Use shader_cache 1.1.0 in artefacts
This commit is contained in:
parent
9ab97993e1
commit
b7a4a54e5d
|
@ -50,6 +50,7 @@ jobs:
|
|||
run: |-
|
||||
git clone ${{ secrets.ZRE_REPO_WITH_PAT }}
|
||||
./zre/process.sh
|
||||
cp ./zre/mm_shader_cache.bin ./shadercache/
|
||||
- name: Build N64Recomp & RSPRecomp
|
||||
if: runner.os != 'Windows'
|
||||
run: |
|
||||
|
@ -122,6 +123,7 @@ jobs:
|
|||
run: |-
|
||||
git clone ${{ secrets.ZRE_REPO_WITH_PAT }}
|
||||
./zre/process.ps1
|
||||
cp ./zre/mm_shader_cache.bin ./shadercache/
|
||||
- name: Build N64Recomp & RSPRecomp
|
||||
run: |
|
||||
git clone https://github.com/Mr-Wiseguy/N64Recomp.git --recurse-submodules N64RecompSource
|
||||
|
|
Loading…
Reference in New Issue