_04) * (0.2f * 1.0f);
if (phi_f0_4 < 0.0f) {
phi_f0_4 = 0.0f;
}
spC0 = OLib_ClampMaxDist(SQ(phi_f0_4), 1.0f);
camera->yOffsetUpdateRate =
Camera_ScaledStepToCeilF(0.05f, camera->yOffsetUpdateRate, (0.5f * spC8) + (0.5f * spC4), 0.0001f);
camera->xzOffsetUpdateRate =
Camera_ScaledStepToCeilF(0.05f, camera->xzOffsetUpdateRate, (0.5f * spC8) + (0.5f * spC4), 0.0001f);
camera->fovUpdateRate =
Camera_ScaledStepToCeilF(0.05f, camera->fovUpdateRate, (0.5f * spC8) + (0.5f * spC4), 0.0001f);
if (D_801EDC30[camera->camId].unk_64 == 1) {
phi_f2 = 0.5f;
} else {
phi_f2 = (0.5f * spC8) + (0.5f * spC4);
}
rwData->unk_04 = camera->xzSpeed;
if (D_801EDC30[camera->camId].timer != 0) {
camera->yawUpdateRateInv =
Camera_ScaledStepToCeilF(D_801EDC30[camera->camId].swingUpdateRate + (D_801EDC30[camera->camId].timer * 2),
camera->yawUpdateRateInv, phi_f2, 0.1f);
if (roData->interfaceFlags & NORMAL1_FLAG_3) {
camera->pitchUpdateRateInv = Camera_ScaledStepToCeilF(100.0f, camera->pitchUpdateRateInv, 0.5f, 0.1f);
} else {
camera->pitchUpdateRateInv = Camera_ScaledStepToCeilF((D_801EDC30[camera->camId].timer * 2) + 16.0f,
camera->pitchUpdateRateInv, 0.2f, 0.1f);
}
D_801EDC30[camera->camId].timer--;
} else {
camera->yawUpdateRateInv = Camera_ScaledStepToCeilF(
D_801EDC30[camera->camId].swingUpdateRate - (D_801EDC30[camera->camId].swingUpdateRate * 0.7f * spC0),
camera->yawUpdateRateInv, phi_f2, 0.1f);
if ((roData->interfaceFlags & NORMAL1_FLAG_3) && (camera->speedRatio > 0.01f)) {
camera->pitchUpdateRateInv = Camera_ScaledStepToCeilF(100.0f, camera->pitchUpdateRateInv, 0.5f, 0.1f);
} else if (D_801ED920 != NULL) {
camera->pitchUpdateRateInv = Camera_ScaledStepToCeilF(32.0f, camera->pitchUpdateRateInv, 0.5f, 0.1f);
} else {
camera->pitchUpdateRateInv = Camera_ScaledStepToCeilF(16.0f, camera->pitchUpdateRateInv, 0.2f, 0.1f);
}
}
if (roData->interfaceFlags & NORMAL1_FLAG_0) {
//! FAKE:
if (spC8) {}
temp_a0_3 = Camera_GetPitchAdjFromFloorHeightDiffs(camera, spA4.yaw + 0x8000, rwData->unk_0C & 1);
phi_f2 = (1.0f / roData->unk_10) * 0.7f;
spD0 = (1.0f / roData->unk_10) * 0.3f * (1.0f - camera->speedRatio);
rwData->unk_08 = Camera_ScaledStepToCeilS(temp_a0_3, rwData->unk_08, phi_f2 + spD0, 5);
} else {
rwData->unk_08 = 0;
}
if ((D_801EDC30[camera->camId].unk_64 == 1) && (roData->unk_00 > -40.0f)) {
spD0 = Math_SinS(D_801EDC30[camera->camId].pitch);
phi_f2 = (-40.0f * spD0) + roData->unk_00 * (1.0f - spD0);
camera->yawUpdateRateInv = 80.0f;
camera->pitchUpdateRateInv = 80.0f;
} else {
phi_f2 = roData->unk_00;
}
if (roData->interfaceFlags & (NORMAL1_FLAG_6 | NORMAL1_FLAG_5)) {
if (camera->dist < roData->unk_04) {
spD0 = 0.0f;
} else if (roData->unk_08 < camera->dist) {
spD0 = 1.0f;
} else if (roData->unk_08 == roData->unk_04) {
spD0 = 1.0f;
} else {
spD0 = (camera->dist - roData->unk_04) / (roData->unk_08 - roData->unk_04);
}
Camera_CalcAtForNormal1(camera, &sp9C, phi_f2, 25.0f * spD0 * camera->speedRatio);
rwData->unk_10 = 120.0f;
} else if ((roData->interfaceFlags & NORMAL1_FLAG_7) && (rwData->unk_0A < 0)) {
phi_f0_4 = rwData->unk_0A / -1200.0f;
