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AltoXorg 2024-07-02 17:04:36 -03:00 committed by GitHub
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25 changed files with 893 additions and 760 deletions

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@ -5,7 +5,7 @@
This guide will help you build the project on your local machine. The process will require you to provide two items:
- A decompressed ROM of the US version of the game.
- An elf file created from [this commit](https://github.com/zeldaret/mm/tree/23beee0717364de43ca9a82957cc910cf818de90) of the Majora's Mask decompilation.
- An elf file created from [this commit](https://github.com/zeldaret/mm/tree/45ae63ccc550ea29f475669a87f7f8ac681a6b29) of the Majora's Mask decompilation.
These steps cover: acquiring these, running the required processes and finally building the project.
@ -41,16 +41,7 @@ choco install make
```
## 3. Creating the ELF file & decompressed ROM
You will need to build [this commit](https://github.com/zeldaret/mm/tree/23beee0717364de43ca9a82957cc910cf818de90) of the Majora's Mask decompilation. Follow their build instructions to generate the ELF file and decompressed ROM. However, while building you may get the following build error:
```bash
RuntimeError: 'jr' instruction does not have an 'jump label' field
```
To fix this you will have to modify the problematic file `tools/disasm/disasm.py` at line 1115. This issue is due to a bug in this specific commit of the decomp project and will be resolved once Zelda64Recomp is updated to a more recent commit. To fix it, replace the line:
```diff
- elif insn.isJump():
+ elif insn.isJumpWithAddress():
```
You will need to build [this commit](https://github.com/zeldaret/mm/tree/45ae63ccc550ea29f475669a87f7f8ac681a6b29) of the Majora's Mask decompilation. For convenience you may also use `lib/mm-decomp` subfolder in this repository. Follow their build instructions to generate the ELF file and decompressed ROM.
Upon successful build it will generate the two required files. Copy them to the root of the Zelda64Recomp repository:
- `mm.us.rev1.rom_uncompressed.elf`

@ -1 +1 @@
Subproject commit 5607eec18bae68e4cd38ef6d1fa69d7f1d84bfc8
Subproject commit 45ae63ccc550ea29f475669a87f7f8ac681a6b29

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@ -1,5 +1,6 @@
#include "patches.h"
#include "play_patches.h"
#include "z64cutscene.h"
#include "z64save.h"
#include "z64horse.h"
#include "overlays/gamestates/ovl_file_choose/z_file_select.h"
@ -443,7 +444,7 @@ void autosave_init() {
}
extern s32 gFlashSaveSizes[];
extern u16 D_801C6A58[];
extern u16 sOwlWarpEntrances[];
#define CHECK_NEWF(newf) \
((newf)[0] != 'Z' || (newf)[1] != 'E' || (newf)[2] != 'L' || (newf)[3] != 'D' || (newf)[4] != 'A' || \
@ -462,7 +463,7 @@ typedef struct {
} CutsceneManager; // size = 0x18
extern CutsceneManager sCutsceneMgr;
extern ActorCutscene* sSceneCutsceneList;
extern CutsceneEntry* sSceneCutsceneList;
extern s16 sSceneCutsceneCount;
bool skip_entry_cutscene = false;
@ -623,7 +624,7 @@ void Sram_OpenSave(FileSelectState* fileSelect, SramContext* sramCtx) {
func_80147314(sramCtx, fileNum);
}
else {
gSaveContext.save.entrance = D_801C6A58[(void)0, gSaveContext.save.owlWarpId];
gSaveContext.save.entrance = sOwlWarpEntrances[(void)0, gSaveContext.save.owlWarpId];
if ((gSaveContext.save.entrance == ENTRANCE(SOUTHERN_SWAMP_POISONED, 10)) &&
CHECK_WEEKEVENTREG(WEEKEVENTREG_CLEARED_WOODFALL_TEMPLE)) {
gSaveContext.save.entrance = ENTRANCE(SOUTHERN_SWAMP_CLEARED, 10);
@ -655,7 +656,7 @@ void Sram_OpenSave(FileSelectState* fileSelect, SramContext* sramCtx) {
autosave_init();
}
extern s32 Actor_ProcessTalkRequest(Actor* actor, GameState* gameState);
extern s32 Actor_TalkOfferAccepted(Actor* actor, GameState* gameState);
// @recomp Reset the autosave timer when the moon crashes.
