show display refresh rate in description
This commit is contained in:
parent
73ea635f9c
commit
4fef9d9203
|
@ -283,7 +283,10 @@
|
|||
Sets the game's output framerate. This option does not affect gameplay.
|
||||
<br />
|
||||
<br />
|
||||
Note: If you have issues with Display mode while using an external frame limiter, use Manual mode instead and configure it to that same frame limit.
|
||||
Note: If you have issues with <b>Display</b> mode while using an external frame limiter, use <b>Manual</b> mode instead and configure it to that same frame limit.
|
||||
<br />
|
||||
<br />
|
||||
<b>Detected display refresh rate: {{display_refresh_rate}}hz</b>
|
||||
</p>
|
||||
<p data-if="cur_config_index == 5">
|
||||
Sets the multisample anti-aliasing (MSAA) quality level. This reduces jagged edges in the final image at the expense of rendering performance.
|
||||
|
|
|
@ -72,6 +72,7 @@ namespace recomp {
|
|||
void set_cursor_visible(bool visible);
|
||||
void update_supported_options();
|
||||
void toggle_fullscreen();
|
||||
void update_rml_display_refresh_rate();
|
||||
|
||||
extern const std::unordered_map<ButtonVariant, std::string> button_variants;
|
||||
|
||||
|
|
|
@ -377,6 +377,17 @@ struct DebugContext {
|
|||
}
|
||||
};
|
||||
|
||||
void recomp::update_rml_display_refresh_rate() {
|
||||
static uint32_t lastRate = 0;
|
||||
if (!graphics_model_handle) return;
|
||||
|
||||
uint32_t curRate = ultramodern::get_display_refresh_rate();
|
||||
if (curRate != lastRate) {
|
||||
graphics_model_handle.DirtyVariable("display_refresh_rate");
|
||||
}
|
||||
lastRate = curRate;
|
||||
}
|
||||
|
||||
DebugContext debug_context;
|
||||
|
||||
class ConfigMenu : public recomp::MenuController {
|
||||
|
@ -523,6 +534,11 @@ public:
|
|||
graphics_model_handle.DirtyVariable("ds_info");
|
||||
});
|
||||
|
||||
constructor.BindFunc("display_refresh_rate",
|
||||
[](Rml::Variant& out) {
|
||||
out = ultramodern::get_display_refresh_rate();
|
||||
});
|
||||
|
||||
constructor.BindFunc("options_changed",
|
||||
[](Rml::Variant& out) {
|
||||
out = (ultramodern::get_graphics_config() != new_options);
|
||||
|
|
|
@ -956,6 +956,7 @@ struct UIContext {
|
|||
void update_config_menu_loop(bool menu_changed) {
|
||||
static int prevTab = -1;
|
||||
if (menu_changed) prevTab = -1;
|
||||
recomp::update_rml_display_refresh_rate();
|
||||
|
||||
Rml::ElementTabSet *tabset = (Rml::ElementTabSet *)current_document->GetElementById("config_tabset");
|
||||
if (tabset == nullptr) return;
|
||||
|
|
|
@ -292,6 +292,10 @@ uint32_t ultramodern::get_target_framerate(uint32_t original) {
|
|||
}
|
||||
}
|
||||
|
||||
uint32_t ultramodern::get_display_refresh_rate() {
|
||||
return display_refresh_rate.load();
|
||||
}
|
||||
|
||||
void gfx_thread_func(uint8_t* rdram, std::atomic_flag* thread_ready, ultramodern::WindowHandle window_handle) {
|
||||
bool enabled_instant_present = false;
|
||||
using namespace std::chrono_literals;
|
||||
|
|
|
@ -96,6 +96,7 @@ std::chrono::high_resolution_clock::time_point get_start();
|
|||
std::chrono::high_resolution_clock::duration time_since_start();
|
||||
void get_window_size(uint32_t& width, uint32_t& height);
|
||||
uint32_t get_target_framerate(uint32_t original);
|
||||
uint32_t get_display_refresh_rate();
|
||||
void measure_input_latency();
|
||||
void sleep_milliseconds(uint32_t millis);
|
||||
void sleep_until(const std::chrono::high_resolution_clock::time_point& time_point);
|
||||
|
|
Loading…
Reference in New Issue