Changes to fix compilation on linux
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@ -20,7 +20,9 @@ endif()
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set (CMAKE_LIBRARY_OUTPUT_DIRECTORY ${CMAKE_BINARY_DIR})
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set (CMAKE_RUNTIME_OUTPUT_DIRECTORY ${CMAKE_BINARY_DIR})
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set(CMAKE_MODULE_PATH ${CMAKE_MODULE_PATH} "${CMAKE_SOURCE_DIR}/lib/")
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if (WIN32)
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set(CMAKE_MODULE_PATH ${CMAKE_MODULE_PATH} "${CMAKE_SOURCE_DIR}/lib/")
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endif()
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set(RT64_STATIC TRUE)
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add_subdirectory(${CMAKE_SOURCE_DIR}/lib/rt64 ${CMAKE_BINARY_DIR}/rt64)
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@ -90,7 +92,7 @@ add_custom_command(OUTPUT
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${CMAKE_SOURCE_DIR}/RecompiledPatches/recomp_overlays.inl
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${CMAKE_SOURCE_DIR}/RecompiledPatches/funcs.h
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${CMAKE_SOURCE_DIR}/src/recomp/patch_loading.cpp
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COMMAND RecompPort patches.toml && ${CMAKE_COMMAND} -E touch ${CMAKE_SOURCE_DIR}/src/recomp/patch_loading.cpp
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COMMAND ./N64Recomp patches.toml && ${CMAKE_COMMAND} -E touch ${CMAKE_SOURCE_DIR}/src/recomp/patch_loading.cpp
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WORKING_DIRECTORY ${CMAKE_SOURCE_DIR}
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DEPENDS ${CMAKE_SOURCE_DIR}/patches/patches.bin
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)
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@ -211,6 +213,29 @@ if (WIN32)
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target_sources(Zelda64Recompiled PRIVATE ${CMAKE_SOURCE_DIR}/icons/app.rc)
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endif()
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if (LINUX)
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find_package(X11 REQUIRED)
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message(STATUS "X11_FOUND = ${X11_FOUND}")
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message(STATUS "X11_Xrandr_FOUND = ${X11_Xrandr_FOUND}")
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message(STATUS "X11_INCLUDE_DIR = ${X11_INCLUDE_DIR}")
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message(STATUS "X11_LIBRARIES = ${X11_LIBRARIES}")
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include_directories(${X11_INCLUDE_DIR} ${X11_Xrandr_INCLUDE_PATH})
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target_link_libraries(Zelda64Recompiled PRIVATE ${X11_LIBRARIES} ${X11_Xrandr_LIB})
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find_package(Freetype REQUIRED)
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message(STATUS "FREETYPE_FOUND = ${FREETYPE_FOUND}")
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message(STATUS "FREETYPE_INCLUDE_DIRS = ${FREETYPE_INCLUDE_DIRS}")
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message(STATUS "FREETYPE_LIBRARIES = ${FREETYPE_LIBRARIES}")
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include_directories(${FREETYPE_LIBRARIES})
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target_link_libraries(Zelda64Recompiled PRIVATE ${FREETYPE_LIBRARIES})
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target_link_libraries(Zelda64Recompiled PRIVATE "-latomic")
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endif()
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target_link_libraries(Zelda64Recompiled PRIVATE
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PatchesLib
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RecompiledFuncs
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@ -237,7 +262,7 @@ if (${WIN32})
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set (DXC "${PROJECT_SOURCE_DIR}/lib/rt64/src/contrib/dxc/bin/x64/dxc.exe")
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add_compile_definitions(NOMINMAX)
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else()
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set (DXC "LD_LIBRARY_PATH=${PROJECT_SOURCE_DIR}/lib/rt64/src/src/contrib/dxc/lib/x64" "${PROJECT_SOURCE_DIR}/src/contrib/dxc/bin/x64/dxc")
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set (DXC "LD_LIBRARY_PATH=${PROJECT_SOURCE_DIR}/lib/rt64/src/src/contrib/dxc/lib/x64" "${PROJECT_SOURCE_DIR}/lib/rt64/src/contrib/dxc/bin/x64/dxc")
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endif()
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build_vertex_shader(Zelda64Recompiled "shaders/InterfaceVS.hlsl" "shaders/InterfaceVS.hlsl")
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@ -114,7 +114,7 @@ std::filesystem::path recomp::get_app_folder_path() {
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}
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if (homedir != nullptr) {
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recomp_dir = std::filesystem::path{homedir} / (std::string{"."} + recomp::program_id);
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recomp_dir = std::filesystem::path{homedir} / (std::u8string{u8"."} + std::u8string{recomp::program_id});
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}
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#endif
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@ -380,12 +380,9 @@ void recomp::set_rumble(bool on) {
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InputState.rumble_active = on;
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}
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static float lerp(float from, float to, float amount) {
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return (from + (to - from) * amount);
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}
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static float smoothstep(float from, float to, float amount) {
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amount = (amount * amount) * (3.0f - 2.0f * amount);
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return lerp(from, to, amount);
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return std::lerp(from, to, amount);
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}
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// Update rumble to attempt to mimic the way n64 rumble ramps up and falls off
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@ -39,7 +39,7 @@ extern "C" void recomp_powf(uint8_t* rdram, recomp_context* ctx) {
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float a = _arg<0, float>(rdram, ctx);
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float b = ctx->f14.fl; //_arg<1, float>(rdram, ctx);
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_return(ctx, std::powf(a, b));
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_return(ctx, std::pow(a, b));
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}
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extern "C" void recomp_get_target_framerate(uint8_t* rdram, recomp_context* ctx) {
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@ -17,12 +17,6 @@
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#include "../ultramodern/ultramodern.hpp"
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#include "../../RecompiledPatches/patches_bin.h"
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#ifdef _WIN32
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#define EXPORT __declspec(dllexport)
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#else
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#define EXPORT __attribute__((visibility("default")))
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#endif
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#ifdef _MSC_VER
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inline uint32_t byteswap(uint32_t val) {
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return _byteswap_ulong(val);
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@ -49,7 +43,7 @@ bool check_hash(const std::vector<uint8_t>& rom_data, uint64_t expected_hash) {
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return calculated_hash == expected_hash;
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}
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std::vector<uint8_t> read_file(const std::filesystem::path& path) {
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static std::vector<uint8_t> read_file(const std::filesystem::path& path) {
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std::vector<uint8_t> ret;
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std::ifstream file{ path, std::ios::binary};
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@ -68,7 +68,7 @@ struct TextureHandle {
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std::unique_ptr<RT64::RenderDescriptorSet> set;
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};
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std::vector<char> read_file(const std::filesystem::path& filepath) {
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static std::vector<char> read_file(const std::filesystem::path& filepath) {
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std::vector<char> ret{};
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std::ifstream input_file{ filepath, std::ios::binary };
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@ -175,7 +175,11 @@ ultramodern::RT64Context::RT64Context(uint8_t* rdram, ultramodern::WindowHandle
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}
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// Set up the RT64 application.
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if (!app->setup(window_handle.thread_id)) {
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uint32_t thread_id = 0;
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#ifdef _WIN32
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thread_id = window_handle.thread_id;
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#endif
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if (!app->setup(thread_id)) {
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app = nullptr;
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return;
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}
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@ -20,6 +20,7 @@
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# undef None
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# undef Status
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# undef LockMask
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# undef Always
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#endif
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struct UltraThreadContext {
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