Use file backup system for config files (#335)
* Use file backup system for config files * Add -fexceptions to windows cxxflags in workflow
This commit is contained in:
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3e5efc935e
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ce406e9c5d
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@ -158,7 +158,7 @@ jobs:
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# enable ccache
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set $env:PATH="$env:USERPROFILE/.cargo/bin;$env:PATH"
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cmake -DCMAKE_BUILD_TYPE=${{ matrix.type }} -DCMAKE_CXX_COMPILER_LAUNCHER=ccache -DCMAKE_C_COMPILER_LAUNCHER=ccache -DCMAKE_CXX_COMPILER=clang-cl -DCMAKE_C_COMPILER=clang-cl -DCMAKE_MAKE_PROGRAM=ninja -G Ninja -S . -B cmake-build -DCMAKE_CXX_FLAGS="-Xclang -fcxx-exceptions"
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cmake -DCMAKE_BUILD_TYPE=${{ matrix.type }} -DCMAKE_CXX_COMPILER_LAUNCHER=ccache -DCMAKE_C_COMPILER_LAUNCHER=ccache -DCMAKE_CXX_COMPILER=clang-cl -DCMAKE_C_COMPILER=clang-cl -DCMAKE_MAKE_PROGRAM=ninja -G Ninja -S . -B cmake-build -DCMAKE_CXX_FLAGS="-Xclang -fexceptions -Xclang -fcxx-exceptions"
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cmake --build cmake-build --config ${{ matrix.type }} --target Zelda64Recompiled -j 8
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- name: Prepare Archive
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run: |
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@ -130,6 +130,7 @@ set (SOURCES
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${CMAKE_SOURCE_DIR}/src/recomp/dp.cpp
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${CMAKE_SOURCE_DIR}/src/recomp/eep.cpp
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${CMAKE_SOURCE_DIR}/src/recomp/euc-jp.cpp
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${CMAKE_SOURCE_DIR}/src/recomp/files.cpp
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${CMAKE_SOURCE_DIR}/src/recomp/flash.cpp
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${CMAKE_SOURCE_DIR}/src/recomp/math_routines.cpp
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${CMAKE_SOURCE_DIR}/src/recomp/overlays.cpp
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@ -0,0 +1,14 @@
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#ifndef __RECOMP_FILES_H__
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#define __RECOMP_FILES_H__
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#include <filesystem>
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#include <fstream>
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namespace recomp {
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std::ifstream open_input_file_with_backup(const std::filesystem::path& filepath, std::ios_base::openmode mode = std::ios_base::in);
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std::ifstream open_input_backup_file(const std::filesystem::path& filepath, std::ios_base::openmode mode = std::ios_base::in);
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std::ofstream open_output_file_with_backup(const std::filesystem::path& filepath, std::ios_base::openmode mode = std::ios_base::out);
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bool finalize_output_file_with_backup(const std::filesystem::path& filepath);
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};
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#endif
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@ -1,6 +1,7 @@
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#include "recomp_config.h"
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#include "recomp_input.h"
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#include "recomp_sound.h"
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#include "recomp_files.h"
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#include "../../ultramodern/config.hpp"
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#include <filesystem>
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#include <fstream>
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@ -153,9 +154,48 @@ std::filesystem::path recomp::get_app_folder_path() {
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return recomp_dir;
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}
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void save_general_config(const std::filesystem::path& path) {
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std::ofstream config_file{path};
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bool read_json(std::ifstream input_file, nlohmann::json& json_out) {
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if (!input_file.good()) {
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return false;
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}
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try {
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input_file >> json_out;
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}
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catch (nlohmann::json::parse_error&) {
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return false;
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}
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return true;
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}
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bool read_json_with_backups(const std::filesystem::path& path, nlohmann::json& json_out) {
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// Try reading and parsing the base file.
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if (read_json(std::ifstream{path}, json_out)) {
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return true;
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}
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// Try reading and parsing the backup file.
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if (read_json(recomp::open_input_backup_file(path), json_out)) {
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return true;
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}
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// Both reads failed.