void Sram_ResetSaveFromMoonCrash(SramContext* sramCtx) {
@ -728,7 +729,7 @@ void ObjWarpstone_Update(Actor* thisx, PlayState* play) {
Message_CloseTextbox(play);
}
}
} else if (Actor_ProcessTalkRequest(&this->dyna.actor, &play->state)) {
} else if (Actor_TalkOfferAccepted(&this->dyna.actor, &play->state)) {
this->isTalking = true;
} else if (!this->actionFunc(this, play)) {
Actor_OfferTalkNearColChkInfoCylinder(&this->dyna.actor, play);

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@ -30,6 +30,9 @@
// Matrix_RotateAxisF in NEW
// Matrix_RotateAxisS in NEW
extern MtxF* sCurrentMatrix;
extern MtxF* sMatrixStack;
#define MATRIX_STACK_SIZE 20
MtxF* play_billboard_matrix;

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@ -1900,7 +1900,7 @@ void skip_analog_cam_once() {
}
extern void func_809ECD00(Boss04* this, PlayState* play);
extern s32 func_800B7298(struct PlayState* play, Actor* csActor, u8 csAction);
extern s32 Player_SetCsActionWithHaltedActors(struct PlayState* play, Actor* csActor, u8 csAction);
extern u8 D_809EE4D0;
// @recomp Patch the Wart boss fight in the Great Bay temple so that the fight starts if you look at it with the right stick analog camera,
@ -1947,7 +1947,7 @@ void func_809EC568(Boss04* this, PlayState* play) {
this->subCamId = Play_CreateSubCamera(play);
Play_ChangeCameraStatus(play, CAM_ID_MAIN, CAM_STATUS_WAIT);
Play_ChangeCameraStatus(play, this->subCamId, CAM_STATUS_ACTIVE);
func_800B7298(play, &this->actor, PLAYER_CSACTION_WAIT);
Player_SetCsActionWithHaltedActors(play, &this->actor, PLAYER_CSACTION_WAIT);
player->actor.world.pos.x = this->unk_6E8;
player->actor.world.pos.z = this->unk_6F0 + 410.0f;
player->actor.shape.rot.y = 0x7FFF;
@ -1997,7 +1997,7 @@ void func_809EC568(Boss04* this, PlayState* play) {
if (this->unk_704 == 45) {
this->unk_708 = 1;
this->unk_704 = 0;
func_800B7298(play, &this->actor, PLAYER_CSACTION_21);
Player_SetCsActionWithHaltedActors(play, &this->actor, PLAYER_CSACTION_21);
this->actor.gravity = 0.0f;
break;
}
@ -2075,9 +2075,9 @@ void func_809EC568(Boss04* this, PlayState* play) {
func_80169AFC(play, this->subCamId, 0);
this->subCamId = SUB_CAM_ID_DONE;
Cutscene_StopManual(play, &play->csCtx);
func_800B7298(play, &this->actor, PLAYER_CSACTION_END);
Player_SetCsActionWithHaltedActors(play, &this->actor, PLAYER_CSACTION_END);
Play_DisableMotionBlur();
SET_EVENTINF(EVENTINF_60);
SET_EVENTINF(EVENTINF_INTRO_CS_WATCHED_WART);
}
break;
}

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@ -36,7 +36,7 @@ void do_warp(PlayState* play, u16 entrance){
// req.dramAddr = text_buffer;
// req.size = play->msgCtx.font.messageEnd;
// recomp_printf("dma from vrom 0x%08X to vram 0x%08x of 0x%04X bytes\n", req.vromAddr, req.dramAddr, req.size);
// DmaMgr_ProcessMsg(&req);
// DmaMgr_ProcessRequest(&req);
// if (text_buffer[2] != (char)0xFE) {
// recomp_printf("Invalid text\n");

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@ -0,0 +1 @@

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@ -0,0 +1 @@

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@ -0,0 +1,143 @@
// Required to include MM decomp headers without having built the repo
#ifndef OBJECT_BOSS_HAKUGIN_H
#define OBJECT_BOSS_HAKUGIN_H 1
typedef enum GohtLimb {
/* 0x00 */ GOHT_LIMB_NONE,
/* 0x01 */ GOHT_LIMB_ROOT,
/* 0x02 */ GOHT_LIMB_PELVIS,
/* 0x03 */ GOHT_LIMB_THORAX_ROOT,
/* 0x04 */ GOHT_LIMB_THORAX_WRAPPER,
/* 0x05 */ GOHT_LIMB_FRONT_RIGHT_LEG_ROOT,
/* 0x06 */ GOHT_LIMB_FRONT_RIGHT_UPPER_LEG,
/* 0x07 */ GOHT_LIMB_FRONT_RIGHT_LOWER_LEG_ROOT,
/* 0x08 */ GOHT_LIMB_FRONT_RIGHT_LOWER_LEG,
/* 0x09 */ GOHT_LIMB_FRONT_RIGHT_HOOF,
/* 0x0A */ GOHT_LIMB_FRONT_LEFT_LEG_ROOT,
/* 0x0B */ GOHT_LIMB_FRONT_LEFT_UPPER_LEG,
/* 0x0C */ GOHT_LIMB_FRONT_LEFT_LOWER_LEG_ROOT,
/* 0x0D */ GOHT_LIMB_FRONT_LEFT_LOWER_LEG,
/* 0x0E */ GOHT_LIMB_FRONT_LEFT_HOOF,
/* 0x0F */ GOHT_LIMB_THORAX,
/* 0x10 */ GOHT_LIMB_HEAD,
/* 0x11 */ GOHT_LIMB_JAW_ROOT,
/* 0x12 */ GOHT_LIMB_JAW,
/* 0x13 */ GOHT_LIMB_BACK_RIGHT_LEG_ROOT,
/* 0x14 */ GOHT_LIMB_BACK_RIGHT_LEG_WRAPPER,
/* 0x15 */ GOHT_LIMB_BACK_RIGHT_THIGH,
/* 0x16 */ GOHT_LIMB_BACK_RIGHT_SHIN,
/* 0x17 */ GOHT_LIMB_BACK_RIGHT_PASTERN_ROOT,
/* 0x18 */ GOHT_LIMB_BACK_RIGHT_PASTERN,
/* 0x19 */ GOHT_LIMB_BACK_RIGHT_HOOF,
