Disable infinite magic cheat
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247
patches/cheats.c
247
patches/cheats.c
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@ -1,138 +1,139 @@
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#include "patches.h"
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/*
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// Infinite magic
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s32 Magic_Consume(PlayState* play, s16 magicToConsume, s16 type) {
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InterfaceContext* interfaceCtx = &play->interfaceCtx;
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InterfaceContext* interfaceCtx = &play->interfaceCtx;
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magicToConsume = 0;
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magicToConsume = 0;
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// // Magic is not acquired yet
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// if (!gSaveContext.save.saveInfo.playerData.isMagicAcquired) {
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// return false;
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// }
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// // Magic is not acquired yet
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// if (!gSaveContext.save.saveInfo.playerData.isMagicAcquired) {
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// return false;
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// }
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// Not enough magic available to consume
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if ((gSaveContext.save.saveInfo.playerData.magic - magicToConsume) < 0) {
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if (gSaveContext.magicCapacity != 0) {
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Audio_PlaySfx(NA_SE_SY_ERROR);
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}
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return false;
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}
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// Not enough magic available to consume
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if ((gSaveContext.save.saveInfo.playerData.magic - magicToConsume) < 0) {
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if (gSaveContext.magicCapacity != 0) {
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Audio_PlaySfx(NA_SE_SY_ERROR);
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}
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return false;
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}
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switch (type) {
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case MAGIC_CONSUME_NOW:
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case MAGIC_CONSUME_NOW_ALT:
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// Drain magic immediately e.g. Deku Bubble
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if ((gSaveContext.magicState == MAGIC_STATE_IDLE) ||
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(gSaveContext.magicState == MAGIC_STATE_CONSUME_LENS)) {
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if (gSaveContext.magicState == MAGIC_STATE_CONSUME_LENS) {
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play->actorCtx.lensActive = false;
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}
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if (CHECK_WEEKEVENTREG(WEEKEVENTREG_DRANK_CHATEAU_ROMANI)) {
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magicToConsume = 0;
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}
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gSaveContext.magicToConsume = magicToConsume;
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gSaveContext.magicState = MAGIC_STATE_CONSUME_SETUP;
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return true;
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} else {
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Audio_PlaySfx(NA_SE_SY_ERROR);
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return false;
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}
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switch (type) {
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case MAGIC_CONSUME_NOW:
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case MAGIC_CONSUME_NOW_ALT:
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// Drain magic immediately e.g. Deku Bubble
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if ((gSaveContext.magicState == MAGIC_STATE_IDLE) ||
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(gSaveContext.magicState == MAGIC_STATE_CONSUME_LENS)) {
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if (gSaveContext.magicState == MAGIC_STATE_CONSUME_LENS) {
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play->actorCtx.lensActive = false;
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}
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if (CHECK_WEEKEVENTREG(WEEKEVENTREG_DRANK_CHATEAU_ROMANI)) {
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magicToConsume = 0;
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}
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gSaveContext.magicToConsume = magicToConsume;
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gSaveContext.magicState = MAGIC_STATE_CONSUME_SETUP;
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return true;
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} else {
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Audio_PlaySfx(NA_SE_SY_ERROR);
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return false;
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}
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case MAGIC_CONSUME_WAIT_NO_PREVIEW:
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// Sets consume target but waits to consume.
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// No yellow magic to preview target consumption.
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if ((gSaveContext.magicState == MAGIC_STATE_IDLE) ||
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(gSaveContext.magicState == MAGIC_STATE_CONSUME_LENS)) {
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if (gSaveContext.magicState == MAGIC_STATE_CONSUME_LENS) {
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play->actorCtx.lensActive = false;
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}
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if (CHECK_WEEKEVENTREG(WEEKEVENTREG_DRANK_CHATEAU_ROMANI)) {
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magicToConsume = 0;
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}
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gSaveContext.magicToConsume = magicToConsume;
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gSaveContext.magicState = MAGIC_STATE_METER_FLASH_3;
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return true;
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} else {
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Audio_PlaySfx(NA_SE_SY_ERROR);
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return false;
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}
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case MAGIC_CONSUME_WAIT_NO_PREVIEW:
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// Sets consume target but waits to consume.
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// No yellow magic to preview target consumption.
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if ((gSaveContext.magicState == MAGIC_STATE_IDLE) ||
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(gSaveContext.magicState == MAGIC_STATE_CONSUME_LENS)) {
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if (gSaveContext.magicState == MAGIC_STATE_CONSUME_LENS) {
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play->actorCtx.lensActive = false;
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}
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if (CHECK_WEEKEVENTREG(WEEKEVENTREG_DRANK_CHATEAU_ROMANI)) {
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magicToConsume = 0;
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}
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gSaveContext.magicToConsume = magicToConsume;
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gSaveContext.magicState = MAGIC_STATE_METER_FLASH_3;
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return true;
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} else {
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Audio_PlaySfx(NA_SE_SY_ERROR);
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return false;
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}
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case MAGIC_CONSUME_LENS:
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if (gSaveContext.magicState == MAGIC_STATE_IDLE) {
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if (gSaveContext.save.saveInfo.playerData.magic != 0) {
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interfaceCtx->magicConsumptionTimer = 80;
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gSaveContext.magicState = MAGIC_STATE_CONSUME_LENS;
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return true;
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} else {
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return false;
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}
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} else if (gSaveContext.magicState == MAGIC_STATE_CONSUME_LENS) {
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return true;
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} else {
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return false;
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}
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case MAGIC_CONSUME_LENS:
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if (gSaveContext.magicState == MAGIC_STATE_IDLE) {
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if (gSaveContext.save.saveInfo.playerData.magic != 0) {
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interfaceCtx->magicConsumptionTimer = 80;
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gSaveContext.magicState = MAGIC_STATE_CONSUME_LENS;
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return true;
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} else {
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return false;
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}
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} else if (gSaveContext.magicState == MAGIC_STATE_CONSUME_LENS) {
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return true;
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} else {
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return false;
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}
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case MAGIC_CONSUME_WAIT_PREVIEW:
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// Sets consume target but waits to consume.