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return false;
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}
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bool save_json_with_backups(const std::filesystem::path& path, const nlohmann::json& json_data) {
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{
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std::ofstream output_file = recomp::open_output_file_with_backup(path);
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if (!output_file.good()) {
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return false;
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}
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output_file << std::setw(4) << json_data;
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}
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return recomp::finalize_output_file_with_backup(path);
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}
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bool save_general_config(const std::filesystem::path& path) {
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nlohmann::json config_json{};
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recomp::to_json(config_json["targeting_mode"], recomp::get_targeting_mode());
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@ -169,7 +209,8 @@ void save_general_config(const std::filesystem::path& path) {
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config_json["analog_cam_mode"] = recomp::get_analog_cam_mode();
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config_json["analog_camera_invert_mode"] = recomp::get_analog_camera_invert_mode();
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config_json["debug_mode"] = recomp::get_debug_mode_enabled();
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config_file << std::setw(4) << config_json;
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return save_json_with_backups(path, config_json);
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}
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void set_general_settings_from_json(const nlohmann::json& config_json) {
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@ -186,13 +227,14 @@ void set_general_settings_from_json(const nlohmann::json& config_json) {
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recomp::set_debug_mode_enabled(from_or_default(config_json, "debug_mode", false));
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}
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void load_general_config(const std::filesystem::path& path) {
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std::ifstream config_file{path};
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bool load_general_config(const std::filesystem::path& path) {
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nlohmann::json config_json{};
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config_file >> config_json;
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if (!read_json_with_backups(path, config_json)) {
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return false;
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}
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set_general_settings_from_json(config_json);
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return true;
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}
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void assign_mapping(recomp::InputDevice device, recomp::GameInput input, const std::vector<recomp::InputField>& value) {
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@ -263,23 +305,22 @@ void reset_graphics_options() {
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ultramodern::set_graphics_config(new_config);
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}
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void save_graphics_config(const std::filesystem::path& path) {
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std::ofstream config_file{path};
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bool save_graphics_config(const std::filesystem::path& path) {
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nlohmann::json config_json{};
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ultramodern::to_json(config_json, ultramodern::get_graphics_config());
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config_file << std::setw(4) << config_json;
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return save_json_with_backups(path, config_json);
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}
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void load_graphics_config(const std::filesystem::path& path) {
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std::ifstream config_file{path};
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bool load_graphics_config(const std::filesystem::path& path) {
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nlohmann::json config_json{};
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config_file >> config_json;
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if (!read_json_with_backups(path, config_json)) {
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return false;
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}
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ultramodern::GraphicsConfig new_config{};
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ultramodern::from_json(config_json, new_config);
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ultramodern::set_graphics_config(new_config);
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return true;
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}
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void add_input_bindings(nlohmann::json& out, recomp::GameInput input, recomp::InputDevice device) {
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@ -291,7 +332,7 @@ void add_input_bindings(nlohmann::json& out, recomp::GameInput input, recomp::In
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}
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};
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void save_controls_config(const std::filesystem::path& path) {
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bool save_controls_config(const std::filesystem::path& path) {
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nlohmann::json config_json{};
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config_json["keyboard"] = {};
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@ -304,8 +345,7 @@ void save_controls_config(const std::filesystem::path& path) {
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add_input_bindings(config_json["controller"], cur_input, recomp::InputDevice::Controller);
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}
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std::ofstream config_file{path};
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config_file << std::setw(4) << config_json;
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return save_json_with_backups(path, config_json);
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}
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bool load_input_device_from_json(const nlohmann::json& config_json, recomp::InputDevice device, const std::string& key) {
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@ -349,11 +389,11 @@ bool load_input_device_from_json(const nlohmann::json& config_json, recomp::Inpu
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return true;
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}
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void load_controls_config(const std::filesystem::path& path) {
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std::ifstream config_file{path};
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bool load_controls_config(const std::filesystem::path& path) {
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nlohmann::json config_json{};
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config_file >> config_json;
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if (!read_json_with_backups(path, config_json)) {
