mouse dist threshold + update mouse vis during gameplay
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parent
d02e414abf
commit
7fd55dae5c
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@ -777,6 +777,7 @@ struct UIContext {
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bool mouse_is_active = false;
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bool await_stick_return_x = false;
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bool await_stick_return_y = false;
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int last_active_mouse_position[2] = {0, 0};
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std::unique_ptr<SystemInterface_SDL> system_interface;
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std::unique_ptr<RmlRenderInterface_RT64> render_interface;
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std::unique_ptr<Rml::FontEngineInterface> font_interface;
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@ -878,9 +879,6 @@ struct UIContext {
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}
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void update_primary_input(bool mouse_moved, bool non_mouse_interacted) {
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if (current_document == nullptr) {
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return;
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}
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mouse_is_active_changed = false;
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if (non_mouse_interacted) {
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// controller newly interacted with
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@ -906,6 +904,10 @@ struct UIContext {
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SDL_ShowCursor(mouse_is_active ? SDL_ENABLE : SDL_DISABLE);
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}
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if (current_document == nullptr) {
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return;
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}
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Rml::Element* window_el = current_document->GetElementById("window");
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if (window_el != nullptr) {
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if (mouse_is_active) {
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@ -1118,6 +1120,8 @@ void draw_hook(RT64::RenderCommandList* command_list, RT64::RenderFramebuffer* s
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bool non_mouse_interacted = false;
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while (recomp::try_deque_event(cur_event)) {
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bool menu_is_open = cur_menu != recomp::Menu::None;
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// Scale coordinates for mouse and window events based on the UI scale
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switch (cur_event.type) {
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case SDL_EventType::SDL_MOUSEMOTION:
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@ -1143,21 +1147,30 @@ void draw_hook(RT64::RenderCommandList* command_list, RT64::RenderFramebuffer* s
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break;
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}
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if (cur_menu != recomp::Menu::None && !recomp::all_input_disabled()) {
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if (!recomp::all_input_disabled()) {
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// Implement some additional behavior for specific events on top of what RmlUi normally does with them.
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switch (cur_event.type) {
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case SDL_EventType::SDL_MOUSEMOTION:
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if (!ui_context->rml.mouse_is_active && ui_context->rml.mouse_is_active_initialized) {
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break;
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case SDL_EventType::SDL_MOUSEMOTION: {
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int *last_mouse_pos = ui_context->rml.last_active_mouse_position;
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if (!ui_context->rml.mouse_is_active) {
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float xD = cur_event.motion.x - last_mouse_pos[0];
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float yD = cur_event.motion.y - last_mouse_pos[1];
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if (sqrt(xD * xD + yD * yD) < 100) {
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break;
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}
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}
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// fallthrough
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last_mouse_pos[0] = cur_event.motion.x;
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last_mouse_pos[1] = cur_event.motion.y;
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}
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// fallthrough
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case SDL_EventType::SDL_MOUSEBUTTONDOWN:
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mouse_moved = true;
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break;
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case SDL_EventType::SDL_CONTROLLERBUTTONDOWN: {
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int rml_key = cont_button_to_key(cur_event.cbutton);
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if (rml_key) {
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if (menu_is_open && rml_key) {
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ui_context->rml.context->ProcessKeyDown(RmlSDL::ConvertKey(rml_key), 0);
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}
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}
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@ -1180,7 +1193,7 @@ void draw_hook(RT64::RenderCommandList* command_list, RT64::RenderFramebuffer* s
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*await_stick_return = true;
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non_mouse_interacted = true;
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int rml_key = cont_axis_to_key(cur_event.caxis, axis_value);
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if (rml_key) {
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if (menu_is_open && rml_key) {
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ui_context->rml.context->ProcessKeyDown(RmlSDL::ConvertKey(rml_key), 0);
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}
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}
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@ -1192,11 +1205,13 @@ void draw_hook(RT64::RenderCommandList* command_list, RT64::RenderFramebuffer* s
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break;
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}
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RmlSDL::InputEventHandler(ui_context->rml.context, cur_event);
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if (menu_is_open) {
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RmlSDL::InputEventHandler(ui_context->rml.context, cur_event);
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}
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}
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// If no menu is open and the game has been started and either the escape key or select button are pressed, open the config menu.
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if (cur_menu == recomp::Menu::None && ultramodern::is_game_started()) {
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if (!menu_is_open && ultramodern::is_game_started()) {
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bool open_config = false;
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switch (cur_event.type) {
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@ -1218,7 +1233,7 @@ void draw_hook(RT64::RenderCommandList* command_list, RT64::RenderFramebuffer* s
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ui_context->rml.swap_document(cur_menu);
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}
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}
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}
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} // end dequeue event loop
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recomp::InputField scanned_field = recomp::get_scanned_input();
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if (scanned_field != recomp::InputField{}) {
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