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// Preview consumption with a yellow bar. e.g. Spin Attack
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if ((gSaveContext.magicState == MAGIC_STATE_IDLE) ||
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(gSaveContext.magicState == MAGIC_STATE_CONSUME_LENS)) {
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if (gSaveContext.magicState == MAGIC_STATE_CONSUME_LENS) {
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play->actorCtx.lensActive = false;
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}
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gSaveContext.magicToConsume = magicToConsume;
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gSaveContext.magicState = MAGIC_STATE_METER_FLASH_2;
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return true;
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} else {
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Audio_PlaySfx(NA_SE_SY_ERROR);
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return false;
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}
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case MAGIC_CONSUME_WAIT_PREVIEW:
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// Sets consume target but waits to consume.
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// Preview consumption with a yellow bar. e.g. Spin Attack
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if ((gSaveContext.magicState == MAGIC_STATE_IDLE) ||
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(gSaveContext.magicState == MAGIC_STATE_CONSUME_LENS)) {
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if (gSaveContext.magicState == MAGIC_STATE_CONSUME_LENS) {
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play->actorCtx.lensActive = false;
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}
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gSaveContext.magicToConsume = magicToConsume;
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gSaveContext.magicState = MAGIC_STATE_METER_FLASH_2;
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return true;
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} else {
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Audio_PlaySfx(NA_SE_SY_ERROR);
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return false;
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}
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case MAGIC_CONSUME_GORON_ZORA:
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// Goron spiked rolling or Zora electric barrier
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if (gSaveContext.save.saveInfo.playerData.magic != 0) {
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interfaceCtx->magicConsumptionTimer = 10;
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gSaveContext.magicState = MAGIC_STATE_CONSUME_GORON_ZORA_SETUP;
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return true;
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} else {
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return false;
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}
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case MAGIC_CONSUME_GORON_ZORA:
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// Goron spiked rolling or Zora electric barrier
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if (gSaveContext.save.saveInfo.playerData.magic != 0) {
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interfaceCtx->magicConsumptionTimer = 10;
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gSaveContext.magicState = MAGIC_STATE_CONSUME_GORON_ZORA_SETUP;
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return true;
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} else {
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return false;
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}
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case MAGIC_CONSUME_GIANTS_MASK:
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// Wearing Giant's Mask
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if (gSaveContext.magicState == MAGIC_STATE_IDLE) {
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if (gSaveContext.save.saveInfo.playerData.magic != 0) {
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interfaceCtx->magicConsumptionTimer = R_MAGIC_CONSUME_TIMER_GIANTS_MASK;
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gSaveContext.magicState = MAGIC_STATE_CONSUME_GIANTS_MASK;
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return true;
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} else {
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return false;
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}
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}
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if (gSaveContext.magicState == MAGIC_STATE_CONSUME_GIANTS_MASK) {
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return true;
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} else {
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return false;
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}
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case MAGIC_CONSUME_GIANTS_MASK:
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// Wearing Giant's Mask
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if (gSaveContext.magicState == MAGIC_STATE_IDLE) {
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if (gSaveContext.save.saveInfo.playerData.magic != 0) {
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interfaceCtx->magicConsumptionTimer = R_MAGIC_CONSUME_TIMER_GIANTS_MASK;
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gSaveContext.magicState = MAGIC_STATE_CONSUME_GIANTS_MASK;
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return true;
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} else {
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return false;
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}
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}
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if (gSaveContext.magicState == MAGIC_STATE_CONSUME_GIANTS_MASK) {
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return true;
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} else {
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return false;
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}
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case MAGIC_CONSUME_DEITY_BEAM:
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// Consumes magic immediately
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if ((gSaveContext.magicState == MAGIC_STATE_IDLE) ||
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(gSaveContext.magicState == MAGIC_STATE_CONSUME_LENS)) {
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if (gSaveContext.magicState == MAGIC_STATE_CONSUME_LENS) {
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play->actorCtx.lensActive = false;
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}
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if (CHECK_WEEKEVENTREG(WEEKEVENTREG_DRANK_CHATEAU_ROMANI)) {
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magicToConsume = 0;
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}
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gSaveContext.save.saveInfo.playerData.magic -= magicToConsume;
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return true;
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} else {
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Audio_PlaySfx(NA_SE_SY_ERROR);
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return false;
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}
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}
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case MAGIC_CONSUME_DEITY_BEAM:
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// Consumes magic immediately
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if ((gSaveContext.magicState == MAGIC_STATE_IDLE) ||
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(gSaveContext.magicState == MAGIC_STATE_CONSUME_LENS)) {
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if (gSaveContext.magicState == MAGIC_STATE_CONSUME_LENS) {
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play->actorCtx.lensActive = false;
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}
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if (CHECK_WEEKEVENTREG(WEEKEVENTREG_DRANK_CHATEAU_ROMANI)) {
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magicToConsume = 0;
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}
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gSaveContext.save.saveInfo.playerData.magic -= magicToConsume;
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return true;
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} else {
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Audio_PlaySfx(NA_SE_SY_ERROR);
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return false;
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}
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}
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return false;
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return false;
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}
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*/
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