add init event
This commit is contained in:
parent
78c0e24b8b
commit
946fbb1fa2
|
@ -4,6 +4,7 @@
|
|||
|
||||
extern Input D_801F6C18;
|
||||
|
||||
RECOMP_DECLARE_EVENT(recomp_on_init(PlayState* play));
|
||||
RECOMP_DECLARE_EVENT(recomp_on_play_main(PlayState* play));
|
||||
RECOMP_DECLARE_EVENT(recomp_before_play_update(PlayState* play));
|
||||
RECOMP_DECLARE_EVENT(recomp_after_play_update(PlayState* play));
|
||||
|
@ -12,10 +13,18 @@ void controls_play_update(PlayState* play) {
|
|||
gSaveContext.options.zTargetSetting = recomp_get_targeting_mode();
|
||||
}
|
||||
|
||||
bool inited = false;
|
||||
|
||||
// @recomp Patched to add hooks for various added functionality.
|
||||
RECOMP_PATCH void Play_Main(GameState* thisx) {
|
||||
static Input* prevInput = NULL;
|
||||
PlayState* this = (PlayState*)thisx;
|
||||
|
||||
if (!inited) {
|
||||
recomp_on_init(this);
|
||||
inited = true;
|
||||
}
|
||||
|
||||
recomp_on_play_main(this);
|
||||
|
||||
// @recomp
|
||||
|
|
Loading…
Reference in New Issue