Fixup builds

This commit is contained in:
David Chavez 2024-11-04 14:26:06 +01:00
parent ac7ee4f13e
commit 7b9091428c
1 changed files with 12 additions and 12 deletions

View File

@ -275,6 +275,7 @@ if (WIN32)
)
target_sources(Zelda64Recompiled PRIVATE ${CMAKE_SOURCE_DIR}/icons/app.rc)
target_link_libraries(Zelda64Recompiled PRIVATE SDL2)
endif()
if (APPLE)
@ -285,7 +286,7 @@ if (APPLE)
set(THREADS_PREFER_PTHREAD_FLAG TRUE)
find_package(Threads REQUIRED)
target_link_libraries(Zelda64Recompiled PRIVATE ${CMAKE_DL_LIBS} Threads::Threads)
target_link_libraries(Zelda64Recompiled PRIVATE ${CMAKE_DL_LIBS} Threads::Threads SDL2::SDL2)
# Set bundle properties
set_target_properties(Zelda64Recompiled PROPERTIES
@ -345,33 +346,33 @@ if (APPLE)
# Post-build steps for macOS bundle
add_custom_command(TARGET Zelda64Recompiled POST_BUILD
# 1. Copy and fix frameworks first
# Copy and fix frameworks first
COMMAND ${CMAKE_COMMAND} -P ${CMAKE_SOURCE_DIR}/.github/macos/fixup_bundle.cmake
# 2. Copy all resources
# Copy all resources
COMMAND ${CMAKE_COMMAND} -E copy_directory ${CMAKE_SOURCE_DIR}/assets ${CMAKE_BINARY_DIR}/temp_assets
COMMAND ${CMAKE_COMMAND} -E remove_directory ${CMAKE_BINARY_DIR}/temp_assets/scss
COMMAND ${CMAKE_COMMAND} -E copy_directory ${CMAKE_BINARY_DIR}/temp_assets $<TARGET_BUNDLE_DIR:Zelda64Recompiled>/Contents/Resources/assets
COMMAND ${CMAKE_COMMAND} -E remove_directory ${CMAKE_BINARY_DIR}/temp_assets
# 3. Copy Vulkan ICD files
# Copy Vulkan ICD files
COMMAND ${CMAKE_COMMAND} -E make_directory $<TARGET_BUNDLE_DIR:Zelda64Recompiled>/Contents/Resources/vulkan/icd.d
COMMAND ${CMAKE_COMMAND} -E copy ${CMAKE_SOURCE_DIR}/.github/macOS/MoltenVK_icd.json $<TARGET_BUNDLE_DIR:Zelda64Recompiled>/Contents/Resources/vulkan/icd.d/
# 4. Copy controller database
# Copy controller database
COMMAND ${CMAKE_COMMAND} -E copy ${CMAKE_SOURCE_DIR}/gamecontrollerdb.txt $<TARGET_BUNDLE_DIR:Zelda64Recompiled>/Contents/Resources/
# 5. Set RPATH
# Set RPATH
COMMAND install_name_tool -add_rpath "@executable_path/../Frameworks/" $<TARGET_BUNDLE_DIR:Zelda64Recompiled>/Contents/MacOS/Zelda64Recompiled
# 6. Apply JIT workaround
# Apply JIT workaround
COMMAND ${CMAKE_COMMAND} -E echo "Applying JIT compilation workaround"
COMMAND /bin/bash -c "printf '\\x07' | dd of=$<TARGET_FILE:Zelda64Recompiled> bs=1 seek=160 count=1 conv=notrunc"
# 7. Sign frameworks first
COMMAND codesign --force --sign - $<TARGET_BUNDLE_DIR:Zelda64Recompiled>/Contents/Frameworks/*
# Sign frameworks first
COMMAND /bin/bash -c "for f in $<TARGET_BUNDLE_DIR:Zelda64Recompiled>/Contents/Frameworks/*; do codesign --force --sign - \"$f\"; done"
# 8. Finally sign the whole bundle with runtime option
# Finally sign the whole bundle with runtime option
COMMAND codesign --deep --force --sign - --options runtime $<TARGET_BUNDLE_DIR:Zelda64Recompiled>
COMMENT "Performing post-build steps for macOS bundle"
@ -410,7 +411,7 @@ if (CMAKE_SYSTEM_NAME MATCHES "Linux")
message(STATUS "FREETYPE_LIBRARIES = ${FREETYPE_LIBRARIES}")
include_directories(${FREETYPE_LIBRARIES})
target_link_libraries(Zelda64Recompiled PRIVATE ${FREETYPE_LIBRARIES})
target_link_libraries(Zelda64Recompiled PRIVATE ${FREETYPE_LIBRARIES} SDL2::SDL2)
set(CMAKE_THREAD_PREFER_PTHREAD TRUE)
set(THREADS_PREFER_PTHREAD_FLAG TRUE)
@ -422,7 +423,6 @@ endif()
target_link_libraries(Zelda64Recompiled PRIVATE
PatchesLib
RecompiledFuncs
SDL2::SDL2
librecomp
ultramodern
rt64