/* 0x1A */ GOHT_LIMB_BACK_LEFT_LEG_ROOT,
/* 0x1B */ GOHT_LIMB_BACK_LEFT_LEG_WRAPPER,
/* 0x1C */ GOHT_LIMB_BACK_LEFT_THIGH,
/* 0x1D */ GOHT_LIMB_BACK_LEFT_SHIN,
/* 0x1E */ GOHT_LIMB_BACK_LEFT_PASTERN_ROOT,
/* 0x1F */ GOHT_LIMB_BACK_LEFT_PASTERN,
/* 0x20 */ GOHT_LIMB_BACK_LEFT_HOOF,
/* 0x21 */ GOHT_LIMB_MAX
} GohtLimb;
extern s16 sGohtThawAndBreakWallAnimFrameData[];
extern JointIndex sGohtThawAndBreakWallAnimJointIndices[];
extern AnimationHeader gGohtThawAndBreakWallAnim;
extern s16 sGohtWritheOnSideAnimFrameData[];
extern JointIndex sGohtWritheOnSideAnimJointIndices[];
extern AnimationHeader gGohtWritheOnSideAnim;
extern s16 sGohtTwitchOnSideAnimFrameData[];
extern JointIndex sGohtTwitchOnSideAnimJointIndices[];
extern AnimationHeader gGohtTwitchOnSideAnim;
extern s16 sGohtFallOnSideAnimFrameData[];
extern JointIndex sGohtFallOnSideAnimJointIndices[];
extern AnimationHeader gGohtFallOnSideAnim;
extern s16 sGohtStationaryAnimFrameData[];
extern JointIndex sGohtStationaryAnimJointIndices[];
extern AnimationHeader gGohtStationaryAnim;
extern Vtx object_boss_hakuginVtx_0031B0[];
extern Gfx gGohtPelvisDL[];
extern Gfx gGohtBackLeftHoofDL[];
extern Gfx gGohtBackLeftPasternDL[];
extern Gfx gGohtBackLeftShinDL[];
extern Gfx gGohtBackLeftThighDL[];
extern Gfx gGohtBackRightHoofDL[];
extern Gfx gGohtBackRightPasternDL[];
extern Gfx gGohtBackRightShinDL[];
extern Gfx gGohtBackRightThighDL[];
extern Gfx gGohtHeadDL[];
extern Gfx gGohtJawDL[];
extern Gfx gGohtThoraxDL[];
extern Gfx gGohtFrontLeftHoofDL[];
extern Gfx gGohtFrontLeftLowerLegDL[];
extern Gfx gGohtFrontLeftUpperLegDL[];
extern Gfx gGohtFrontRightHoofDL[];
extern Gfx gGohtFrontRightLowerLegDL[];
extern Gfx gGohtFrontRightUpperLegDL[];
extern u64 gGohtMachineryTex[];
extern u64 gGohtMetalPlateWithCirclePatternTex[];
extern u64 gGohtMetalPlateWithMulticoloredPatternTex[];
extern u64 gGohtEyeTex[];
extern u64 gGohtFaceAndKneePatternTex[];
extern u64 gGohtHornTex[];
extern Vtx object_boss_hakuginVtx_0102D8[];
extern Gfx gGohtRockMaterialDL[];
extern Gfx gGohtRockModelDL[];
extern u64 gGohtRockTex[];
extern Vtx object_boss_hakuginVtx_010F80[];
extern Gfx gGohtStalactiteMaterialDL[];
extern Gfx gGohtStalactiteModelDL[];
extern Vtx object_boss_hakuginVtx_0111C8[];
extern Gfx gGohtLightningMaterialDL[];
extern Gfx gGohtLightningModelDL[];
extern u64 gGohtLightningTex[];
extern u8 gGohtUnusedZeroesBlob[];
extern u64 gGohtLightOrbTex[];
extern Vtx object_boss_hakuginVtx_012E90[];
extern Gfx gGohtLightOrbMaterialDL[];
extern Gfx gGohtLightOrbModelDL[];
extern StandardLimb gGohtRootLimb;
extern StandardLimb gGohtPelvisLimb;
extern StandardLimb gGohtThoraxRootLimb;
extern StandardLimb gGohtThoraxWrapperLimb;
extern StandardLimb gGohtFrontRightLegRootLimb;
extern StandardLimb gGohtFrontRightUpperLegLimb;
extern StandardLimb gGohtFrontRightLowerLegRootLimb;
extern StandardLimb gGohtFrontRightLowerLegLimb;
extern StandardLimb gGohtFrontRightHoofLimb;
extern StandardLimb gGohtFrontLeftLegRootLimb;
extern StandardLimb gGohtFrontLeftUpperLegLimb;
extern StandardLimb gGohtFrontLeftLowerLegRootLimb;
extern StandardLimb gGohtFrontLeftLowerLegLimb;
extern StandardLimb gGohtFrontLeftHoofLimb;
extern StandardLimb gGohtThoraxLimb;
extern StandardLimb gGohtHeadLimb;
extern StandardLimb gGohtJawRootLimb;
extern StandardLimb gGohtJawLimb;
extern StandardLimb gGohtBackRightLegRootLimb;
extern StandardLimb gGohtBackRightLegWrapperLimb;
extern StandardLimb gGohtBackRightThighLimb;
extern StandardLimb gGohtBackRightShinLimb;
extern StandardLimb gGohtBackRightPasternRootLimb;
extern StandardLimb gGohtBackRightPasternLimb;
extern StandardLimb gGohtBackRightHoofLimb;
extern StandardLimb gGohtBackLeftLegRootLimb;
extern StandardLimb gGohtBackLeftLegWrapperLimb;
extern StandardLimb gGohtBackLeftThighLimb;
extern StandardLimb gGohtBackLeftShinLimb;
extern StandardLimb gGohtBackLeftPasternRootLimb;
extern StandardLimb gGohtBackLeftPasternLimb;
extern StandardLimb gGohtBackLeftHoofLimb;
extern void* gGohtSkelLimbs[];
extern FlexSkeletonHeader gGohtSkel;
extern s16 sGohtFallDownAnimFrameData[];
extern JointIndex sGohtFallDownAnimJointIndices[];
extern AnimationHeader gGohtFallDownAnim;
extern s16 sGohtRunAnimFrameData[];
