Remove accidental change in rt64 render context

This commit is contained in:
Mr-Wiseguy 2024-06-29 10:35:54 -04:00
parent bce1b12441
commit c6b11f8379
1 changed files with 1 additions and 1 deletions

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@ -268,7 +268,7 @@ zelda64::renderer::RT64Context::RT64Context(uint8_t* rdram, ultramodern::rendere
// Check if the selected device actually supports MSAA sample positions and MSAA for for the formats that will be used // Check if the selected device actually supports MSAA sample positions and MSAA for for the formats that will be used
// and downgrade the configuration accordingly. // and downgrade the configuration accordingly.
if (true) {//app->device->getCapabilities().sampleLocations) { if (app->device->getCapabilities().sampleLocations) {
RT64::RenderSampleCounts color_sample_counts = app->device->getSampleCountsSupported(RT64::RenderFormat::R8G8B8A8_UNORM); RT64::RenderSampleCounts color_sample_counts = app->device->getSampleCountsSupported(RT64::RenderFormat::R8G8B8A8_UNORM);
RT64::RenderSampleCounts depth_sample_counts = app->device->getSampleCountsSupported(RT64::RenderFormat::D32_FLOAT); RT64::RenderSampleCounts depth_sample_counts = app->device->getSampleCountsSupported(RT64::RenderFormat::D32_FLOAT);
RT64::RenderSampleCounts common_sample_counts = color_sample_counts & depth_sample_counts; RT64::RenderSampleCounts common_sample_counts = color_sample_counts & depth_sample_counts;