AppImage (#231)
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@ -0,0 +1,9 @@
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[Desktop Entry]
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Name=Zelda64Recompiled
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Type=Application
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Terminal=false
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Icon=Zelda64Recompiled
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Exec=Zelda64Recompiled
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GenericName=Zelda64Recompiled
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Categories=Game;
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Binary file not shown.
After Width: | Height: | Size: 53 KiB |
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curl -sSfLO "https://github.com/linuxdeploy/linuxdeploy/releases/download/continuous/linuxdeploy-static-x86_64.AppImage"
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curl -sSfLO "https://github.com/linuxdeploy/linuxdeploy-plugin-gtk/raw/master/linuxdeploy-plugin-gtk.sh"
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chmod a+x linuxdeploy*
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mkdir -p AppDir/usr/bin
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cp Zelda64Recompiled AppDir/usr/bin/
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cp -r assets/ AppDir/usr/bin/
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cp .github/linux/{Zelda64Recompiled.desktop,Zelda64Recompiled.png} AppDir/
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./linuxdeploy-static-x86_64.AppImage --appimage-extract
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mv squashfs-root/ deploy
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ARCH=x86_64 ./deploy/AppRun --appdir=AppDir/ -d AppDir/Zelda64Recompiled.desktop -i AppDir/Zelda64Recompiled.png -e AppDir/usr/bin/Zelda64Recompiled --plugin gtk
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sed -i 's/exec/#exec/g' AppDir/AppRun
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echo 'cd "$this_dir"/usr/bin/' >> AppDir/AppRun
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echo './Zelda64Recompiled' >> AppDir/AppRun
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ARCH=x86_64 ./deploy/usr/bin/linuxdeploy-plugin-appimage --appdir=AppDir
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@ -37,7 +37,7 @@ jobs:
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if: runner.os == 'Linux'
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run: |
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sudo apt-get update
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sudo apt-get install -y ninja-build libsdl2-dev libgtk-3-dev lld llvm clang-15
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sudo apt-get install -y ninja-build libsdl2-dev libgtk-3-dev lld llvm clang-15 libfuse2
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# Install SDL2
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echo ::group::install SDL2
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@ -96,6 +96,13 @@ jobs:
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with:
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name: Zelda64Recompiled-${{ runner.os }}-${{ matrix.type }}
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path: Zelda64Recompiled-${{ runner.os }}-${{ matrix.type }}.tar.gz
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- name: Prepare AppImage
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run: ./.github/linux/appimage.sh
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- name: Zelda64Recomp AppImage
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uses: actions/upload-artifact@v4
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with:
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name: Zelda64Recompiled-AppImage-${{ matrix.type }}
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path: Zelda64Recompiled-x86_64.AppImage
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build-windows:
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needs: authorize
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runs-on: windows-latest
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