extern JointIndex sGohtRunAnimJointIndices[];
extern AnimationHeader gGohtRunAnim;
extern s16 sGohtGetUpFromSideAnimFrameData[];
extern JointIndex sGohtGetUpFromSideAnimJointIndices[];
extern AnimationHeader gGohtGetUpFromSideAnim;
extern u64 gGohtTitleCardTex[];
#endif

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@ -2,6 +2,7 @@
#include "graphics.h"
#include "sys_cfb.h"
#include "z64view.h"
#include "z64circle_tex.h"
#include "transform_ids.h"
extern TransitionOverlay gTransitionOverlayTable[];
@ -85,7 +86,7 @@ void Play_DrawMotionBlur(PlayState* this) {
OPEN_DISPS(gfxCtx);
gfxHead = POLY_OPA_DISP;
gfx = Graph_GfxPlusOne(gfxHead);
gfx = Gfx_Open(gfxHead);
gSPDisplayList(OVERLAY_DISP++, gfx);
@ -122,7 +123,7 @@ void Play_DrawMotionBlur(PlayState* this) {
gSPEndDisplayList(gfx++);
Graph_BranchDlist(gfxHead, gfx);
Gfx_Close(gfxHead, gfx);
POLY_OPA_DISP = gfx;
@ -144,7 +145,7 @@ void Actor_DrawLensOverlay(Gfx** gfxP, s32 lensMaskSize) {
// @recomp Patched to use ortho tris for interpolation and to prevent the telescope and lens effects from getting stretched wide.
void TransitionCircle_LoadAndSetTexture(Gfx** gfxp, TexturePtr texture, s32 fmt, s32 arg3, s32 masks, s32 maskt,
void TransitionCircle_LoadAndSetTexture(Gfx** gfxp, void const* texture, s32 fmt, s32 arg3, s32 masks, s32 maskt,
f32 arg6) {
Gfx* gfx = *gfxp;
s32 xh = gCfbWidth;

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@ -95,7 +95,7 @@ s16 KaleidoScope_SetPageVertices(PlayState* play, Vtx* vtx, s16 vtxPage, s16 num
vtx[k + 1].v.ob[0] = vtx[k + 3].v.ob[0] = vtx[k + 0].v.ob[0] + quadsWidth[i];
if (!IS_PAUSE_STATE_GAMEOVER) {
if (!IS_PAUSE_STATE_GAMEOVER(pauseCtx)) {
vtx[k + 0].v.ob[1] = vtx[k + 1].v.ob[1] = quadsY[i] + pauseCtx->offsetY;
} else if (gameOverCtx->state == GAMEOVER_INACTIVE) {
vtx[k + 0].v.ob[1] = vtx[k + 1].v.ob[1] = quadsY[i] + pauseCtx->offsetY;

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@ -1,8 +1,6 @@
#include "patches.h"
#include "input.h"
#include "z64snap.h"
// Decomp rename, TODO update decomp and remove this
#define AudioVoice_GetWord func_801A5100
#include "z64voice.h"
#include "audiothread_cmd.h"
@ -543,7 +541,7 @@ void Player_Action_86(Player *this, PlayState *play) {
extern s16 sPictoState;
extern s16 sPictoPhotoBeingTaken;
extern void* gWorkBuffer;
u16 func_801A5100(void);
u16 AudioVoice_GetWord(void);
// @recomp Patched to update status of extra buttons via set_extra_item_slot_status.
void Interface_UpdateButtonsPart1(PlayState* play) {
@ -2600,7 +2598,7 @@ extern s32 Player_ActionChange_11(Player* this, PlayState* play);
extern void func_8083A98C(Actor* thisx, PlayState* play2);
extern void func_80836A98(Player* this, PlayerAnimationHeader* anim, PlayState* play);
extern void func_80830B38(Player* this);
extern void Player_AnimationPlayLoop(PlayState* play, Player* this, PlayerAnimationHeader* anim);
extern void Player_Anim_PlayLoop(PlayState* play, Player* this, PlayerAnimationHeader* anim);
extern s32 Player_UpdateUpperBody(Player* this, PlayState* play);
extern void func_8082F164(Player* this, u16 button);
extern s32 func_808401F4(PlayState* play, Player* this);
@ -2639,7 +2637,7 @@ void Player_Action_18(Player* this, PlayState* play) {
if (PlayerAnimation_Update(play, &this->skelAnime)) {
if (!Player_IsGoronOrDeku(this)) {
Player_AnimationPlayLoop(play, this, D_8085BE84_reloc[PLAYER_ANIMGROUP_defense_wait][this->modelAnimType]);
Player_Anim_PlayLoop(play, this, D_8085BE84_reloc[PLAYER_ANIMGROUP_defense_wait][this->modelAnimType]);
}
this->av2.actionVar2 = 1;

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@ -5,10 +5,9 @@
#include "audiomgr.h"
#include "z64speed_meter.h"
#include "z64vimode.h"
#include "z64viscvg.h"
#include "z64vismono.h"
#include "z64viszbuf.h"
#include "z64vis.h"
#include "input.h"
#include "scheduler.h"
void recomp_set_current_frame_poll_id();
void PadMgr_HandleRetrace(void);
@ -169,7 +168,7 @@ void Graph_TaskSet00(GraphicsContext* gfxCtx, GameState* gameState) {
// osSyncPrintf("GRAPH SP TIMEOUT\n");
// if (retryCount >= 0) {
// retryCount--;
// Sched_SendGfxCancelMsg(&gSchedContext);
// Sched_SendGfxCancelMsg(&gScheduler);
// goto retry;
// } else {
// // graph.c: No more! die!
