add init event
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@ -4,6 +4,7 @@
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extern Input D_801F6C18;
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extern Input D_801F6C18;
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RECOMP_DECLARE_EVENT(recomp_on_init(PlayState* play));
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RECOMP_DECLARE_EVENT(recomp_on_play_main(PlayState* play));
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RECOMP_DECLARE_EVENT(recomp_on_play_main(PlayState* play));
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RECOMP_DECLARE_EVENT(recomp_before_play_update(PlayState* play));
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RECOMP_DECLARE_EVENT(recomp_before_play_update(PlayState* play));
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RECOMP_DECLARE_EVENT(recomp_after_play_update(PlayState* play));
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RECOMP_DECLARE_EVENT(recomp_after_play_update(PlayState* play));
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@ -12,10 +13,18 @@ void controls_play_update(PlayState* play) {
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gSaveContext.options.zTargetSetting = recomp_get_targeting_mode();
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gSaveContext.options.zTargetSetting = recomp_get_targeting_mode();
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}
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}
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bool inited = false;
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// @recomp Patched to add hooks for various added functionality.
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// @recomp Patched to add hooks for various added functionality.
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RECOMP_PATCH void Play_Main(GameState* thisx) {
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RECOMP_PATCH void Play_Main(GameState* thisx) {
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static Input* prevInput = NULL;
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static Input* prevInput = NULL;
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PlayState* this = (PlayState*)thisx;
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PlayState* this = (PlayState*)thisx;
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if (!inited) {
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recomp_on_init(this);
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inited = true;
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}
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recomp_on_play_main(this);
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recomp_on_play_main(this);
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// @recomp
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// @recomp
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