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Split x64 and arm64 linux
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1 changed files with 76 additions and 4 deletions
80
.github/workflows/validate.yml
vendored
80
.github/workflows/validate.yml
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@ -9,15 +9,14 @@ concurrency:
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cancel-in-progress: true
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jobs:
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build-linux:
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runs-on: ${{ matrix.arch == 'x64' && matrix.os || format('blaze/{0}', matrix.os) }}
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runs-on: ${{ matrix.os }}
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container:
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image: dcvz/n64recomp:0.0.1-ubuntu-18.04
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strategy:
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matrix:
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type: [ Debug, Release ]
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os: [ ubuntu-22.04 ]
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arch: [ x64, arm64 ]
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name: ${{ matrix.os }} (${{ matrix.arch }}, ${{ matrix.type }})
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name: ${{ matrix.os }} (x64, ${{ matrix.type }})
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steps:
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- name: Checkout
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uses: actions/checkout@v3
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@ -27,7 +26,80 @@ jobs:
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- name: ccache
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uses: hendrikmuhs/ccache-action@v1.2
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with:
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key: ${{ matrix.os }}-z64re-ccache-${{ matrix.type }}
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key: ${{ matrix.os }}-z64re-ccache-${{ matrix.type }}-x64
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- name: Install Linux Dependencies
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if: runner.os == 'Linux'
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run: |
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sudo apt-get update
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sudo apt-get install -y ninja-build libsdl2-dev libgtk-3-dev lld llvm clang-15 libfuse2
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# Install SDL2
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echo ::group::install SDL2
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# Enable ccache
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export PATH="/usr/lib/ccache:/usr/local/opt/ccache/libexec:$PATH"
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wget https://www.libsdl.org/release/SDL2-2.26.1.tar.gz
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tar -xzf SDL2-2.26.1.tar.gz
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cd SDL2-2.26.1
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./configure
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make -j 10
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sudo make install
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sudo cp -av /usr/local/lib/libSDL* /lib/x86_64-linux-gnu/
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echo ::endgroup::
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- name: Prepare Build
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run: |-
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git clone ${{ secrets.ZRE_REPO_WITH_PAT }}
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./zre/process.sh
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- name: Run N64Recomp & RSPRecomp
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run: |
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N64Recomp us.rev1.toml
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RSPRecomp aspMain.us.rev1.toml
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RSPRecomp njpgdspMain.us.rev1.toml
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- name: Build ZeldaRecomp
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run: |-
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# move N64Recomp to root for CMake to find
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ln -s $(which N64Recomp) .
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# enable ccache
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export PATH="/usr/lib/ccache:/usr/local/opt/ccache/libexec:$PATH"
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cmake -DCMAKE_BUILD_TYPE=${{ matrix.type }} -DCMAKE_CXX_COMPILER_LAUNCHER=ccache -DCMAKE_C_COMPILER_LAUNCHER=ccache -DCMAKE_CXX_COMPILER=clang++-15 -DCMAKE_C_COMPILER=clang-15 -DCMAKE_MAKE_PROGRAM=ninja -G Ninja -S . -B cmake-build
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cmake --build cmake-build --config ${{ matrix.type }} --target Zelda64Recompiled -j 8
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- name: Prepare Archive
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run: |
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mv cmake-build/Zelda64Recompiled Zelda64Recompiled
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rm -rf assets/scss
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tar -czf Zelda64Recompiled.tar.gz Zelda64Recompiled assets/
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- name: Archive Zelda64Recomp
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uses: actions/upload-artifact@v4
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with:
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name: Zelda64Recompiled-${{ runner.os }}-${{ runner.arch }}-${{ matrix.type }}
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path: Zelda64Recompiled.tar.gz
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- name: Prepare AppImage
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run: ./.github/linux/appimage.sh
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- name: Zelda64Recomp AppImage
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uses: actions/upload-artifact@v4
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with:
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name: Zelda64Recompiled-AppImage-${{ runner.arch }}-${{ matrix.type }}
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path: Zelda64Recompiled-*.AppImage
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build-linux-arm64:
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runs-on: ${{ format('blaze/{0}', matrix.os) }}
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strategy:
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matrix:
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type: [ Debug, Release ]
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os: [ ubuntu-22.04 ]
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name: ${{ matrix.os }} (arm64, ${{ matrix.type }})
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steps:
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- name: Checkout
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uses: actions/checkout@v3
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with:
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ref: ${{ github.event.pull_request.head.sha || github.ref }}
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submodules: recursive
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- name: ccache
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uses: hendrikmuhs/ccache-action@v1.2
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with:
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key: ${{ matrix.os }}-z64re-ccache-${{ matrix.type }}-arm64
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- name: Install Linux Dependencies
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if: runner.os == 'Linux'
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run: |
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