This commit is contained in:
danielryb 2024-11-21 04:31:18 +01:00
parent 06079093ee
commit a065ec2a1a
1 changed files with 1 additions and 1 deletions

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@ -1217,7 +1217,7 @@ RECOMP_PATCH s32 Camera_Parallel1(Camera* camera) {
bool targeting_held = func_80123434(player) || player->lockOnActor != NULL; bool targeting_held = func_80123434(player) || player->lockOnActor != NULL;
// @recomp Fix camera rotating with player if z-target gets released too fast after transition. // @recomp Fix camera rotating with player if z-target gets released too fast after transition.
if (targeting_held &! prev_targeting_held) { if ((targeting_held) && (!prev_targeting_held)) {
// @recomp Reset timer2 to avoid immediate rotation, if player presses, releases and presses z-target in a very short time-window. // @recomp Reset timer2 to avoid immediate rotation, if player presses, releases and presses z-target in a very short time-window.
rwData->timer2 = 6; rwData->timer2 = 6;
rwData->unk_1E = BINANG_ROT180(camera->focalActorPosRot.rot.y) + roData->unk_22; rwData->unk_1E = BINANG_ROT180(camera->focalActorPosRot.rot.y) + roData->unk_22;