@ -185,20 +184,20 @@ void Graph_TaskSet00(GraphicsContext* gfxCtx, GameState* gameState) {
task->type = M_GFXTASK;
task->flags = OS_SC_DRAM_DLIST;
task->ucodeBoot = SysUcode_GetUCodeBoot();
task->ucodeBootSize = SysUcode_GetUCodeBootSize();
task->ucode_boot = SysUcode_GetUCodeBoot();
task->ucode_boot_size = SysUcode_GetUCodeBootSize();
task->ucode = SysUcode_GetUCode();
task->ucodeData = SysUcode_GetUCodeData();
task->ucodeSize = SP_UCODE_SIZE;
task->ucodeDataSize = SP_UCODE_DATA_SIZE;
task->dramStack = (u64*)gGfxSPTaskStack;
task->dramStackSize = sizeof(gGfxSPTaskStack);
task->outputBuff = gGfxSPTaskOutputBufferPtr;
task->outputBuffSize = gGfxSPTaskOutputBufferEnd;
task->dataPtr = (u64*)gGfxMasterDL;
task->dataSize = 0;
task->yieldDataPtr = (u64*)gGfxSPTaskYieldBuffer;
task->yieldDataSize = sizeof(gGfxSPTaskYieldBuffer);
task->ucode_data = SysUcode_GetUCodeData();
task->ucode_size = SP_UCODE_SIZE;
task->ucode_data_size = SP_UCODE_DATA_SIZE;
task->dram_stack = (u64*)gGfxSPTaskStack;
task->dram_stack_size = sizeof(gGfxSPTaskStack);
task->output_buff = gGfxSPTaskOutputBufferPtr;
task->output_buff_size = gGfxSPTaskOutputBufferEnd;
task->data_ptr = (u64*)gGfxMasterDL;
task->data_size = 0;
task->yield_data_ptr = (u64*)gGfxSPTaskYieldBuffer;
task->yield_data_size = sizeof(gGfxSPTaskYieldBuffer);
scTask->next = NULL;
scTask->flags = OS_SC_RCP_MASK | OS_SC_SWAPBUFFER | OS_SC_LAST_TASK;
@ -217,13 +216,13 @@ void Graph_TaskSet00(GraphicsContext* gfxCtx, GameState* gameState) {
cfb = &sGraphCfbInfos[cfbIdx];
cfbIdx = (cfbIdx + 1) % ARRAY_COUNT(sGraphCfbInfos);
cfb->fb1 = gfxCtx->curFrameBuffer;
cfb->framebuffer = gfxCtx->curFrameBuffer;
cfb->swapBuffer = gfxCtx->curFrameBuffer;
if (gfxCtx->updateViMode) {
gfxCtx->updateViMode = false;
cfb->viMode = gfxCtx->viMode;
cfb->features = gfxCtx->viConfigFeatures;
cfb->viFeatures = gfxCtx->viConfigFeatures;
cfb->xScale = gfxCtx->xScale;
cfb->yScale = gfxCtx->yScale;
} else {
@ -238,9 +237,9 @@ void Graph_TaskSet00(GraphicsContext* gfxCtx, GameState* gameState) {
osRecvMesg(&gfxCtx->queue, NULL, OS_MESG_NOBLOCK);
}
gfxCtx->schedMsgQ = &gSchedContext.cmdQ;
osSendMesg(&gSchedContext.cmdQ, scTask, OS_MESG_BLOCK);
Sched_SendEntryMsg(&gSchedContext);
gfxCtx->schedMsgQ = &gScheduler.cmdQueue;
osSendMesg(&gScheduler.cmdQueue, scTask, OS_MESG_BLOCK);
Sched_SendNotifyMsg(&gScheduler);
// @recomp Immediately wait on the task to complete to minimize latency for the next one.
osRecvMesg(&gfxCtx->queue, &msg, OS_MESG_BLOCK);
@ -248,7 +247,7 @@ void Graph_TaskSet00(GraphicsContext* gfxCtx, GameState* gameState) {
// @recomp Wait on the VI framebuffer to change if this task has a framebuffer swap.
