chore(ci): Bundle Windows PDBs (#492)
* update runners * Save PDB * Build RelWithDebInfo * Update copy on runners * Archive PDB separately * Update copy * Update PDB archive name
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@ -22,7 +22,7 @@ concurrency:
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cancel-in-progress: true
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jobs:
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build-linux:
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runs-on: ${{ matrix.os }}
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runs-on: ${{ format('blaze/compute/{0}-amd64', matrix.os) }}
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container:
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image: dcvz/n64recomp:ubuntu-18.04
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volumes:
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@ -108,7 +108,7 @@ jobs:
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name: Zelda64Recompiled-AppImage-X64-${{ matrix.type }}
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path: Zelda64Recompiled-*.AppImage
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build-linux-arm64:
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runs-on: ${{ format('blaze/{0}', matrix.os) }}
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runs-on: ${{ format('blaze/compute/{0}', matrix.os) }}
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strategy:
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matrix:
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type: [ Debug, Release ]
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@ -199,7 +199,7 @@ jobs:
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runs-on: windows-latest
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strategy:
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matrix:
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type: [ Debug, Release ]
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type: [ Debug, RelWithDebInfo ]
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name: windows (${{ matrix.type }})
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steps:
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- name: Checkout
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@ -264,6 +264,7 @@ jobs:
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Move-Item -Path "cmake-build/dxcompiler.dll" -Destination "dxcompiler.dll"
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Move-Item -Path "cmake-build/dxil.dll" -Destination "dxil.dll"
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Move-Item -Path "cmake-build/SDL2.dll" -Destination "SDL2.dll"
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Move-Item -Path "cmake-build/Zelda64Recompiled.pdb" -Destination "Zelda64Recompiled.pdb"
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Remove-Item -Path "assets/scss" -Recurse -Force
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- name: Archive Zelda64Recomp
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uses: actions/upload-artifact@v4
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@ -276,3 +277,9 @@ jobs:
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SDL2.dll
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assets/
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gamecontrollerdb.txt
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- name: Archive Debug Files
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uses: actions/upload-artifact@v4
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with:
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name: Zelda64Recompiled-PDB-${{ matrix.type }}
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path: |
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Zelda64Recompiled.pdb
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@ -15,7 +15,7 @@ Zelda 64: Recompiled is a project that uses [N64: Recompiled](https://github.com
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<br style="display: none;"/>
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_Thank you [Blaze](https://runblaze.dev) for supporting this project by providing Linux ARM64 and Apple Silicon macOS Github Action Runners!_
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_Special thanks to [Blaze](https://runblaze.dev) for their support of this project. They provide high-performance Linux (AMD64 & ARM64) and Apple Silicon macOS runners for GitHub Actions, greatly reducing our automated build times._
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</div>
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