option to enable/disable background input

This commit is contained in:
thecozies 2024-04-21 17:33:09 -05:00
parent c06889c3bb
commit 8fbb7b6025
5 changed files with 88 additions and 0 deletions

View File

@ -73,6 +73,36 @@
/> />
</div> </div>
</div> </div>
<!-- targeting mode -->
<div class="config-option" data-event-mouseover="set_cur_config_index(3)" id="conf-general__Background-Input">
<label class="config-option__title">Background Input</label>
<div class="config-option__list">
<input
type="radio"
data-event-blur="set_cur_config_index(-1)"
data-event-focus="set_cur_config_index(3)"
name="background_input_mode"
data-checked="background_input_mode"
value="On"
id="bg_input_enabled"
style="nav-up: #gyro_sensitivity_input"
/>
<label class="config-option__tab-label" for="bg_input_enabled">On</label>
<input
type="radio"
data-event-blur="set_cur_config_index(-1)"
data-event-focus="set_cur_config_index(3)"
name="background_input_mode"
data-checked="background_input_mode"
value="Off"
id="bg_input_disabled"
style="nav-up: #gyro_sensitivity_input"
/>
<label class="config-option__tab-label" for="bg_input_disabled">Off</label>
</div>
</div>
</div> </div>
<!-- Descriptions --> <!-- Descriptions -->
<div class="config__wrapper"> <div class="config__wrapper">
@ -85,6 +115,11 @@
<p data-if="cur_config_index == 2"> <p data-if="cur_config_index == 2">
Controls the sensitivity of gyro when using a controller that supports it. Setting this to zero will disable gyro. Controls the sensitivity of gyro when using a controller that supports it. Setting this to zero will disable gyro.
</p> </p>
<p data-if="cur_config_index == 3">
Allows the game to read controller input when out of focus.
<br/>
<b>This setting does not affect keyboard input.</b>
</p>
</div> </div>
</div> </div>
</form> </form>

View File

@ -143,6 +143,20 @@ namespace recomp {
TargetingMode get_targeting_mode(); TargetingMode get_targeting_mode();
void set_targeting_mode(TargetingMode mode); void set_targeting_mode(TargetingMode mode);
enum class BackgroundInputMode {
On,
Off,
OptionCount
};
NLOHMANN_JSON_SERIALIZE_ENUM(recomp::BackgroundInputMode, {
{recomp::BackgroundInputMode::On, "On"},
{recomp::BackgroundInputMode::Off, "Off"}
});
BackgroundInputMode get_background_input_mode();
void set_background_input_mode(BackgroundInputMode mode);
bool game_input_disabled(); bool game_input_disabled();
bool all_input_disabled(); bool all_input_disabled();

View File

@ -127,6 +127,7 @@ void save_general_config(const std::filesystem::path& path) {
nlohmann::json config_json{}; nlohmann::json config_json{};
recomp::to_json(config_json["targeting_mode"], recomp::get_targeting_mode()); recomp::to_json(config_json["targeting_mode"], recomp::get_targeting_mode());
recomp::to_json(config_json["background_input_mode"], recomp::get_background_input_mode());
config_json["rumble_strength"] = recomp::get_rumble_strength(); config_json["rumble_strength"] = recomp::get_rumble_strength();
config_json["gyro_sensitivity"] = recomp::get_gyro_sensitivity(); config_json["gyro_sensitivity"] = recomp::get_gyro_sensitivity();
config_json["debug_mode"] = recomp::get_debug_mode_enabled(); config_json["debug_mode"] = recomp::get_debug_mode_enabled();
@ -140,6 +141,7 @@ void load_general_config(const std::filesystem::path& path) {
config_file >> config_json; config_file >> config_json;
recomp::set_targeting_mode(from_or_default(config_json, "targeting_mode", recomp::TargetingMode::Switch)); recomp::set_targeting_mode(from_or_default(config_json, "targeting_mode", recomp::TargetingMode::Switch));
recomp::set_background_input_mode(from_or_default(config_json, "background_input_mode", recomp::BackgroundInputMode::On));
recomp::set_rumble_strength(from_or_default(config_json, "rumble_strength", 25)); recomp::set_rumble_strength(from_or_default(config_json, "rumble_strength", 25));
recomp::set_gyro_sensitivity(from_or_default(config_json, "gyro_sensitivity", 50)); recomp::set_gyro_sensitivity(from_or_default(config_json, "gyro_sensitivity", 50));
recomp::set_debug_mode_enabled(from_or_default(config_json, "debug_mode", false)); recomp::set_debug_mode_enabled(from_or_default(config_json, "debug_mode", false));