Camera_CalcAtForNormal1(
camera, &sp9C, phi_f2 - ((phi_f2 - ((0.8f - ((68.0f / sp88) * -0.2f)) * sp88 * -0.45f)) * phi_f0_4 * 0.75f),
10.0f * phi_f0_4);
rwData->unk_10 = 120.0f;
} else if (roData->interfaceFlags & NORMAL1_FLAG_3) {
Camera_CalcAtForScreen(camera, &sp9C, roData->unk_00, &rwData->unk_00, rwData->unk_10);
if (rwData->unk_10 > 20.0f) {
rwData->unk_10 -= 0.2f;
}
} else {
Camera_CalcAtDefault(camera, &sp9C, phi_f2, roData->interfaceFlags & NORMAL1_FLAG_0);
rwData->unk_10 = 120.0f;
}
spB4 = OLib_Vec3fDiffToVecGeo(at, eyeNext);
if ((roData->interfaceFlags & NORMAL1_FLAG_7) && (rwData->unk_0A < 0)) {
if (camera->focalActor == &GET_PLAYER(camera->play)->actor) {
switch (((Player*)camera->focalActor)->transformation) {
case PLAYER_FORM_HUMAN:
spD0 = 66.0f;
break;
case PLAYER_FORM_DEKU:
spD0 = 66.0f;
break;
case PLAYER_FORM_GORON:
spD0 = 115.0f;
break;
case PLAYER_FORM_ZORA:
spD0 = 115.0f;
break;
case PLAYER_FORM_FIERCE_DEITY:
spD0 = roData->unk_04;
break;
default:
spD0 = roData->unk_04;
break;
}
}
phi_f0_4 = Camera_ClampDist2(camera, spB4.r, spD0, spD0, 0);
} else if (roData->interfaceFlags & NORMAL1_FLAG_7) {
phi_f0_4 = Camera_ClampDist2(camera, spB4.r, roData->unk_04, roData->unk_08, 1);
} else {
phi_f0_4 = Camera_ClampDist1(camera, spB4.r, roData->unk_04, roData->unk_08, rwData->unk_0A > 0);
}
camera->dist = spB4.r = phi_f0_4;
if (D_801EDC30[camera->camId].unk_64 != 0) {
spB4.pitch =
Camera_ScaledStepToCeilS(D_801EDC30[camera->camId].pitch, sp9C.pitch, 1.0f / camera->yawUpdateRateInv, 5);
spB4.yaw =
Camera_ScaledStepToCeilS(D_801EDC30[camera->camId].yaw, sp9C.yaw, 1.0f / camera->yawUpdateRateInv, 5);
} else if (roData->interfaceFlags & NORMAL1_FLAG_5) {
spB4.yaw = sp9C.yaw;
spB4.pitch = sp9C.pitch;
camera->animState = 20;
} else if (D_801ED920 != NULL) {
VecGeo sp74;
s16 sp72;
f32 sp6C;
//! FAKE:
if (1) {}
temp = &D_801ED920->world.pos;
sp74 = OLib_Vec3fDiffToVecGeo(&sp40->pos, temp);
sp72 = sp40->rot.y - sp74.yaw;
// Interface and shrink-window flags
if ((roData->interfaceFlags & 0xFF00) == 0xFF00) {
sp6C = 1.0f;
} else {
sp6C = 1.0f - (ABS(sp72) / 10922.0f);
}
if (ABS((s16)(sp9C.yaw - sp74.yaw)) < 0x4000) {
sp74.yaw += 0x8000;
}
if (!(roData->interfaceFlags & NORMAL1_FLAG_3) || !func_800CB924(camera)) {
spB4.yaw =
Camera_CalcDefaultYaw(camera, sp9C.yaw, (s16)(sp40->rot.y - (s16)(sp72 * sp6C)), roData->unk_14, spC0);
}
if (!(roData->interfaceFlags & NORMAL1_FLAG_3) || (camera->speedRatio < 0.01f)) {
spB4.pitch = Camera_CalcDefaultPitch(camera, sp9C.pitch,
roData->unk_20 + (s16)((roData->unk_20 - sp74.pitch) * sp6C * 0.75f),
rwData->unk_08);
}
} else if (roData->interfaceFlags & NORMAL1_FLAG_1) {
VecGeo sp64;
if ((camera->speedRatio > 0.1f) || (rwData->unk_0A > 0x4B0)) {
sp64 = OLib_Vec3fToVecGeo(&camera->unk_0F0);
if (!(roData->interfaceFlags & NORMAL1_FLAG_3) || !func_800CB924(camera)) {
spB4.yaw = Camera_CalcDefaultYaw(camera, sp9C.yaw, sp64.yaw, roData->unk_14, spC0);
}
if (!(roData->interfaceFlags & NORMAL1_FLAG_3)) {
spB4.pitch = Camera_CalcDefaultPitch(camera, sp9C.pitch, roData->unk_20, rwData->unk_08);
