Use shader_cache 1.1.0 in artefacts

This commit is contained in:
dcvz 2024-06-02 19:51:46 +02:00
parent 9ab97993e1
commit b7a4a54e5d
1 changed files with 2 additions and 0 deletions

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@ -50,6 +50,7 @@ jobs:
run: |- run: |-
git clone ${{ secrets.ZRE_REPO_WITH_PAT }} git clone ${{ secrets.ZRE_REPO_WITH_PAT }}
./zre/process.sh ./zre/process.sh
cp ./zre/mm_shader_cache.bin ./shadercache/
- name: Build N64Recomp & RSPRecomp - name: Build N64Recomp & RSPRecomp
if: runner.os != 'Windows' if: runner.os != 'Windows'
run: | run: |
@ -122,6 +123,7 @@ jobs:
run: |- run: |-
git clone ${{ secrets.ZRE_REPO_WITH_PAT }} git clone ${{ secrets.ZRE_REPO_WITH_PAT }}
./zre/process.ps1 ./zre/process.ps1
cp ./zre/mm_shader_cache.bin ./shadercache/
- name: Build N64Recomp & RSPRecomp - name: Build N64Recomp & RSPRecomp
run: | run: |
git clone https://github.com/Mr-Wiseguy/N64Recomp.git --recurse-submodules N64RecompSource git clone https://github.com/Mr-Wiseguy/N64Recomp.git --recurse-submodules N64RecompSource