View File

@ -249,6 +249,7 @@ struct ControlOptionsContext {
int rumble_strength = 50; // 0 to 100 int rumble_strength = 50; // 0 to 100
int gyro_sensitivity = 50; // 0 to 200 int gyro_sensitivity = 50; // 0 to 200
recomp::TargetingMode targeting_mode = recomp::TargetingMode::Switch; recomp::TargetingMode targeting_mode = recomp::TargetingMode::Switch;
recomp::BackgroundInputMode background_input_mode = recomp::BackgroundInputMode::On;
}; };
ControlOptionsContext control_options_context; ControlOptionsContext control_options_context;
@ -286,6 +287,23 @@ void recomp::set_targeting_mode(recomp::TargetingMode mode) {
} }
} }
recomp::BackgroundInputMode recomp::get_background_input_mode() {
return control_options_context.background_input_mode;
}
void recomp::set_background_input_mode(recomp::BackgroundInputMode mode) {
control_options_context.background_input_mode = mode;
if (general_model_handle) {
general_model_handle.DirtyVariable("background_input_mode");
}
SDL_SetHint(
SDL_HINT_JOYSTICK_ALLOW_BACKGROUND_EVENTS,
mode == recomp::BackgroundInputMode::On
? "1"
: "0"
);
}
struct SoundOptionsContext { struct SoundOptionsContext {
std::atomic<int> bgm_volume; std::atomic<int> bgm_volume;
std::atomic<int> low_health_beeps_enabled; // RmlUi doesn't seem to like "true"/"false" strings for setting variants so an int is used here instead. std::atomic<int> low_health_beeps_enabled; // RmlUi doesn't seem to like "true"/"false" strings for setting variants so an int is used here instead.
@ -737,6 +755,7 @@ public:
constructor.Bind("rumble_strength", &control_options_context.rumble_strength); constructor.Bind("rumble_strength", &control_options_context.rumble_strength);
constructor.Bind("gyro_sensitivity", &control_options_context.gyro_sensitivity); constructor.Bind("gyro_sensitivity", &control_options_context.gyro_sensitivity);
bind_option(constructor, "targeting_mode", &control_options_context.targeting_mode); bind_option(constructor, "targeting_mode", &control_options_context.targeting_mode);
bind_option(constructor, "background_input_mode", &control_options_context.background_input_mode);
general_model_handle = constructor.GetModelHandle(); general_model_handle = constructor.GetModelHandle();
} }

View File

@ -1150,9 +1150,27 @@ int cont_axis_to_key(SDL_ControllerAxisEvent& axis, float value) {
return 0; return 0;
} }
void apply_background_input_mode() {
static recomp::BackgroundInputMode last_input_mode = recomp::BackgroundInputMode::OptionCount;
recomp::BackgroundInputMode cur_input_mode = recomp::get_background_input_mode();
if (last_input_mode != cur_input_mode) {
SDL_SetHint(
SDL_HINT_JOYSTICK_ALLOW_BACKGROUND_EVENTS,
cur_input_mode == recomp::BackgroundInputMode::On
? "1"
: "0"
);
}
last_input_mode = cur_input_mode;
}
void draw_hook(RT64::RenderCommandList* command_list, RT64::RenderFramebuffer* swap_chain_framebuffer) { void draw_hook(RT64::RenderCommandList* command_list, RT64::RenderFramebuffer* swap_chain_framebuffer) {
std::lock_guard lock {ui_context_mutex}; std::lock_guard lock {ui_context_mutex};
apply_background_input_mode();
// Return early if the ui context has been destroyed already. // Return early if the ui context has been destroyed already.
if (!ui_context) { if (!ui_context) {
return; return;