diff --git a/assets/config_menu/graphics.rml b/assets/config_menu/graphics.rml index 76b2de4..85ac42a 100644 --- a/assets/config_menu/graphics.rml +++ b/assets/config_menu/graphics.rml @@ -204,6 +204,7 @@ data-event-blur="set_current_gfx_description(-1)" data-event-focus="set_current_gfx_description(5)" name="antialiasing" + data-attrif-disabled="!msaa2x_supported" data-checked="msaa_option" value="MSAA2X" id="msaa_2x" @@ -214,6 +215,7 @@ data-event-blur="set_current_gfx_description(-1)" data-event-focus="set_current_gfx_description(5)" name="antialiasing" + data-attrif-disabled="!msaa4x_supported" data-checked="msaa_option" value="MSAA4X" id="msaa_4x" @@ -222,31 +224,38 @@ +
- Sets the output resolution of the game. + Sets the output resolution of the game. Original matches the game's original 240p resolution. Original 2x will render at 480p. Auto will scale based on the game window's resolution.
Renders at a higher resolution and scales it down to the output resolution for increased quality. Only available in Original and Original 2x resolution.
+
+
+ Note: 4x downsampling quality at Original 2x resolution may cause performance issues on low end devices, as it will cause the game to render at almost 4k internal resolution.
- Sets the horizontal aspect ratio. Original limits the game to 4:3 (N64). Expand will adjust the game to match your display's horizontal resolution. + Sets the horizontal aspect ratio. Original uses the game's original 4:3 aspect ratio. Expand will adjust to match the game window's aspect ratio.
Sets whether the game should display on a Window or Fullscreen. You can also use Alt + Enter to toggle this option.
- Doesn't affect gameplay. If you have issues on Display while using an external frame limiter, use Manual with that frame limit instead.
+ Sets the game's output framerate. This option does not affect gameplay.
+
+
+ Note: If you have issues with Display mode while using an external frame limiter, use Manual mode instead and configure it to that same frame limit.
- Sets the Multisample anti-aliasing (MSAA) quality level. This reduces jagged edges in the final image at the expense of rendering performance.
+ Sets the multisample anti-aliasing (MSAA) quality level. This reduces jagged edges in the final image at the expense of rendering performance.
- Note: This option won't be available if your GPU does not support MSAA Sample Positions during the time being as it is required to avoid rendering glitches.
+ Note: This option won't be available if your GPU does not support programmable MSAA sample positions, as it is currently required to avoid rendering glitches.