Fix arm64 building and X11 conflicts (#214)
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parent
0a0699f272
commit
b803da8a58
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@ -13,3 +13,6 @@
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[submodule "lib/lunasvg"]
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path = lib/lunasvg
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url = https://github.com/sammycage/lunasvg
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[submodule "lib/sse2neon"]
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path = lib/sse2neon
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url = https://github.com/DLTcollab/sse2neon.git
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@ -175,17 +175,25 @@ target_include_directories(Zelda64Recompiled PRIVATE
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${CMAKE_SOURCE_DIR}/lib/rt64/src
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${CMAKE_SOURCE_DIR}/lib/rt64/src/rhi
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${CMAKE_SOURCE_DIR}/lib/rt64/src/render
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${CMAKE_SOURCE_DIR}/lib/sse2neon
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${CMAKE_SOURCE_DIR}/lib/freetype-windows-binaries/include
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${CMAKE_SOURCE_DIR}/lib/rt64/src/contrib/nativefiledialog-extended/src/include
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${CMAKE_BINARY_DIR}/shaders
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${CMAKE_CURRENT_BINARY_DIR}
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)
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target_compile_options(Zelda64Recompiled PRIVATE
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-march=nehalem
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-fno-strict-aliasing
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-fms-extensions
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)
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if(CMAKE_SIZEOF_VOID_P EQUAL 8 AND CMAKE_SYSTEM_PROCESSOR MATCHES "x86_64|amd64|AMD64")
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target_compile_options(Zelda64Recompiled PRIVATE
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-march=nehalem
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-fno-strict-aliasing
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-fms-extensions
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)
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else()
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target_compile_options(Zelda64Recompiled PRIVATE
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-fno-strict-aliasing
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-fms-extensions
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)
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endif()
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if (WIN32)
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include(FetchContent)
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@ -289,7 +297,19 @@ if (${WIN32})
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set (DXC "${PROJECT_SOURCE_DIR}/lib/rt64/src/contrib/dxc/bin/x64/dxc.exe")
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add_compile_definitions(NOMINMAX)
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else()
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set (DXC "LD_LIBRARY_PATH=${PROJECT_SOURCE_DIR}/lib/rt64/src/contrib/dxc/lib/x64" "${PROJECT_SOURCE_DIR}/lib/rt64/src/contrib/dxc/bin/x64/dxc")
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if(CMAKE_SIZEOF_VOID_P EQUAL 8 AND CMAKE_SYSTEM_PROCESSOR MATCHES "x86_64|amd64|AMD64")
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if (APPLE)
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set (DXC "DYLD_LIBRARY_PATH=${PROJECT_SOURCE_DIR}/lib/rt64/src/contrib/dxc/lib/x64" "${PROJECT_SOURCE_DIR}/lib/rt64/src/contrib/dxc/bin/x64/dxc")
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else()
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set (DXC "LD_LIBRARY_PATH=${PROJECT_SOURCE_DIR}/lib/rt64/src/contrib/dxc/lib/x64" "${PROJECT_SOURCE_DIR}/lib/rt64/src/contrib/dxc/bin/x64/dxc")
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endif()
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else()
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if (APPLE)
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set (DXC "DYLD_LIBRARY_PATH=${PROJECT_SOURCE_DIR}/lib/rt64/src/contrib/dxc/lib/arm64" "${PROJECT_SOURCE_DIR}/lib/rt64/src/contrib/dxc/bin/arm64/dxc-macos")
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else()
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set (DXC "LD_LIBRARY_PATH=${PROJECT_SOURCE_DIR}/lib/rt64/src/contrib/dxc/lib/arm64" "${PROJECT_SOURCE_DIR}/lib/rt64/src/contrib/dxc/bin/arm64/dxc-linux")
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endif()
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endif()
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endif()
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build_vertex_shader(Zelda64Recompiled "shaders/InterfaceVS.hlsl" "shaders/InterfaceVS.hlsl")
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@ -20,14 +20,13 @@
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// ----------------------------------------------------------------------
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#include <cstdint>
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#define ARCHITECTURE_AMD64
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#if defined(__x86_64__) || defined(_M_X64)
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#define ARCHITECTURE_SUPPORTS_SSE4_1 1
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#if defined(ARCHITECTURE_AMD64)
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#include <nmmintrin.h>
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using v128 = __m128i;
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#elif defined(ARCHITECTURE_ARM64)
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#include <sse2neon.h>
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#elif defined(__aarch64__) || defined(_M_ARM64)
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#define ARCHITECTURE_SUPPORTS_SSE4_1 1
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#include "sse2neon.h"
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using v128 = __m128i;
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#endif
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2
lib/rt64
2
lib/rt64
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@ -1 +1 @@
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Subproject commit ecdd609c49fb5f10e3040335901d8860ef259f67
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Subproject commit 1dd801264dbbf7a2f4e8fc483d28664852f50082
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@ -0,0 +1 @@
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Subproject commit 42c704755d3ec218ed9126a122f0a667beeb630a
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