if (scTask->flags & OS_SC_SWAPBUFFER) {
int viCounter = 0;
while (osViGetCurrentFramebuffer() != cfb->fb1) {
while (osViGetCurrentFramebuffer() != cfb->framebuffer) {
osRecvMesg(&vi_queue, NULL, OS_MESG_BLOCK);
viCounter++;
}
@ -267,7 +266,7 @@ void Graph_TaskSet00(GraphicsContext* gfxCtx, GameState* gameState) {
extern SpeedMeter sGameSpeedMeter;
extern VisCvg sGameVisCvg;
extern VisZbuf sGameVisZbuf;
extern VisZBuf sGameVisZBuf;
extern VisMono sGameVisMono;
extern ViMode sGameViMode;
@ -285,7 +284,7 @@ void GameState_Destroy(GameState* gameState) {
Rumble_Destroy();
SpeedMeter_Destroy(&sGameSpeedMeter);
VisCvg_Destroy(&sGameVisCvg);
VisZbuf_Destroy(&sGameVisZbuf);
VisZBuf_Destroy(&sGameVisZBuf);
VisMono_Destroy(&sGameVisMono);
ViMode_Destroy(&sGameViMode);
THA_Destroy(&gameState->tha);

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@ -128,15 +128,15 @@ void FileSelect_Init(GameState* thisx) {
size = SEGMENT_ROM_SIZE(title_static);
this->staticSegment = THA_AllocTailAlign16(&this->state.tha, size);
DmaMgr_SendRequest0(this->staticSegment, SEGMENT_ROM_START(title_static), size);
DmaMgr_RequestSync(this->staticSegment, SEGMENT_ROM_START(title_static), size);
size = SEGMENT_ROM_SIZE(parameter_static);
this->parameterSegment = THA_AllocTailAlign16(&this->state.tha, size);
DmaMgr_SendRequest0(this->parameterSegment, SEGMENT_ROM_START(parameter_static), size);
DmaMgr_RequestSync(this->parameterSegment, SEGMENT_ROM_START(parameter_static), size);
size = gObjectTable[OBJECT_MAG].vromEnd - gObjectTable[OBJECT_MAG].vromStart;
this->titleSegment = THA_AllocTailAlign16(&this->state.tha, size);
DmaMgr_SendRequest0(this->titleSegment, gObjectTable[OBJECT_MAG].vromStart, size);
DmaMgr_RequestSync(this->titleSegment, gObjectTable[OBJECT_MAG].vromStart, size);
Audio_SetSpec(0xA);
// Setting ioData to 1 and writing it to ioPort 7 will skip the harp intro

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@ -20,7 +20,6 @@
#define sinf __sinf_recomp
#define cosf __cosf_recomp
#define bzero bzero_recomp
#define gRandFloat sRandFloat
#include "global.h"
#include "rt64_extended_gbi.h"

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@ -140,8 +140,8 @@ void Sched_ThreadEntry(void* arg) {
Sched_HandleGfxCancel(sched);
continue;
case ENTRY_MSG:
Sched_HandleEntry(sched);
case NOTIFY_MSG:
Sched_HandleNotify(sched);
continue;
case RSP_DONE_MSG:
@ -164,11 +164,11 @@ void Sched_ThreadEntry(void* arg) {
continue;
case OS_SC_PRE_NMI_MSG:
Sched_HandleReset(sched);
Sched_HandlePreNMI(sched);
continue;
case OS_SC_NMI_MSG:
Sched_HandleStop(sched);
Sched_HandleNMI(sched);
continue;
}
}
@ -201,14 +201,14 @@ void DmaMgr_ThreadEntry(void* a0) {
req = (DmaRequest*)msg;
DmaMgr_ProcessMsg(req);
DmaMgr_ProcessRequest(req);
if (req->notifyQueue) {
osSendMesg(req->notifyQueue, req->notifyMsg, OS_MESG_NOBLOCK);
}
}
}
extern SchedContext gSchedContext;
extern Scheduler gScheduler;
void handle_quicksave_actions_main() {
recomp_handle_quicksave_actions_main(&quicksave_enter_mq, &quicksave_exit_mq);
@ -226,7 +226,7 @@ void wake_threads_for_quicksave_action() {
// Wake up the DmaMgr thread
osSendMesg(&sDmaMgrMsgQueue, (OSMesg)RECOMP_DMAMGR_QUICKSAVE_MESSAGE, OS_MESG_BLOCK);
// Wake up the Sched thread
osSendMesg(&gSchedContext.interruptQ, (OSMesg)RECOMP_QUICKSAVE_ACTION, OS_MESG_BLOCK);
osSendMesg(&gScheduler.interruptQ, (OSMesg)RECOMP_QUICKSAVE_ACTION, OS_MESG_BLOCK);
}
#endif

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@ -22,7 +22,7 @@ void Main_Init(void) {
// @recomp Load the code segment in the recomp runtime.
recomp_load_overlays(SEGMENT_ROM_START(code), SEGMENT_START(code), SEGMENT_ROM_END(code) - SEGMENT_ROM_START(code));
DmaMgr_SendRequestImpl(&dmaReq, SEGMENT_START(code), SEGMENT_ROM_START(code),
DmaMgr_RequestAsync(&dmaReq, SEGMENT_START(code), SEGMENT_ROM_START(code),
SEGMENT_ROM_END(code) - SEGMENT_ROM_START(code), 0, &mq, NULL);
Main_InitScreen();
Main_InitMemory();
@ -50,7 +50,7 @@ size_t Overlay_Load(uintptr_t vromStart, uintptr_t vromEnd, void* ramStart, void
if (gOverlayLogSeverity >= 3) {}
end = (uintptr_t)allocatedRamAddr + size;
DmaMgr_SendRequest0(allocatedRamAddr, vromStart, size);
DmaMgr_RequestSync(allocatedRamAddr, vromStart, size);
ovlRelocs = (OverlayRelocationSection*)(end - ((s32*)end)[-1]);

View File

@ -5,7 +5,7 @@
extern OSMesgQueue sFlashromMesgQueue;
s32 SysFlashrom_IsInit(void);
void Sleep_Msec(u32 ms);
void msleep(u32 ms);
// @recomp Patched to not wait a hardcoded amount of time for the save to complete.
