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+
Sets the output resolution of the game. Original matches the game's original 240p resolution. Original 2x will render at 480p. Auto will scale based on the game window's resolution.
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+
Renders at a higher resolution and scales it down to the output resolution for increased quality. Only available in Original and Original 2x resolution.
Note: 4x downsampling quality at Original 2x resolution may cause performance issues on low end devices, as it will cause the game to render at almost 4k internal resolution.
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+
Sets the horizontal aspect ratio. Original uses the game's original 4:3 aspect ratio. Expand will adjust to match the game window's aspect ratio.
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+
Sets whether the game should display on a Window or Fullscreen. You can also use Alt + Enter to toggle this option.
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+
Sets the game's output framerate. This option does not affect gameplay.
Note: If you have issues with Display mode while using an external frame limiter, use Manual mode instead and configure it to that same frame limit.
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+
Sets the multisample anti-aliasing (MSAA) quality level. This reduces jagged edges in the final image at the expense of rendering performance.
Note: This option won't be available if your GPU does not support programmable MSAA sample positions, as it is currently required to avoid rendering glitches.
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+
Adjusts the placement of HUD elements to fit the selected aspect ratio. Expand will use the aspect ratio of the game's output window.
diff --git a/assets/config_menu/sound.rml b/assets/config_menu/sound.rml
index 4a03381..2b0a46b 100644
--- a/assets/config_menu/sound.rml
+++ b/assets/config_menu/sound.rml
@@ -6,40 +6,48 @@