CI: Build aarch64 linux (#249)
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@ -1,4 +1,18 @@
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curl -sSfLO "https://github.com/linuxdeploy/linuxdeploy/releases/download/continuous/linuxdeploy-static-x86_64.AppImage"
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ARCH=$(uname -m)
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LINUX_DEPLOY_ARCH=$(uname -m)
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if [ "$ARCH" == "x86_64" ]; then
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ARCH="x86_64"
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LINUX_DEPLOY_ARCH="x86_64"
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elif [ "$ARCH" == "aarch64" ]; then
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ARCH="arm_aarch64"
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LINUX_DEPLOY_ARCH="aarch64"
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else
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echo "Unsupported architecture: $ARCH"
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exit 1
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fi
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curl -sSfLO "https://github.com/linuxdeploy/linuxdeploy/releases/download/continuous/linuxdeploy-$LINUX_DEPLOY_ARCH.AppImage"
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curl -sSfLO "https://github.com/linuxdeploy/linuxdeploy-plugin-gtk/raw/master/linuxdeploy-plugin-gtk.sh"
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chmod a+x linuxdeploy*
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@ -8,10 +22,10 @@ cp -r assets/ AppDir/usr/bin/
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cp icons/512.png AppDir/Zelda64Recompiled.png
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cp .github/linux/Zelda64Recompiled.desktop AppDir/
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./linuxdeploy-static-x86_64.AppImage --appimage-extract
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"./linuxdeploy-$LINUX_DEPLOY_ARCH.AppImage" --appimage-extract
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mv squashfs-root/ deploy
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ARCH=x86_64 ./deploy/AppRun --appdir=AppDir/ -d AppDir/Zelda64Recompiled.desktop -i AppDir/Zelda64Recompiled.png -e AppDir/usr/bin/Zelda64Recompiled --plugin gtk
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./deploy/AppRun --appdir=AppDir/ -d AppDir/Zelda64Recompiled.desktop -i AppDir/Zelda64Recompiled.png -e AppDir/usr/bin/Zelda64Recompiled --plugin gtk
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sed -i 's/exec/#exec/g' AppDir/AppRun
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echo 'cd "$this_dir"/usr/bin/' >> AppDir/AppRun
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echo './Zelda64Recompiled' >> AppDir/AppRun
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ARCH=x86_64 ./deploy/usr/bin/linuxdeploy-plugin-appimage --appdir=AppDir
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./deploy/usr/bin/linuxdeploy-plugin-appimage --appdir=AppDir
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@ -3,7 +3,7 @@ on:
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push:
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branches:
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- dev
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pull_request_target:
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pull_request:
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types: [opened, synchronize]
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concurrency:
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group: ${{ github.workflow }}-${{ github.ref }}
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@ -17,12 +17,15 @@ jobs:
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runs-on: ubuntu-latest
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steps:
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- run: echo ✓
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build-unix:
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build-linux:
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needs: authorize
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runs-on: ubuntu-22.04
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runs-on: ${{ matrix.arch == 'x64' && matrix.os || format('blaze/{0}', matrix.os) }}
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strategy:
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matrix:
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type: [ Debug, Release ]
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os: [ ubuntu-22.04 ]
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arch: [ x64, arm64 ]
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name: ${{ matrix.os }} (${{ matrix.arch }}, ${{ matrix.type }})
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steps:
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- name: Checkout
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uses: actions/checkout@v4
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@ -32,7 +35,7 @@ jobs:
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- name: ccache
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uses: hendrikmuhs/ccache-action@v1.2
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with:
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key: ${{ runner.os }}-z64re-ccache-${{ matrix.type }}
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key: ${{ matrix.os }}-z64re-ccache-${{ matrix.type }}
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- name: Install Linux Dependencies
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if: runner.os == 'Linux'
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run: |
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@ -90,25 +93,26 @@ jobs:
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run: |
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mv cmake-build/Zelda64Recompiled Zelda64Recompiled
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rm -rf assets/scss
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tar -czf Zelda64Recompiled-${{ runner.os }}-${{ matrix.type }}.tar.gz Zelda64Recompiled assets/
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tar -czf Zelda64Recompiled.tar.gz Zelda64Recompiled assets/
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- name: Archive Zelda64Recomp
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uses: actions/upload-artifact@v4
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with:
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name: Zelda64Recompiled-${{ runner.os }}-${{ matrix.type }}
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path: Zelda64Recompiled-${{ runner.os }}-${{ matrix.type }}.tar.gz
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name: Zelda64Recompiled-${{ runner.os }}-${{ runner.arch }}-${{ matrix.type }}
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path: Zelda64Recompiled.tar.gz
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- name: Prepare AppImage
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run: ./.github/linux/appimage.sh
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- name: Zelda64Recomp AppImage
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uses: actions/upload-artifact@v4
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with:
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name: Zelda64Recompiled-AppImage-${{ matrix.type }}
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path: Zelda64Recompiled-x86_64.AppImage
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name: Zelda64Recompiled-AppImage-${{ runner.arch }}-${{ matrix.type }}
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path: Zelda64Recompiled-*.AppImage
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build-windows:
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needs: authorize
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runs-on: windows-latest
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strategy:
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matrix:
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type: [ Debug, Release ]
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name: windows (${{ matrix.type }})
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steps:
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- name: Checkout
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uses: actions/checkout@v4
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