Add active_binding_input and active_binding_slot bindings in controls UI
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@ -139,7 +139,7 @@
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<div class="input-config__visual-wrapper">
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<div class="input-config__visual-aspect">
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<div class="input-config__visual">
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<h3>Insert visual here</h3>
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<h3>Insert visual here:{{active_binding_input}}:{{active_binding_slot}}</h3>
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</div>
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</div>
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</div>
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@ -64,7 +64,8 @@ namespace recomp {
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// Loads the user's saved controller mapping if one exists, loads the default mappings if no saved mapping exists.
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void init_control_mappings();
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size_t get_num_inputs();
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const std::vector<std::string>& get_input_names();
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const std::string& get_input_name(size_t input_index);
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const std::string& get_input_enum_name(size_t input_index);
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InputField& get_input_binding(size_t input_index, size_t binding_index, InputDevice device);
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void set_input_binding(size_t input_index, size_t binding_index, InputDevice device, InputField value);
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@ -64,6 +64,14 @@ static const std::array n64_button_values = {
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static const std::vector<std::string> input_names = {
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DEFINE_ALL_INPUTS()
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};
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#undef DEFINE_INPUT
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// Make the input enum name array.
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#define DEFINE_INPUT(name, value, readable) #name,
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static const std::vector<std::string> input_enum_names = {
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DEFINE_ALL_INPUTS()
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};
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#undef DEFINE_INPUT
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void recomp::init_control_mappings() {
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// TODO load from a file if one exists.
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@ -104,8 +112,12 @@ size_t recomp::get_num_inputs() {
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return (size_t)GameInput::COUNT;
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}
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const std::vector<std::string>& recomp::get_input_names() {
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return input_names;
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const std::string& recomp::get_input_name(size_t input_index) {
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return input_names.at(input_index);
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}
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const std::string& recomp::get_input_enum_name(size_t input_index) {
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return input_enum_names.at(input_index);
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}
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// Due to an RmlUi limitation this can't be const. Ideally it would return a const reference or even just a straight up copy.
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@ -54,14 +54,18 @@ void bind_option(Rml::DataModelConstructor& constructor, const std::string& name
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);
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};
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static size_t scanned_binding_index;
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static size_t scanned_input_index;
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static int scanned_binding_index = -1;
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static int scanned_input_index = -1;
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constexpr recomp::InputDevice cur_device = recomp::InputDevice::Controller;
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void recomp::finish_scanning_input(recomp::InputField scanned_field) {
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recomp::set_input_binding(scanned_input_index, scanned_binding_index, cur_device, scanned_field);
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scanned_input_index = -1;
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scanned_binding_index = -1;
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controls_model_handle.DirtyVariable("inputs");
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controls_model_handle.DirtyVariable("active_binding_input");
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controls_model_handle.DirtyVariable("active_binding_slot");
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}
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class ConfigMenu : public recomp::MenuController {
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@ -142,7 +146,7 @@ public:
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constructor.BindFunc("input_count", [](Rml::Variant& out) { out = recomp::get_num_inputs(); } );
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constructor.RegisterTransformFunc("get_input_name", [](const Rml::VariantList& inputs) {
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return Rml::Variant{recomp::get_input_names().at(inputs.at(0).Get<size_t>())};
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return Rml::Variant{recomp::get_input_name(inputs.at(0).Get<size_t>())};
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});
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constructor.BindEventCallback("set_input_binding",
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@ -150,6 +154,8 @@ public:
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scanned_input_index = inputs.at(0).Get<size_t>();
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scanned_binding_index = inputs.at(1).Get<size_t>();
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recomp::start_scanning_input(cur_device);
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model_handle.DirtyVariable("active_binding_input");
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model_handle.DirtyVariable("active_binding_slot");
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});
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constructor.BindEventCallback("clear_input_bindings",
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@ -209,6 +215,17 @@ public:
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static InputContainer dummy_container;
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constructor.Bind("inputs", &dummy_container);
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constructor.BindFunc("active_binding_input", [](Rml::Variant& out) {
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if (scanned_input_index == -1) {
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out = "NONE";
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}
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else {
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out = recomp::get_input_enum_name(scanned_input_index);
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}
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});
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constructor.Bind<int>("active_binding_slot", &scanned_binding_index);
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controls_model_handle = constructor.GetModelHandle();
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}
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