feat: support portable mode

This commit is contained in:
briaguya 2024-06-05 02:11:13 -04:00
parent 1c00519938
commit 5fe66bd0f8
2 changed files with 18 additions and 2 deletions

View File

@ -26,6 +26,12 @@ cp .github/linux/Zelda64Recompiled.desktop AppDir/
mv squashfs-root/ deploy
./deploy/AppRun --appdir=AppDir/ -d AppDir/Zelda64Recompiled.desktop -i AppDir/Zelda64Recompiled.png -e AppDir/usr/bin/Zelda64Recompiled --plugin gtk
sed -i 's/exec/#exec/g' AppDir/AppRun
echo 'cd "$this_dir"/usr/bin/' >> AppDir/AppRun
echo './Zelda64Recompiled' >> AppDir/AppRun
echo 'if [ -f "portable.txt" ]; then' >> AppDir/AppRun
echo ' APP_FOLDER_PATH=$PWD' >> AppDir/AppRun
echo ' cd "$this_dir"/usr/bin/' >> AppDir/AppRun
echo ' APP_FOLDER_PATH=$APP_FOLDER_PATH ./Zelda64Recompiled' >> AppDir/AppRun
echo 'else' >> AppDir/AppRun
echo ' cd "$this_dir"/usr/bin/' >> AppDir/AppRun
echo ' ./Zelda64Recompiled' >> AppDir/AppRun
echo 'fi' >> AppDir/AppRun
./deploy/usr/bin/linuxdeploy-plugin-appimage --appdir=AppDir

View File

@ -129,6 +129,11 @@ namespace recomp {
}
std::filesystem::path zelda64::get_app_folder_path() {
// directly check for portable.txt (windows and native linux binary)
if (std::filesystem::exists("portable.txt")) {
return std::filesystem::current_path();
}
std::filesystem::path recomp_dir{};
#if defined(_WIN32)
@ -141,6 +146,11 @@ std::filesystem::path zelda64::get_app_folder_path() {
CoTaskMemFree(known_path);
#elif defined(__linux__)
// check for APP_FOLDER_PATH env var used by AppImage
if (getenv("APP_FOLDER_PATH") != nullptr) {
return std::filesystem::path{getenv("APP_FOLDER_PATH")};
}
const char *homedir;
if ((homedir = getenv("HOME")) == nullptr) {