Make ubershaders visible and add re-spirv.
This commit is contained in:
parent
d782d3dcb9
commit
d5894f1e6c
2
lib/rt64
2
lib/rt64
|
@ -1 +1 @@
|
|||
Subproject commit 8747507cf96a4921efe83ea492dd0afbac1481f5
|
||||
Subproject commit 1f98d76667a013b56b3d00b5bf2d46823db195fa
|
|
@ -266,6 +266,9 @@ zelda64::renderer::RT64Context::RT64Context(uint8_t* rdram, ultramodern::rendere
|
|||
// Set the application's fullscreen state.
|
||||
app->setFullScreen(cur_config.wm_option == ultramodern::renderer::WindowMode::Fullscreen);
|
||||
|
||||
// Default to ubershaders being visible to visualize the shader compilation time.
|
||||
app->workloadQueue->ubershadersVisible = true;
|
||||
|
||||
// Check if the selected device actually supports MSAA sample positions and MSAA for for the formats that will be used
|
||||
// and downgrade the configuration accordingly.
|
||||
if (app->device->getCapabilities().sampleLocations) {
|
||||
|
|
Loading…
Reference in New Issue