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return false;
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}
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if (!load_input_device_from_json(config_json, recomp::InputDevice::Keyboard, "keyboard")) {
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assign_all_mappings(recomp::InputDevice::Keyboard, recomp::default_n64_keyboard_mappings);
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@ -362,29 +402,30 @@ void load_controls_config(const std::filesystem::path& path) {
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if (!load_input_device_from_json(config_json, recomp::InputDevice::Controller, "controller")) {
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assign_all_mappings(recomp::InputDevice::Controller, recomp::default_n64_controller_mappings);
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}
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return true;
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}
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void save_sound_config(const std::filesystem::path& path) {
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bool save_sound_config(const std::filesystem::path& path) {
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nlohmann::json config_json{};
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config_json["main_volume"] = recomp::get_main_volume();
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config_json["bgm_volume"] = recomp::get_bgm_volume();
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config_json["low_health_beeps"] = recomp::get_low_health_beeps_enabled();
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std::ofstream config_file{path};
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config_file << std::setw(4) << config_json;
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return save_json_with_backups(path, config_json);
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}
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void load_sound_config(const std::filesystem::path& path) {
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std::ifstream config_file{path};
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bool load_sound_config(const std::filesystem::path& path) {
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nlohmann::json config_json{};
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config_file >> config_json;
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if (!read_json_with_backups(path, config_json)) {
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return false;
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}
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recomp::reset_sound_settings();
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call_if_key_exists(recomp::set_main_volume, config_json, "main_volume");
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call_if_key_exists(recomp::set_bgm_volume, config_json, "bgm_volume");
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call_if_key_exists(recomp::set_low_health_beeps_enabled, config_json, "low_health_beeps");
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return true;
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}
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void recomp::load_config() {
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@ -400,35 +441,25 @@ void recomp::load_config() {
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std::filesystem::create_directories(recomp_dir);
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}
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if (std::filesystem::exists(general_path)) {
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load_general_config(general_path);
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}
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else {
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// TODO error handling for failing to save config files after resetting them.
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if (!load_general_config(general_path)) {
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// Set the general settings from an empty json to use defaults.
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set_general_settings_from_json({});
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save_general_config(general_path);
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}
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if (std::filesystem::exists(graphics_path)) {
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load_graphics_config(graphics_path);
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}
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else {
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if (!load_graphics_config(graphics_path)) {
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reset_graphics_options();
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save_graphics_config(graphics_path);
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}
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if (std::filesystem::exists(controls_path)) {
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load_controls_config(controls_path);
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}
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else {
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if (!load_controls_config(controls_path)) {
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recomp::reset_input_bindings();
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save_controls_config(controls_path);
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}
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if (std::filesystem::exists(sound_path)) {
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load_sound_config(sound_path);
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}
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else {
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if (!load_sound_config(sound_path)) {
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recomp::reset_sound_settings();
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save_sound_config(sound_path);
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}
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@ -443,6 +474,8 @@ void recomp::save_config() {
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std::filesystem::create_directories(recomp_dir);
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// TODO error handling for failing to save config files.
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save_general_config(recomp_dir / general_filename);
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save_graphics_config(recomp_dir / graphics_filename);
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save_controls_config(recomp_dir / controls_filename);
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@ -0,0 +1,51 @@
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#include "recomp_files.h"
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constexpr std::u8string_view backup_suffix = u8".bak";
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constexpr std::u8string_view temp_suffix = u8".temp";
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std::ifstream recomp::open_input_backup_file(const std::filesystem::path& filepath, std::ios_base::openmode mode) {
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std::filesystem::path backup_path{filepath};
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backup_path += backup_suffix;
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return std::ifstream{backup_path, mode};
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}
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std::ifstream recomp::open_input_file_with_backup(const std::filesystem::path& filepath, std::ios_base::openmode mode) {
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std::ifstream ret{filepath, mode};
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// Check if the file failed to open and open the corresponding backup file instead if so.
