Added cmake build system
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parent
878b25a1f5
commit
352b28b1fd
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@ -14,6 +14,9 @@ build/
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# Windows build output
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*.exe
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*.dll
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*.lib
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*.pdb
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# User-specific files
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*.rsuser
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@ -0,0 +1,102 @@
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cmake_minimum_required(VERSION 3.20)
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project(MMRecomp)
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set(CMAKE_CXX_STANDARD 20)
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set(CMAKE_CXX_VISIBILITY_PRESET hidden)
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if(UNIX AND NOT APPLE)
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set(LINUX TRUE)
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endif()
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set (CMAKE_LIBRARY_OUTPUT_DIRECTORY ${CMAKE_BINARY_DIR})
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set (CMAKE_RUNTIME_OUTPUT_DIRECTORY ${CMAKE_BINARY_DIR})
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add_subdirectory(${CMAKE_SOURCE_DIR}/../mupen_rt64/mupen64plus-video-rt64 ${CMAKE_BINARY_DIR}/rt64)
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target_include_directories(rt64 PRIVATE ${CMAKE_BINARY_DIR}/rt64/src)
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get_target_property(RT64_BASENAME rt64 OUTPUT_NAME)
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set(RT64_DLL ${RT64_BASENAME}${CMAKE_SHARED_LIBRARY_SUFFIX})
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file(GLOB FUNC_C_SOURCES ${CMAKE_SOURCE_DIR}/RecompiledFuncs/*.c)
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file(GLOB FUNC_CXX_SOURCES ${CMAKE_SOURCE_DIR}/RecompiledFuncs/*.cpp)
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add_library(RecompiledFuncs STATIC)
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target_compile_options(RecompiledFuncs PRIVATE
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# -Wno-unused-but-set-variable
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-fno-strict-aliasing
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)
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target_include_directories(RecompiledFuncs PRIVATE
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${CMAKE_SOURCE_DIR}/include
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)
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target_sources(RecompiledFuncs PRIVATE ${FUNC_C_SOURCES} ${FUNC_CXX_SOURCES})
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set (SOURCES
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${CMAKE_SOURCE_DIR}/portultra/audio.cpp
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${CMAKE_SOURCE_DIR}/portultra/events.cpp
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${CMAKE_SOURCE_DIR}/portultra/mesgqueue.cpp
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${CMAKE_SOURCE_DIR}/portultra/misc_ultra.cpp
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${CMAKE_SOURCE_DIR}/portultra/port_main.c
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${CMAKE_SOURCE_DIR}/portultra/scheduler.cpp
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${CMAKE_SOURCE_DIR}/portultra/task_win32.cpp
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${CMAKE_SOURCE_DIR}/portultra/threads.cpp
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${CMAKE_SOURCE_DIR}/portultra/timer.cpp
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${CMAKE_SOURCE_DIR}/portultra/ultrainit.cpp
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${CMAKE_SOURCE_DIR}/src/ai.cpp
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${CMAKE_SOURCE_DIR}/src/cont.cpp
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${CMAKE_SOURCE_DIR}/src/dp.cpp
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${CMAKE_SOURCE_DIR}/src/eep.cpp
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${CMAKE_SOURCE_DIR}/src/euc-jp.cpp
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${CMAKE_SOURCE_DIR}/src/flash.cpp
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${CMAKE_SOURCE_DIR}/src/math_routines.cpp
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${CMAKE_SOURCE_DIR}/src/overlays.cpp
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${CMAKE_SOURCE_DIR}/src/pak.cpp
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${CMAKE_SOURCE_DIR}/src/pi.cpp
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${CMAKE_SOURCE_DIR}/src/portultra_stubs.cpp
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${CMAKE_SOURCE_DIR}/src/portultra_translation.cpp
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${CMAKE_SOURCE_DIR}/src/print.cpp
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${CMAKE_SOURCE_DIR}/src/recomp.cpp
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${CMAKE_SOURCE_DIR}/src/rt64_layer.cpp
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${CMAKE_SOURCE_DIR}/src/sp.cpp
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${CMAKE_SOURCE_DIR}/src/vi.cpp
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${CMAKE_SOURCE_DIR}/src/main/main.cpp
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${CMAKE_SOURCE_DIR}/rsp/aspMain.cpp
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${CMAKE_SOURCE_DIR}/rsp/njpgdspMain.cpp
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)
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add_executable(MMRecomp)
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target_include_directories(MMRecomp PRIVATE
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${CMAKE_SOURCE_DIR}/include
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${CMAKE_SOURCE_DIR}/thirdparty
