Simplify logic for audio resampling, fixes it on less ideal input/output sample rate ratios
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@ -2,8 +2,10 @@
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#include <cassert>
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#include <unordered_map>
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#include <vector>
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#include <array>
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#include <filesystem>
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#include <numeric>
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#include <stdexcept>
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#include "../../ultramodern/ultra64.h"
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#include "../../ultramodern/ultramodern.hpp"
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@ -84,11 +86,8 @@ static uint32_t output_channels = 2;
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// Terminology: a frame is a collection of samples for each channel. e.g. 2 input samples is one input frame. This is unrelated to graphical frames.
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// In order to prevent resampling discontinuities, the last few frames of the previous audio chunk are prepended to the current chunk before
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// resampling it so there's enough information for interpolation.
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constexpr uint32_t min_duplicated_frames = 32;
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// The number of input frames to duplicate for interpolation to prevent discontinuities.
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static uint32_t duplicated_input_frames;
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// Number of frames to duplicate for fixing interpolation at the start and end of a chunk.
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constexpr uint32_t duplicated_input_frames = 4;
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// The number of output frames to skip for playback (to avoid playing duplicate inputs twice).
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static uint32_t discarded_output_frames;
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@ -96,17 +95,11 @@ void queue_samples(int16_t* audio_data, size_t sample_count) {
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// Buffer for holding the output of swapping the audio channels. This is reused across
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// calls to reduce runtime allocations.
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static std::vector<float> swap_buffer;
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static std::vector<float> duplicated_sample_buffer;
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static std::array<float, duplicated_input_frames * input_channels> duplicated_sample_buffer;
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assert((sample_count / input_channels) / duplicated_input_frames * duplicated_input_frames == (sample_count / input_channels));
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if (duplicated_input_frames * input_channels > duplicated_sample_buffer.size()) {
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duplicated_sample_buffer.resize(duplicated_input_frames * input_channels);
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}
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size_t max_sample_count = std::max(sample_count, sample_count * audio_convert.len_mult);
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// Make sure the swap buffer is large enough to hold the audio data.
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// Make sure the swap buffer is large enough to hold the audio data, including any extra space needed for resampling.
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size_t resampled_sample_count = sample_count + duplicated_input_frames * input_channels;
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size_t max_sample_count = std::max(resampled_sample_count, resampled_sample_count * audio_convert.len_mult);
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if (max_sample_count > swap_buffer.size()) {
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swap_buffer.resize(max_sample_count);
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}
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@ -123,21 +116,28 @@ void queue_samples(int16_t* audio_data, size_t sample_count) {
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swap_buffer[i + 1 + duplicated_input_frames * input_channels] = audio_data[i + 0] * (0.5f / 32768.0f);
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}
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// TODO handle cases where a chunk is smaller than the duplicated frame count.
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assert(sample_count > duplicated_input_frames * input_channels);
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// Copy the last converted samples into the duplicated sample buffer to reuse in resampling the next queued chunk.
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for (size_t i = 0; i < duplicated_input_frames * 2; i++) {
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for (size_t i = 0; i < duplicated_input_frames * input_channels; i++) {
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duplicated_sample_buffer[i] = swap_buffer[i + sample_count];
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}
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audio_convert.buf = reinterpret_cast<Uint8*>(swap_buffer.data());
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audio_convert.len = (sample_count + duplicated_input_frames * input_channels) * sizeof(swap_buffer[0]);
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SDL_ConvertAudio(&audio_convert);
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int ret = SDL_ConvertAudio(&audio_convert);
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if (ret < 0) {
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printf("Error using SDL audio converter: %s\n", SDL_GetError());
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throw std::runtime_error("Error using SDL audio converter");
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}
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// Queue the swapped audio data.
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SDL_QueueAudio(audio_device, swap_buffer.data() + output_channels * discarded_output_frames,
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sample_count * sizeof(swap_buffer[0]) * output_sample_rate * output_channels / (sample_rate * input_channels));
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// Offset the data start by only half the discarded frame count as the other half of the discarded frames are at the end of the buffer.
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SDL_QueueAudio(audio_device, swap_buffer.data() + output_channels * discarded_output_frames / 2,
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audio_convert.len_cvt - output_channels * discarded_output_frames * sizeof(swap_buffer[0]));
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}
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constexpr uint32_t bytes_per_frame = input_channels * sizeof(float);
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@ -166,23 +166,18 @@ size_t get_frames_remaining() {
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}
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void update_audio_converter() {
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SDL_BuildAudioCVT(&audio_convert, AUDIO_F32, 2, sample_rate, AUDIO_F32, output_channels, output_sample_rate);
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int ret = SDL_BuildAudioCVT(&audio_convert, AUDIO_F32, input_channels, sample_rate, AUDIO_F32, output_channels, output_sample_rate);
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// Calculate the number of samples to duplicate and discard based on the greatest common denominator fo the input and output sample rates.
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// Keeping them at the same ratio as the sample rates themselves ensures an integer number of output samples are produced from an
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// integer number of input samples.
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size_t rate_gcd = std::gcd(sample_rate, output_sample_rate);
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size_t gcd_input_samples = sample_rate / rate_gcd;
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size_t gcd_output_samples = output_sample_rate / rate_gcd;
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size_t num_duplicated_chunks = (gcd_input_samples + min_duplicated_frames - 1) / min_duplicated_frames;
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// Duplicate twice as many input frames as the corresponding skipped input frames as we need to prevent discontinuities at
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// both the start and end of a given chunk.
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duplicated_input_frames = num_duplicated_chunks * gcd_input_samples * 2;
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discarded_output_frames = num_duplicated_chunks * gcd_output_samples;
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if (ret < 0) {
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printf("Error creating SDL audio converter: %s\n", SDL_GetError());
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throw std::runtime_error("Error creating SDL audio converter");
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}
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// Calculate the number of samples to discard based on the sample rate ratio and the duplicate frame count.
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discarded_output_frames = duplicated_input_frames * output_sample_rate / sample_rate;
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}
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void set_frequency(uint32_t freq) {
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assert(freq == 32000 || freq == 48000);
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sample_rate = freq;
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update_audio_converter();
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