void Sram_UpdateWriteToFlashDefault(SramContext* sramCtx) {

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@ -10,7 +10,7 @@ void Skybox_Draw(SkyboxContext* skyboxCtx, GraphicsContext* gfxCtx, s16 skyboxId
Gfx_SetupDL40_Opa(gfxCtx);
gSPSegment(POLY_OPA_DISP++, 0x0B, skyboxCtx->paletteStaticSegment);
gSPSegment(POLY_OPA_DISP++, 0x0B, skyboxCtx->palette);
gSPTexture(POLY_OPA_DISP++, 0x8000, 0x8000, 0, G_TX_RENDERTILE, G_ON);
sSkyboxDrawMatrix = GRAPH_ALLOC(gfxCtx, sizeof(Mtx));
@ -40,7 +40,7 @@ void Skybox_Draw(SkyboxContext* skyboxCtx, GraphicsContext* gfxCtx, s16 skyboxId
gDPSetColorDither(POLY_OPA_DISP++, G_CD_MAGICSQ);
gDPSetTextureFilter(POLY_OPA_DISP++, G_TF_BILERP);
gDPLoadTLUT_pal256(POLY_OPA_DISP++, skyboxCtx->paletteStaticSegment);
gDPLoadTLUT_pal256(POLY_OPA_DISP++, skyboxCtx->palette);
gDPSetTextureLUT(POLY_OPA_DISP++, G_TT_RGBA16);
gDPSetTextureConvert(POLY_OPA_DISP++, G_TC_FILT);
gDPSetCombineLERP(POLY_OPA_DISP++, TEXEL1, TEXEL0, PRIMITIVE_ALPHA, TEXEL0, TEXEL1, TEXEL0, PRIMITIVE, TEXEL0,
@ -66,6 +66,8 @@ void Skybox_Draw(SkyboxContext* skyboxCtx, GraphicsContext* gfxCtx, s16 skyboxId
CLOSE_DISPS(gfxCtx);
}
void MtxConv_F2L(Mtx* mtx, MtxF* mf);
// @recomp Draw stars with billboarding to allow for interpolation instead of rects.
void Environment_DrawSkyboxStarBillboard(GraphicsContext* gfxCtx, MtxF* billboard_mtx, Gfx** gfxp, f32 x, f32 y, f32 z, s32 width, s32 height) {
static Vtx star_verts[] = {

View File

@ -3,11 +3,6 @@
#include "overlays/actors/ovl_En_Test6/z_en_test6.h"
#include "overlays/actors/ovl_En_Test7/z_en_test7.h"
// Decomp renames, TODO update decomp and remove these
#define gSoaringWarpCsWindCapsuleTexAnim gameplay_keep_Matanimheader_0815D0
#define gSoaringWarpCsWindCapsuleDL gameplay_keep_DL_080FC8
#define EnTest7_DrawFeathers func_80AF14FC
void EnTest7_DrawFeathers(PlayState* play2, OwlWarpFeather* feathers);
s32 func_80AF31D0(PlayState* play, SkeletonInfo* skeletonInfo, s32 limbIndex, Gfx** dList, u8* flags, Actor* thisx,
Vec3f* scale, Vec3s* rot, Vec3f* pos);

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@ -12,10 +12,6 @@
#include "overlays/actors/ovl_En_Twig/z_en_twig.h"
#include "overlays/actors/ovl_En_Honotrap/z_en_honotrap.h"
// Decomp renames, TODO update decomp and remove these
#define EnHonotrap_FlameGroup func_8092F878
#define EnHonotrap_DrawFlameGroup func_80930190
extern EnTanron2* D_80BB8458[82];
extern Boss04* D_80BB8450;
extern f32 D_80BB8454;
@ -650,21 +646,21 @@ extern Gfx gGohtStalactiteMaterialDL[];
extern Gfx gGohtStalactiteModelDL[];
// @recomp Tag Goht's rocks.
void func_80B0C398(BossHakugin* this, PlayState* play) {
BossHakuginEffect* effect;
void BossHakugin_DrawRockEffects(BossHakugin* this, PlayState* play) {
GohtRockEffect* effect;
s32 i;
OPEN_DISPS(play->state.gfxCtx);
gSPDisplayList(POLY_OPA_DISP++, gGohtRockMaterialDL);
for (i = 0; i < ARRAY_COUNT(this->unk_9F8); i++) {
effect = &this->unk_9F8[i];
if ((effect->unk_18 >= 0) && (effect->unk_1A == 0)) {
Matrix_SetTranslateRotateYXZ(effect->unk_0.x, effect->unk_0.y, effect->unk_0.z, &effect->unk_1C);
Matrix_Scale(effect->unk_24, effect->unk_24, effect->unk_24, MTXMODE_APPLY);
for (i = 0; i < ARRAY_COUNT(this->rockEffects); i++) {
effect = &this->rockEffects[i];
if ((effect->timer >= 0) && (effect->type == GOHT_ROCK_EFFECT_TYPE_BOULDER)) {
Matrix_SetTranslateRotateYXZ(effect->pos.x, effect->pos.y, effect->pos.z, &effect->rot);
Matrix_Scale(effect->scale, effect->scale, effect->scale, MTXMODE_APPLY);
// @recomp Tag the transform.
