diff --git a/BUILDING.md b/BUILDING.md index b622ab9..409881c 100644 --- a/BUILDING.md +++ b/BUILDING.md @@ -78,6 +78,10 @@ cmake -S . -B build-cmake -DCMAKE_CXX_COMPILER=clang++ -DCMAKE_C_COMPILER=clang cmake --build build-cmake --target Zelda64Recompiled -j$(nproc) --config Release # or Debug ``` +> [!NOTE] +> Both the CI and Dev Containers require you to make available a secret: `ZRE_REPO_WITH_PAT` which should contain a the scripts: `process.sh` and `process.ps1` for Linux and Windows respectively. These scripts should make sure the required files for building the project are present in the repository root. + + ## 6. Success VoilĂ ! You should now have a `Zelda64Recompiled` file in the `build-cmake` directory!