use better logic for restoreHudVisibility
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@ -711,7 +711,7 @@ RECOMP_PATCH void Interface_UpdateButtonsPart1(PlayState* play) {
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}
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// @recomp_use_export_var no_bow_epona_fix: Don't enable the B button or restore hud visibility from Epona without a sword.
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if ((player->stateFlags1 & PLAYER_STATE1_800000) == 0 || (!no_bow_epona_fix && BUTTON_STATUS(EQUIP_SLOT_B) == BTN_DISABLED)) {
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if (BUTTON_STATUS(EQUIP_SLOT_B) == BTN_DISABLED && (!no_bow_epona_fix || (player->stateFlags1 & PLAYER_STATE1_800000) == 0)) {
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BUTTON_STATUS(EQUIP_SLOT_B) = BTN_ENABLED;
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restoreHudVisibility = true;
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}
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