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if (!ret.good()) {
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return open_input_backup_file(filepath, mode);
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}
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return ret;
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}
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std::ofstream recomp::open_output_file_with_backup(const std::filesystem::path& filepath, std::ios_base::openmode mode) {
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std::filesystem::path temp_path{filepath};
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temp_path += temp_suffix;
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std::ofstream temp_file_out{ temp_path, mode };
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return temp_file_out;
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}
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bool recomp::finalize_output_file_with_backup(const std::filesystem::path& filepath) {
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std::filesystem::path backup_path{filepath};
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backup_path += backup_suffix;
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std::filesystem::path temp_path{filepath};
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temp_path += temp_suffix;
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std::error_code ec;
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if (std::filesystem::exists(filepath, ec)) {
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std::filesystem::copy_file(filepath, backup_path, std::filesystem::copy_options::overwrite_existing, ec);
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if (ec) {
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return false;
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}
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}
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std::filesystem::copy_file(temp_path, filepath, std::filesystem::copy_options::overwrite_existing, ec);
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if (ec) {
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return false;
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}
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std::filesystem::remove(temp_path, ec);
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return true;
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}
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@ -7,6 +7,7 @@
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#include "recomp.h"
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#include "recomp_game.h"
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#include "recomp_config.h"
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#include "recomp_files.h"
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#include "../ultramodern/ultra64.h"
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#include "../ultramodern/ultramodern.hpp"
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@ -96,42 +97,28 @@ struct {
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const std::u8string save_folder = u8"saves";
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const std::u8string save_filename = std::u8string{recomp::mm_game_id} + u8".bin";
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const std::u8string save_filename_temp = std::u8string{recomp::mm_game_id} + u8".bin.temp";
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const std::u8string save_filename_backup = std::u8string{recomp::mm_game_id} + u8".bin.bak";
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std::filesystem::path get_save_file_path() {
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return recomp::get_app_folder_path() / save_folder / save_filename;
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}
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std::filesystem::path get_save_file_path_temp() {
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return recomp::get_app_folder_path() / save_folder / save_filename_temp;
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}
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std::filesystem::path get_save_file_path_backup() {
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return recomp::get_app_folder_path() / save_folder / save_filename_backup;
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}
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void update_save_file() {
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bool saving_failed = false;
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{
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std::ofstream save_file{ get_save_file_path_temp(), std::ios_base::binary };
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std::ofstream save_file = recomp::open_output_file_with_backup(get_save_file_path(), std::ios_base::binary);
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if (save_file.good()) {
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std::lock_guard lock{ save_context.save_buffer_mutex };
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save_file.write(save_context.save_buffer.data(), save_context.save_buffer.size());
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}
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else {
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recomp::message_box("Failed to write to the save file. Check your file permissions. If you have moved your appdata folder to Dropbox or similar, this can cause issues.");
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saving_failed = false;
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}
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}
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std::error_code ec;
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if (std::filesystem::exists(get_save_file_path(), ec)) {
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std::filesystem::copy_file(get_save_file_path(), get_save_file_path_backup(), std::filesystem::copy_options::overwrite_existing, ec);
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if (ec) {
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printf("[ERROR] Failed to copy save file backup\n");
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}
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if (!saving_failed) {
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saving_failed = recomp::finalize_output_file_with_backup(get_save_file_path());
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}
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std::filesystem::copy_file(get_save_file_path_temp(), get_save_file_path(), std::filesystem::copy_options::overwrite_existing, ec);
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if (ec) {
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if (saving_failed) {
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recomp::message_box("Failed to write to the save file. Check your file permissions. If you have moved your appdata folder to Dropbox or similar, this can cause issues.");
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}
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}
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@ -199,24 +186,18 @@ void save_clear(uint32_t start, uint32_t size, char value) {
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void ultramodern::init_saving(RDRAM_ARG1) {
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std::filesystem::path save_file_path = get_save_file_path();
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std::filesystem::path save_file_path_backup = get_save_file_path_backup();
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// Ensure the save file directory exists.
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std::filesystem::create_directories(save_file_path.parent_path());
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// Read the save file if it exists.
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std::ifstream save_file{ save_file_path, std::ios_base::binary };
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std::ifstream save_file = recomp::open_input_file_with_backup(save_file_path, std::ios_base::binary);
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if (save_file.good()) {
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save_file.read(save_context.save_buffer.data(), save_context.save_buffer.size());
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} else {
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// Reading the save file faield, so try to read the backup save file.
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std::ifstream save_file_backup{ save_file_path_backup, std::ios_base::binary };
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if (save_file_backup.good()) {
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save_file_backup.read(save_context.save_buffer.data(), save_context.save_buffer.size());
|
||||
} else {
|
||||
// Otherwise clear the save file to all zeroes.
|
||||
save_context.save_buffer.fill(0);
|
||||
}
|
||||
}
|
||||
else {
|
||||
// Otherwise clear the save file to all zeroes.
|
||||
save_context.save_buffer.fill(0);
|
||||
}
|
||||
|
||||
save_context.saving_thread = std::thread{saving_thread_func, PASS_RDRAM};
|
||||
|
|
Loading…
Reference in New Issue