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${CMAKE_SOURCE_DIR}/../mupen_rt64/mupen64plus-win32-deps/SDL2-2.26.3/include
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)
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target_compile_options(MMRecomp PRIVATE
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-march=nehalem
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-fno-strict-aliasing
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-fms-extensions
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)
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target_link_directories(MMRecomp PRIVATE
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${CMAKE_SOURCE_DIR}/../mupen_rt64/mupen64plus-win32-deps/SDL2-2.26.3/lib/x64
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)
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target_link_libraries(MMRecomp PRIVATE
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RecompiledFuncs
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SDL2
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rt64
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)
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target_sources(MMRecomp PRIVATE ${SOURCES})
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set_property(TARGET MMRecomp PROPERTY VS_DEBUGGER_WORKING_DIRECTORY "${CMAKE_SOURCE_DIR}")
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add_custom_command(TARGET MMRecomp POST_BUILD
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COMMAND ${CMAKE_COMMAND} -E copy
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${CMAKE_BINARY_DIR}/${RT64_DLL}
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${CMAKE_SOURCE_DIR}
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MAIN_DEPENDENCY ${CMAKE_BINARY_DIR}/${RT64_DLL})
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@ -0,0 +1,26 @@
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{
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"configurations": [
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{
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"name": "x64-Debug",
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"generator": "Ninja",
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"configurationType": "Debug",
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"inheritEnvironments": [ "clang_cl_x64" ],
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"buildRoot": "${projectDir}\\out\\build\\${name}",
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"installRoot": "${projectDir}\\out\\install\\${name}",
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"cmakeCommandArgs": "",
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"buildCommandArgs": "",
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"ctestCommandArgs": ""
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},
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{
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"name": "x64-Release",
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"generator": "Ninja",
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"configurationType": "Release",
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"buildRoot": "${projectDir}\\out\\build\\${name}",
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"installRoot": "${projectDir}\\out\\install\\${name}",
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"cmakeCommandArgs": "",
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"buildCommandArgs": "",
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"ctestCommandArgs": "",
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"inheritEnvironments": [ "clang_cl_x64" ]
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}
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]
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}
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@ -1,6 +1,8 @@
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#include <cstdio>
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#include <cassert>
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#include <unordered_map>
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#include <vector>
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#include <filesystem>
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#include "../../portultra/ultra64.h"
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#include "../../portultra/multilibultra.hpp"
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@ -131,7 +133,7 @@ int sdl_event_filter(void* userdata, SDL_Event* event) {
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{
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SDL_ControllerDeviceEvent* controller_event = (SDL_ControllerDeviceEvent*)event;
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printf("Controller removed: %d\n", controller_event->which);
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std::remove(controllers.begin(), controllers.end(), controller_event->which);
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std::erase(controllers, controller_event->which);
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}
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break;
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case SDL_EventType::SDL_QUIT:
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@ -325,6 +327,8 @@ int main(int argc, char** argv) {
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std::setlocale(LC_ALL, "en_US.UTF-8");
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#endif
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printf("Current dir: %ls\n", std::filesystem::current_path().c_str());
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// Initialize SDL audio.
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SDL_InitSubSystem(SDL_INIT_AUDIO);
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// Pick an initial dummy sample rate; this will be set by the game later to the true sample rate.
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