gEXMatrixGroupDecomposedVerts(POLY_OPA_DISP++, GOHT_ROCKS_TRANSFORM_ID_START + i + 0 * ARRAY_COUNT(this->unk_9F8), G_EX_PUSH, G_MTX_MODELVIEW, G_EX_EDIT_NONE);
gEXMatrixGroupDecomposedVerts(POLY_OPA_DISP++, GOHT_ROCKS_TRANSFORM_ID_START + i + 0 * ARRAY_COUNT(this->rockEffects), G_EX_PUSH, G_MTX_MODELVIEW, G_EX_EDIT_NONE);
gSPMatrix(POLY_OPA_DISP++, Matrix_NewMtx(play->state.gfxCtx), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
gSPDisplayList(POLY_OPA_DISP++, gGohtRockModelDL);
@ -675,14 +671,14 @@ void func_80B0C398(BossHakugin* this, PlayState* play) {
}
gSPDisplayList(POLY_OPA_DISP++, gGohtStalactiteMaterialDL);
for (i = 0; i < ARRAY_COUNT(this->unk_9F8); i++) {
effect = &this->unk_9F8[i];
if ((effect->unk_18 >= 0) && (effect->unk_1A == 1)) {
Matrix_SetTranslateRotateYXZ(effect->unk_0.x, effect->unk_0.y, effect->unk_0.z, &effect->unk_1C);
Matrix_Scale(effect->unk_24, effect->unk_24, effect->unk_24, MTXMODE_APPLY);
for (i = 0; i < ARRAY_COUNT(this->rockEffects); i++) {
effect = &this->rockEffects[i];
if ((effect->timer >= 0) && (effect->type == GOHT_ROCK_EFFECT_TYPE_STALACTITE)) {
Matrix_SetTranslateRotateYXZ(effect->pos.x, effect->pos.y, effect->pos.z, &effect->rot);
Matrix_Scale(effect->scale, effect->scale, effect->scale, MTXMODE_APPLY);
// @recomp Tag the transform.
gEXMatrixGroupDecomposedVerts(POLY_OPA_DISP++, GOHT_ROCKS_TRANSFORM_ID_START + i + 1 * ARRAY_COUNT(this->unk_9F8), G_EX_PUSH, G_MTX_MODELVIEW, G_EX_EDIT_NONE);
gEXMatrixGroupDecomposedVerts(POLY_OPA_DISP++, GOHT_ROCKS_TRANSFORM_ID_START + i + 1 * ARRAY_COUNT(this->rockEffects), G_EX_PUSH, G_MTX_MODELVIEW, G_EX_EDIT_NONE);
gSPMatrix(POLY_OPA_DISP++, Matrix_NewMtx(play->state.gfxCtx), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
gSPDisplayList(POLY_OPA_DISP++, gGohtStalactiteModelDL);
@ -727,7 +723,7 @@ typedef enum {
/* 25 */ OSN_ANIM_MAX
} OsnAnimation;
void EnOsn_HandleCsAction(EnOsn* this, PlayState* play);
void EnOsn_HandleCutscene(EnOsn* this, PlayState* play);
void EnOsn_Idle(EnOsn* this, PlayState* play);
// @recomp Patched to skip interpolation when the Happy Mask Salesman changes animations.
@ -742,7 +738,7 @@ void EnOsn_ChooseAction(EnOsn* this, PlayState* play) {
Actor_ChangeAnimationByInfo(&this->skelAnime, sAnimationInfo, OSN_ANIM_IDLE);
if (!isSwitchFlagSet) {
// @recomp No need to relocate as this function is replaced, so the patch compilation will pick the new address.
this->actionFunc = EnOsn_HandleCsAction;
this->actionFunc = EnOsn_HandleCutscene;
} else {
// @recomp Manual relocation, TODO remove when automated by the recompiler.
this->actionFunc = (EnOsnActionFunc)actor_relocate(&this->actor, EnOsn_Idle);
@ -757,7 +753,7 @@ void EnOsn_LookFromMask(EnOsn* this);
void EnOsn_FadeOut(EnOsn* this);
// @recomp Patched to skip interpolation when the Happy Mask Salesman changes animations.
void EnOsn_HandleCsAction(EnOsn* this, PlayState* play) {
void EnOsn_HandleCutscene(EnOsn* this, PlayState* play) {
u8 pad;
s32 cueChannel;

View File

@ -15,6 +15,7 @@ sHappyMaskSalesmanAnimationInfo = 0x80AD22C0;
D_808890F0 = 0x808890F0;
D_8088911C = 0x8088911C;
D_809EE4D0 = 0x809EE4D0;
sOwlWarpEntrances = 0x801C6A58;
/* Dummy addresses that get recompiled into function calls */
recomp_puts = 0x8F000000;

View File

@ -83,7 +83,7 @@ void KaleidoScope_Draw(PlayState* play) {
KaleidoScope_SetView(pauseCtx, pauseCtx->eye.x, pauseCtx->eye.y, pauseCtx->eye.z);
Gfx_SetupDL42_Opa(play->state.gfxCtx);
if (!IS_PAUSE_STATE_OWL_WARP) {
if (!IS_PAUSE_STATE_OWL_WARP(pauseCtx)) {
// Draw Default or Game Over Menus
// @recomp Record the current pageIndex, then change it to a dummy value for the KaleidoScope_SetVertices.
u16 saved_page_index = pauseCtx->pageIndex;
@ -99,7 +99,7 @@ void KaleidoScope_Draw(PlayState* play) {
KaleidoScope_SetView(pauseCtx, 0.0f, 0.0f, 64.0f);
if (!IS_PAUSE_STATE_GAMEOVER) {
if (!IS_PAUSE_STATE_GAMEOVER(pauseCtx)) {
KaleidoScope_DrawInfoPanel(play);
}
@ -622,7 +622,7 @@ void KaleidoScope_DrawPages(PlayState* play, GraphicsContext* gfxCtx) {
OPEN_DISPS(gfxCtx);
if (!IS_PAUSE_STATE_GAMEOVER) {
if (!IS_PAUSE_STATE_GAMEOVER(pauseCtx)) {
if (pauseCtx->state != PAUSE_STATE_SAVEPROMPT) {
stepR =

File diff suppressed because it is too large Load Diff

View File

@ -19,7 +19,9 @@ stubs = [
ignored = [
# Not actually a function
"D_80186028"
"sNonKanjiIndices",
# Was originally named _MakeMotorData
"__osMakeMotorData"
]
# Single-instruction patches