feat: support portable mode (#368)
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1c00519938
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@ -26,6 +26,12 @@ cp .github/linux/Zelda64Recompiled.desktop AppDir/
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mv squashfs-root/ deploy
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./deploy/AppRun --appdir=AppDir/ -d AppDir/Zelda64Recompiled.desktop -i AppDir/Zelda64Recompiled.png -e AppDir/usr/bin/Zelda64Recompiled --plugin gtk
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sed -i 's/exec/#exec/g' AppDir/AppRun
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echo 'if [ -f "portable.txt" ]; then' >> AppDir/AppRun
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echo ' APP_FOLDER_PATH=$PWD' >> AppDir/AppRun
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echo ' cd "$this_dir"/usr/bin/' >> AppDir/AppRun
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echo ' APP_FOLDER_PATH=$APP_FOLDER_PATH ./Zelda64Recompiled' >> AppDir/AppRun
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echo 'else' >> AppDir/AppRun
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echo ' cd "$this_dir"/usr/bin/' >> AppDir/AppRun
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echo ' ./Zelda64Recompiled' >> AppDir/AppRun
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echo 'fi' >> AppDir/AppRun
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./deploy/usr/bin/linuxdeploy-plugin-appimage --appdir=AppDir
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@ -129,6 +129,11 @@ namespace recomp {
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}
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std::filesystem::path zelda64::get_app_folder_path() {
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// directly check for portable.txt (windows and native linux binary)
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if (std::filesystem::exists("portable.txt")) {
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return std::filesystem::current_path();
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}
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std::filesystem::path recomp_dir{};
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#if defined(_WIN32)
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@ -141,6 +146,11 @@ std::filesystem::path zelda64::get_app_folder_path() {
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CoTaskMemFree(known_path);
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#elif defined(__linux__)
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// check for APP_FOLDER_PATH env var used by AppImage
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if (getenv("APP_FOLDER_PATH") != nullptr) {
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return std::filesystem::path{getenv("APP_FOLDER_PATH")};
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}
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const char *homedir;
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if ((homedir = getenv("HOME")) == nullptr) {
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