Fixup builds
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@ -275,6 +275,7 @@ if (WIN32)
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)
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target_sources(Zelda64Recompiled PRIVATE ${CMAKE_SOURCE_DIR}/icons/app.rc)
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target_link_libraries(Zelda64Recompiled PRIVATE SDL2)
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endif()
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if (APPLE)
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@ -285,7 +286,7 @@ if (APPLE)
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set(THREADS_PREFER_PTHREAD_FLAG TRUE)
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find_package(Threads REQUIRED)
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target_link_libraries(Zelda64Recompiled PRIVATE ${CMAKE_DL_LIBS} Threads::Threads)
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target_link_libraries(Zelda64Recompiled PRIVATE ${CMAKE_DL_LIBS} Threads::Threads SDL2::SDL2)
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# Set bundle properties
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set_target_properties(Zelda64Recompiled PROPERTIES
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@ -345,33 +346,33 @@ if (APPLE)
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# Post-build steps for macOS bundle
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add_custom_command(TARGET Zelda64Recompiled POST_BUILD
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# 1. Copy and fix frameworks first
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# Copy and fix frameworks first
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COMMAND ${CMAKE_COMMAND} -P ${CMAKE_SOURCE_DIR}/.github/macos/fixup_bundle.cmake
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# 2. Copy all resources
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# Copy all resources
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COMMAND ${CMAKE_COMMAND} -E copy_directory ${CMAKE_SOURCE_DIR}/assets ${CMAKE_BINARY_DIR}/temp_assets
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COMMAND ${CMAKE_COMMAND} -E remove_directory ${CMAKE_BINARY_DIR}/temp_assets/scss
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COMMAND ${CMAKE_COMMAND} -E copy_directory ${CMAKE_BINARY_DIR}/temp_assets $<TARGET_BUNDLE_DIR:Zelda64Recompiled>/Contents/Resources/assets
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COMMAND ${CMAKE_COMMAND} -E remove_directory ${CMAKE_BINARY_DIR}/temp_assets
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# 3. Copy Vulkan ICD files
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# Copy Vulkan ICD files
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COMMAND ${CMAKE_COMMAND} -E make_directory $<TARGET_BUNDLE_DIR:Zelda64Recompiled>/Contents/Resources/vulkan/icd.d
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COMMAND ${CMAKE_COMMAND} -E copy ${CMAKE_SOURCE_DIR}/.github/macOS/MoltenVK_icd.json $<TARGET_BUNDLE_DIR:Zelda64Recompiled>/Contents/Resources/vulkan/icd.d/
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# 4. Copy controller database
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# Copy controller database
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COMMAND ${CMAKE_COMMAND} -E copy ${CMAKE_SOURCE_DIR}/gamecontrollerdb.txt $<TARGET_BUNDLE_DIR:Zelda64Recompiled>/Contents/Resources/
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# 5. Set RPATH
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# Set RPATH
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COMMAND install_name_tool -add_rpath "@executable_path/../Frameworks/" $<TARGET_BUNDLE_DIR:Zelda64Recompiled>/Contents/MacOS/Zelda64Recompiled
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# 6. Apply JIT workaround
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# Apply JIT workaround
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COMMAND ${CMAKE_COMMAND} -E echo "Applying JIT compilation workaround"
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COMMAND /bin/bash -c "printf '\\x07' | dd of=$<TARGET_FILE:Zelda64Recompiled> bs=1 seek=160 count=1 conv=notrunc"
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# 7. Sign frameworks first
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COMMAND codesign --force --sign - $<TARGET_BUNDLE_DIR:Zelda64Recompiled>/Contents/Frameworks/*
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# Sign frameworks first
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COMMAND /bin/bash -c "for f in $<TARGET_BUNDLE_DIR:Zelda64Recompiled>/Contents/Frameworks/*; do codesign --force --sign - \"$f\"; done"
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# 8. Finally sign the whole bundle with runtime option
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# Finally sign the whole bundle with runtime option
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COMMAND codesign --deep --force --sign - --options runtime $<TARGET_BUNDLE_DIR:Zelda64Recompiled>
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COMMENT "Performing post-build steps for macOS bundle"
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@ -410,7 +411,7 @@ if (CMAKE_SYSTEM_NAME MATCHES "Linux")
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message(STATUS "FREETYPE_LIBRARIES = ${FREETYPE_LIBRARIES}")
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include_directories(${FREETYPE_LIBRARIES})
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target_link_libraries(Zelda64Recompiled PRIVATE ${FREETYPE_LIBRARIES})
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target_link_libraries(Zelda64Recompiled PRIVATE ${FREETYPE_LIBRARIES} SDL2::SDL2)
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set(CMAKE_THREAD_PREFER_PTHREAD TRUE)
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set(THREADS_PREFER_PTHREAD_FLAG TRUE)
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@ -422,7 +423,6 @@ endif()
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target_link_libraries(Zelda64Recompiled PRIVATE
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PatchesLib
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RecompiledFuncs
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SDL2::SDL2
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librecomp
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ultramodern
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rt64
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