} else if ((camera->unk_0F0.y > 0.0f) && func_800CB924(camera)) {
spB4.pitch = Camera_CalcDefaultPitch(camera, sp9C.pitch, roData->unk_20, rwData->unk_08);
}
} else {
spB4.yaw = sp9C.yaw;
spB4.pitch = sp9C.pitch;
}
} else {
spB4.yaw = Camera_CalcDefaultYaw(camera, sp9C.yaw, sp40->rot.y, roData->unk_14, spC0);
if (!(roData->interfaceFlags & NORMAL1_FLAG_3) || (camera->speedRatio < 0.1f)) {
spB4.pitch = Camera_CalcDefaultPitch(camera, sp9C.pitch, roData->unk_20, rwData->unk_08);
}
}
// @recomp
if (recomp_camera_mode == RECOMP_CAMERA_DUALANALOG) {
spB4.pitch = recomp_camera_pos.pitch;
// spB4.r = recomp_camera_pos.r;
spB4.yaw = recomp_camera_pos.yaw;
}
// 76.9 degrees
if (spB4.pitch > 0x36B0) {
spB4.pitch = 0x36B0;
}
// -76.9 degrees
if (spB4.pitch < -0x36B0) {
spB4.pitch = -0x36B0;
}
// @recomp
recomp_camera_pos.pitch = spB4.pitch;
*eyeNext = OLib_AddVecGeoToVec3f(at, &spB4);
if ((camera->status == CAM_STATUS_ACTIVE) && !(roData->interfaceFlags & NORMAL1_FLAG_4) && (spC4 <= 0.9f)) {
if (!func_800CBA7C(camera)) {
CollisionPoly* sp60;
s32 sp5C; // bgId
f32 sp58;
Camera_CalcDefaultSwing(camera, &spB4, &sp9C, roData->unk_04, roData->unk_0C, &D_801EDC30[camera->camId],
&rwData->unk_0C);
sp58 = BgCheck_CameraRaycastFloor2(&camera->play->colCtx, &sp60, &sp5C, eye);
if ((roData->interfaceFlags & NORMAL1_FLAG_3) && func_800CB924(camera)) {
spD0 = 25.0f;
} else {
spD0 = 5.0f;
}
phi_f2 = eye->y - sp58;
if ((sp58 != BGCHECK_Y_MIN) && (phi_f2 < spD0)) {
eye->y = sp58 + spD0;
} else if ((camera->waterYPos != camera->focalActorFloorHeight) && ((eye->y - camera->waterYPos) < 5.0f) &&
((eye->y - camera->waterYPos) > -5.0f)) {
eye->y = camera->waterYPos + 5.0f;
}
}
spAC = OLib_Vec3fDiffToVecGeo(eye, at);
camera->inputDir.x = spAC.pitch;
camera->inputDir.y = spAC.yaw;
camera->inputDir.z = 0;
// crit wiggle
if (gSaveContext.save.saveInfo.playerData.health <= 0x10) {
phi_v1_2 = ((s32)(camera->play->state.frames << 0x18) >> 0x15) & 0xFD68;
camera->inputDir.y += phi_v1_2;
}
} else {
D_801EDC30[camera->camId].swingUpdateRate = roData->unk_0C;
D_801EDC30[camera->camId].unk_64 = 0;
sUpdateCameraDirection = false;
*eye = *eyeNext;
}
phi_f2 = (gSaveContext.save.saveInfo.playerData.health <= 0x10) ? 0.8f : 1.0f;
// @recomp
// // Don't zoom in on low health when dual analog is used
// if (recomp_camera_mode == RECOMP_CAMERA_DUALANALOG) {
// phi_f2;
// }
camera->fov = Camera_ScaledStepToCeilF(roData->unk_18 * phi_f2, camera->fov, camera->fovUpdateRate, 0.1f);
if (roData->interfaceFlags & NORMAL1_FLAG_2) {
spD4 = Math_SinS((s16)(spA4.yaw - spB4.yaw));
rand = Rand_ZeroOne() - 0.5f;
camera->roll = Camera_ScaledStepToCeilS((rand * 500.0f * camera->speedRatio) + (spD4 * spD4 * spD4 * 10000.0f),
camera->roll, 0.1f, 5);
} else {
if (gSaveContext.save.saveInfo.playerData.health <= 0x10) {
rand = Rand_ZeroOne() - 0.5f;
phi_v1_2 = rand * 100.0f * camera->speedRatio;
} else {
phi_v1_2 = 0.0f;
}
camera->roll = Camera_ScaledStepToCeilS(phi_v1_2, camera->roll, 0.2f, 5);
}
camera->atLerpStepScale = Camera_ClampLerpScale(camera, roData->unk_1C);
rwData->unk_0C &= ~1;
return true;
}

