Update runtime for mod loading on posix systems, enable all mods temporarily
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c2d7a47512
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@ -120,7 +120,8 @@ namespace recomp {
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std::vector<InputField> apply_menu;
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};
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constexpr const std::vector<InputField>& get_default_mapping_for_input(const DefaultN64Mappings& defaults, const GameInput input) {
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inline const std::vector<InputField>& get_default_mapping_for_input(const DefaultN64Mappings& defaults, const GameInput input) {
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static const std::vector<InputField> empty_input_field{};
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switch (input) {
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case GameInput::A: return defaults.a;
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case GameInput::B: return defaults.b;
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@ -143,7 +144,7 @@ namespace recomp {
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case GameInput::TOGGLE_MENU: return defaults.toggle_menu;
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case GameInput::ACCEPT_MENU: return defaults.accept_menu;
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case GameInput::APPLY_MENU: return defaults.apply_menu;
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default: return std::vector<InputField>();
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default: return empty_input_field;
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}
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}
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@ -1 +1 @@
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Subproject commit b9592c625d87ab45ddd12d9ad30c886ee77a5d68
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Subproject commit a7e5a7770f2344aa504725af6465e2db4565292c
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@ -650,6 +650,8 @@ int main(int argc, char** argv) {
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}
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printf("\n");
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}
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// TODO load all mods as a temporary solution to not having a UI yet.
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recomp::mods::enable_mod(mod.mod_id, true);
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}
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printf("\n");
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@ -8,5 +8,5 @@
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void zelda64::register_patches() {
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recomp::overlays::register_patches(mm_patches_bin, sizeof(mm_patches_bin), section_table, ARRLEN(section_table));
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recomp::overlays::register_base_exports(export_table);
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recomp::overlays::register_base_events(event_name_table);
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recomp::overlays::register_base_events(event_names);
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}
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