View File

@ -8,6 +8,13 @@ u32 sPlayerItemButtons[] = {
BTN_CRIGHT, BTN_CRIGHT,
}; };
u32 sPlayerItemButtonsDualAnalog[] = {
BTN_B,
BTN_DLEFT,
BTN_DDOWN,
BTN_DRIGHT
};
u32 prev_item_buttons = 0; u32 prev_item_buttons = 0;
u32 cur_item_buttons = 0; u32 cur_item_buttons = 0;
u32 pressed_item_buttons = 0; u32 pressed_item_buttons = 0;
@ -23,6 +30,11 @@ typedef enum {
void GameState_GetInput(GameState* gameState) { void GameState_GetInput(GameState* gameState) {
PadMgr_GetInput(gameState->input, true); PadMgr_GetInput(gameState->input, true);
if (recomp_camera_mode == RECOMP_CAMERA_DUALANALOG) {
gameState->input[0].cur.button &= ~BTN_CUP;
gameState->input[0].press.button &= ~BTN_CUP;
gameState->input[0].rel.button &= ~BTN_CUP;
}
prev_item_buttons = cur_item_buttons; prev_item_buttons = cur_item_buttons;
recomp_get_item_inputs(&cur_item_buttons); recomp_get_item_inputs(&cur_item_buttons);
@ -46,25 +58,27 @@ struct SlotMap exSlotMapping[] = {
// D-Pad items // D-Pad items
// TODO restore this once UI is made // TODO restore this once UI is made
// Return currently-pressed button, in order of priority D-Pad, B, CLEFT, CDOWN, CRIGHT. // Return currently-pressed button, in order of priority D-Pad, B, CLEFT, CDOWN, CRIGHT.
/*
EquipSlot func_8082FDC4(void) { EquipSlot func_8082FDC4(void) {
EquipSlot i; EquipSlot i;
for (int mapping_index = 0; mapping_index < ARRAY_COUNT(exSlotMapping); mapping_index++) { // for (int mapping_index = 0; mapping_index < ARRAY_COUNT(exSlotMapping); mapping_index++) {
if (pressed_item_buttons & exSlotMapping[mapping_index].button) { // if (pressed_item_buttons & exSlotMapping[mapping_index].button) {
return (EquipSlot)exSlotMapping[mapping_index].slot; // return (EquipSlot)exSlotMapping[mapping_index].slot;
} // }
} // }
u32* button_map = recomp_camera_mode == RECOMP_CAMERA_DUALANALOG ? sPlayerItemButtonsDualAnalog : sPlayerItemButtons;
for (i = 0; i < ARRAY_COUNT(sPlayerItemButtons); i++) { for (i = 0; i < ARRAY_COUNT(sPlayerItemButtons); i++) {
if (CHECK_BTN_ALL(pressed_item_buttons, sPlayerItemButtons[i])) { if (CHECK_BTN_ALL(pressed_item_buttons, button_map[i])) {
break; break;
} }
} }
return i; return i;
} }
/*
ItemId Player_GetItemOnButton(PlayState* play, Player* player, EquipSlot slot) { ItemId Player_GetItemOnButton(PlayState* play, Player* player, EquipSlot slot) {
if (slot >= EQUIP_SLOT_A) { if (slot >= EQUIP_SLOT_A) {
return ITEM_NONE; return ITEM_NONE;

View File

@ -7,6 +7,13 @@
#include "recomp.h" #include "recomp.h"
#endif #endif
typedef enum {
RECOMP_CAMERA_NORMAL,
RECOMP_CAMERA_DUALANALOG,
} RecompCameraMode;
extern RecompCameraMode recomp_camera_mode;
#ifdef __cplusplus #ifdef __cplusplus
extern "C" { extern "C" {
#endif #endif
@ -20,6 +27,7 @@ extern "C" {
#endif #endif
DECLARE_FUNC(void, recomp_get_item_inputs, u32* buttons); DECLARE_FUNC(void, recomp_get_item_inputs, u32* buttons);
DECLARE_FUNC(void, recomp_get_camera_inputs, float* x_out, float* y_out);
// TODO move this // TODO move this
DECLARE_FUNC(void, recomp_puts, const char* data, u32 size); DECLARE_FUNC(void, recomp_puts, const char* data, u32 size);

View File

@ -2,6 +2,7 @@
#define __PATCHES_H__ #define __PATCHES_H__
#include "global.h" #include "global.h"
#include "rt64_extended_gbi.h"
int recomp_printf(const char* fmt, ...); int recomp_printf(const char* fmt, ...);

View File

@ -3,3 +3,4 @@ __start = 0x80000000;
/* Dummy addresses that get recompiled into function calls */ /* Dummy addresses that get recompiled into function calls */
recomp_get_item_inputs = 0x81000000; recomp_get_item_inputs = 0x81000000;
recomp_puts = 0x81000004; recomp_puts = 0x81000004;
recomp_get_camera_inputs = 0x81000008;

1524
patches/ui_patches.c Normal file

File diff suppressed because it is too large Load Diff

View File

@ -152,6 +152,30 @@ extern "C" void recomp_get_item_inputs(uint8_t* rdram, recomp_context* ctx) {
*buttons_out = cur_buttons; *buttons_out = cur_buttons;
} }
extern "C" void recomp_get_camera_inputs(uint8_t* rdram, recomp_context* ctx) {
float* x_out = _arg<0, float*>(rdram, ctx);
float* y_out = _arg<1, float*>(rdram, ctx);
float x_val = 0.0f;
float y_val = 0.0f;
// Process controller inputs
std::vector<recomp::InputState> input_states = recomp::get_input_states();
for (const recomp::InputState& state : input_states) {
if (const auto* controller_state = std::get_if<recomp::ControllerState>(&state)) {
x_val += controller_state->axes[recomp::ControllerState::AXIS_RIGHT_X];
y_val += controller_state->axes[recomp::ControllerState::AXIS_RIGHT_Y];
}
else if (const auto* mouse_state = std::get_if<recomp::MouseState>(&state)) {
// Mouse currently unused
}
}
*x_out = x_val;
*y_out = y_val;
}
// TODO move this // TODO move this
extern "C" void recomp_puts(uint8_t* rdram, recomp_context* ctx) { extern "C" void recomp_puts(uint8_t* rdram, recomp_context* ctx) {
PTR(char) cur_str = _arg<0, PTR(char)>(rdram, ctx); PTR(char) cur_str = _arg<0, PTR(char)>(rdram, ctx);

View File

@ -2,7 +2,7 @@
#include <algorithm> #include <algorithm>
#include <vector> #include <vector>
#include "recomp.h" #include "recomp.h"
#include "../RecompiledPatches/recomp_overlays.inl" #include "../../RecompiledPatches/recomp_overlays.inl"
void load_special_overlay(const SectionTableEntry& section, int32_t ram); void load_special_overlay(const SectionTableEntry& section, int32_t ram);

View File

@ -171,6 +171,7 @@ public:
RT64::RenderDescriptorSetBuilder sampler_set_builder{}; RT64::RenderDescriptorSetBuilder sampler_set_builder{};
sampler_set_builder.begin(); sampler_set_builder.begin();
sampler_set_builder.addImmutableSampler(1, linearSampler_.get()); sampler_set_builder.addImmutableSampler(1, linearSampler_.get());
sampler_set_builder.addConstantBuffer(3, 1); // Workaround D3D12 crash due to an empty RT64 descriptor set
sampler_set_builder.end(); sampler_set_builder.end();
sampler_set_ = sampler_set_builder.create(render_context->device); sampler_set_ = sampler_set_builder.create(render_context->device);